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-   -   SH3/4 ships for SH5 (https://www.subsim.com/radioroom/showthread.php?t=174200)

reaper7 08-29-10 07:20 PM

Quote:

Originally Posted by coronas (Post 1480559)
This tool http://ssbump-generator.yolasite.com/ could be usefull.
:salute:

Cheers coronas will take a look at it. :up:

Tried the above in game, must say it looks good. Pity about the shared textures in the Deck Texture.
Is it possible to change which part of the texture the obect is textured with :06:

Pic was a bit dark when loaded into Photoshop so I brightened up (A bit to much white is very bright in pic - not that bright ingame :))

http://i236.photobucket.com/albums/f...hip-Ingame.jpg

SteelViking 08-29-10 07:23 PM

Quote:

Originally Posted by coronas (Post 1480559)
This tool http://ssbump-generator.yolasite.com/ could be usefull.
:salute:

OOOh, this tool looks awesome. Thanks for the link.:up: GIMP is good at making normals, but this looks even better.

TheDarkWraith 08-29-10 07:25 PM

Quote:

Originally Posted by reaper7 (Post 1480566)
Cheers coronas will take a look at it. :up:

Tried the above in game, must say it looks good. Pity about the shared textures in the Deck Texture.
Is it possible to change which part of the texture the obect is textured with :06:

Pic was a bit dark when loaded into Photoshop so I brightened up (A bit to much white is very bright in pic - not that bright ingame :))

looks good to me :up: And as for you question you asked Privateer had posted somewhere about how to show the textures in the granny viewer..can't seem to find it or remember how currently :hmmm: And as far as your other question about how to figure out heights, lengths, etc. granny viewer can tell you this information (not in exact form - it will give you the units from center and you'll have to scale them)

SteelViking 08-29-10 07:27 PM

Quote:

Originally Posted by reaper7 (Post 1480566)
Cheers coronas will take a look at it. :up:

Tried the above in game, must say it looks good. Pity about the shared textures in the Deck Texture.
Is it possible to change which part of the texture the obect is textured with :06:

Yes, it is possible to change the UV mapping to utilize a different part of a texture, however, it requires pretty high level hexing. And, needless to say, I have not learned how to do it yet.

reaper7 08-29-10 07:30 PM

Quote:

Originally Posted by TheDarkWraith (Post 1480574)
looks good to me :up: And as for you question you asked Privateer had posted somewhere about how to show the textures in the granny viewer..can't seem to find it or remember how currently :hmmm:


Cheers TDW, will have alook for that post. Althogh Goblin does a good job displaying them anyway.

Just noticed that the ingame pic is not displaying its occulsion map (With my Crest and waterline Markings) the AO01.dds must double check there pointing at the NKL folder. Or is it still using the one from the NLL Folder.

TheDarkWraith 08-29-10 07:34 PM

Quote:

Originally Posted by reaper7 (Post 1480584)
Cheers TDW, will have alook for that post. Althogh Goblin does a good job displaying them anyway.

Just noticed that the ingame pic is not displaying its occulsion map (With my Crest and waterline Markings) the AO01.dds must double check there pointing at the NKL folder. Or is it still using the one from the NLL Folder.

did you tell it to point to the NKL folder?

Madox58 08-29-10 08:29 PM

To get granny viewer to show the textures, you build a virtual path
to match what is in the GR2.
So if it's E://whatever/onandon/texture.dds

Create that path.
I use an external HD that is E: so I created the many paths and moved the textures to them.

tater 08-29-10 10:30 PM

reaper, could you make the base texture at lower res, then make a "decal" for things like the badge a couple pages up? It would be pretty trivial in SH4 to make a dat with a series of custom-built decals, then call them in the EQP file for the ship. dunno if SH5 uses a similar paradigm.

The tiny decal could then use an entire texture to itself.

Krauter 08-29-10 10:33 PM

Its seeing this that makes me wish I wasn't going away to university with just a laptop :wah: and a Mac at that :cry:

Cheers mateys, hopefully I can get a rig for christmas, or I'll just have to wait until.. 2017 when I'm done University to play this game again :(

Wolfling04 08-29-10 10:35 PM

Quote:

Originally Posted by Krauter (Post 1480703)
Its seeing this that makes me wish I wasn't going away to university with just a laptop :wah: and a Mac at that :cry:

Cheers mateys, hopefully I can get a rig for christmas, or I'll just have to wait until.. 2017 when I'm done University to play this game again :(


2017 Are you going to be a brain surgeon?

Krauter 08-29-10 10:43 PM

No, doing wrestling full time and school part time. 5 years part time school and then finishing up what's left full time.

Wolfling04 08-29-10 10:44 PM

Aye, well have fun at school and win plenty of wrestling tournies:03:

THE_MASK 08-29-10 10:45 PM

Quote:

Originally Posted by Krauter (Post 1480715)
No, doing wrestling full time and school part time. 5 years part time school and then finishing up what's left full time.

Wrestling :O:

Krauter 08-29-10 10:49 PM

:) Haha subsimmer and a wrestler.. strange combination I know :D

Thank you Wolfling for the good luck :)

But is is a good sport, and hopefully I can go far with it. Anyways, back on topic, does this mean we can import more targets and warships (and perhaps open up another theatre of operations ie: the Pacific, askin to what OpMonsun did for Sh4?)

TheDarkWraith 08-29-10 10:55 PM

Quote:

Originally Posted by Krauter (Post 1480724)
does this mean we can import more targets and warships (and perhaps open up another theatre of operations ie: the Pacific, askin to what OpMonsun did for Sh4?)

not yet.....still haven't been able to get the SH3/4 ships to take damage when fired upon. Once that obstacle is crossed we should be good to go :yep:


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