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Jahn, your post is spot on sir, Good peformance. However let me deduct from said pleasing words, to remind you, although you put it well, and in line of my thoughts toward the matter, I am affraid this wont yield the complaints. Thank you.
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You are right 4Para I don't think all the complaining will go away completely and in some instances (lack of customer support etc) I don't think it should. However singling out one member of the team (it would appear to me to be the only member of that team to have the balls to post here despite the whining and gnashing of teeth)and more or less ordering them back to work on SH5 is IMO completely out of order and I'm glad that there is a stack of members here highlighting that fact, a stack that I'd like to add myself to. |
Whilst Silent Hunter is I agree "only a game", the disappointment/anger many of us feel I think, largely stems from the fact that for those of us who focus primarily on first person naval sim titles Silent Hunter literally is now "the only game in town" and that Silent Hunter 5 may indeed have put paid to the series leaves us with very little to look forward to in gaming terms. Lets hope when all is said and done SH5 still generates enough sales for a continuation, the devs & the series deserve another chance.
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ok guys, maybe you are all right and i get it wrong
...nothing can be done so...i say ,too,this is it ! i will just 'transfer' my 'hopes' or expectetions to sh6 then(i am sure that it will be sh6). sorry for 'bothering' the dev team (but still a reply from Dan at my questions would be interesting ...don't you think so?) |
Just for the matter of not assuming myself a greater position than i have, I never rose higher than lead designer for Silent Hunter. So no project management for me thank you very much:
SH3 - Tiberius Astianax Lazar lead designer; Tudor Serban and Dan Dimitrescu as game designers SH4 - Dan Dimitrescu and Tudor Serban co-lead designers SH5 - really this was a a team design effort but with same design leads as SH4 So, I'm not a programmer. I'm also not the only one that reads this forum, I just happen to be the guy that sometimes posts here. Long story, and don't assume that because only I regularly post, others are not helping the modders. Sometimes I am just the connection between a modder and a dev member that doesn't have a subsim account. Dan, enjoying a beer in rainy Vienna. Vacation, yay! |
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Other than that, re-read the stuff I quoted above - and re-read my post. I'm saying the SAME thing .... i agree with you. |
"The para", orders two batterys of 12 pounders to be immediately erected, on the far away bank. Watches with intrest. :o
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Console market "not supporting full range of products," says Ubisoft
The home console market is no longer supporting alternative products for big publishers, leaving only blockbuster titles to break the top ten and become profitable. That’s according to Ubisoft Euro MD Alain Corre, who told GamesIndustry.biz that it’s safer to invest in one AAA title rather than hedge bets on a handful of smaller productions. "The games that are not triple-A are not profitable anymore," said Corre in an interview published today. "And that’s changed in the last 18 months. "When you have a triple-A blockbuster it costs more money to develop, but at the end of the day there’s also the chance of a good return on it because there’s a concentration at the top of the charts. To a certain extent it becomes less risky to invest more in a single game or franchise than spreading your investment between three or four games. Because if those three or four games are not at the right quality level, you are sure to lose money," said Corre. "So the business model has changed and we’re changing our way of making hardcore games. With hardcore games that we’re not sure are reaching the right level, we stop work on them. And that’s why we concentrate more on key franchises, because that’s what the market wants - something new with huge quality production behind it. The market is not supporting the full range of product that it used to anymore." Although the French publisher has brought new IP to market successfully this generation with Assassin’s Creed, Corre said that upcoming strategy game RUSE might be the last new franchise from Ubisoft until a new generation of home consoles, as establishing new brands is proving too expensive. "It is more difficult now. To launch a new IP you have to invest much, much more marketing to establish it, and if you add up the huge costs of development plus the investment in marketing you cannot be 100 per cent sure the target audience you’d expect, which is needed for the comeback on the investment. "Especially in this part of the cycle of the consoles, we are cautious now to introduce new brands. We’ll concentrate on the ones we have and make sure we bring them to the next level in terms of quality." The full interview with Alain Corre, where he also discusses his view on monetising console multiplayer, can be read here. |
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Long live the ridiculous you! |
You wish a brandy? Rather you asked 1st! it appears you are following me with petty gallantry, perhaps I should sober up, and if you insist to press on my goodness,:yep: make no doubt i shall send you a thunderous response from a fixed spot.
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Sounds like SH this is quite relevant to what may happen with the SH franchise, and perhaps also to what happened during the SHV development. --- In other things: My post wasn't meant to judge people that feel the need to complain in a objective manner. That is a fair right (but also gets at time tedious to read the same things again and again). But I can only underline what others posted before me: Pointing fingers is not doing any good, nor justice. The fact that Dan/Elanaiba still hangs around here speaks for his dedication to the series. And he is even honest about the whole situation, something you really can't expect to happen often. |
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Just make a mental note in future though that when you are drunk you forget to post in the usual style and accidentally post like a pirate and accidentally use modern grammar and spelling. So next time you're drunk, just make an extra special effort to post in your ridiculous manner, then we won't have to call you Percy Pirate. There's no harm done, but just remember what your style is and make sure you always post 'in character' because my word, it would be dull if you tried to post a serious post, or God forbid in that horrible faux piratey way again (*cringe*). Now you're back on track and you sir have regained your way, have at ye in the word department. Bestest yourself on the field of glorious words, for the enemy of the pirate-word is within you when the brandy is high and the self control is low as ye have said yeself and lest ye forget the naffiness of the piratey nature withen ye, ye have to strive against ye internal naff pirateness to regain your true stride in your posting. So put up a post it on your monitor 'I must get in character when posting drunk' (afix ye a warning by way of the frame of yer cabin window to grapple with the demons within released by the brandy) to your monitor. |
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