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-   -   [REL] SteelViking's Interior Mod (https://www.subsim.com/radioroom/showthread.php?t=171415)

Capt Jack Harkness 06-29-10 02:15 AM

Quote:

Originally Posted by SteelViking (Post 1430418)
As always Capt Jack Harkness, thanks for the ideas. Sadly I do not think that it is possible to add the crank cases access panels. To do it right, it would take 3d modeling, and as far as I know, that is not really feasible. Also, I think that the crank case itself shares the same textures as the walls, but I am not positive. I will track down all the textures that are used for the engine and see if I cannot at least come up with something. I could probably add a few logos where they would make sense.

Haha no worries, I just make suggestions, it's up to people like yourself to see if they work or not! Anyhow, great news if something can be done about it, if not there are other things to mod...

TheBeast 06-29-10 09:45 AM

@SteelViking - I really have to thank you for turning me on to the Bump Map Tool in GIMP. I was trying to create bump maps manually prior to that and you have a good idea of how much time and effort you saved me.

Thanks!:rock:

SteelViking 06-29-10 09:53 AM

Quote:

Originally Posted by TheBeast (Post 1430743)
@SteelViking - I really have to thank you for turning me on to the Bump Map Tool in GIMP. I was trying to create bump maps manually prior to that and you have a good idea of how much time and effort you saved me.

Thanks!:rock:

I am glad I was able to help.:yeah:

Faamecanic 06-29-10 09:44 PM

Good looking mod...downloading and will install when I get back to port! (provided my Type VIIB doesnt sink to the bottom on my next submerge!! I hope a MOD can fix this!!)

SteelViking 06-29-10 10:15 PM

What problem are you having? Is it the automatic sink below 180m? I am pretty sure that ddrgn's historical sub specifications mod fixes that.

TheBeast 06-30-10 12:04 AM

Quote:

Originally Posted by SteelViking (Post 1431259)
What problem are you having? Is it the automatic sink below 180m? I am pretty sure that ddrgn's historical sub specifications mod fixes that.

Doesn't the "SH3 to SH5 Sub Physics" MOD by Vickers fix that as well?:06:

SteelViking 06-30-10 12:23 AM

Quote:

Originally Posted by TheBeast (Post 1431309)
Doesn't the "SH3 to SH5 Sub Physics" MOD by Vickers fix that as well?:06:

Yeah, I think it does.

ingsoc84 06-30-10 01:00 AM

Can you tell me please which mod allows one to see the small icons (faces) of the crew on the bottom of the screen as with SH3? Many thanks

SteelViking 06-30-10 01:08 AM

That would be both reaper7's HiRes UI, and TheDarkWraith's UI mods. My screen shots were taken with reaper7's.

Here is a link to reaper7's UI if you want to give it a try: http://www.subsim.com/radioroom/showthread.php?t=169119

ingsoc84 06-30-10 03:26 PM

Many thanks STeel!

reaper7 06-30-10 04:03 PM

Quote:

Originally Posted by ingsoc84 (Post 1431952)
Many thanks STeel!

Just released V1.6 of the Mod. Current release has removed the officer icons from the bottom of the screen and placed them on a toggleable Clipbpard - Much Nicer :woot:.

Also currrent Version is using the stock officer commands that are hard programmed from SH4 (Left over bits in SH5).
My next release is going to work on the Officer Bar, giving all the officers (Including the cook and bosun) there revelvant orders and subpages via scripting.
It will be scripted so as to be more stable and the clipboard will be dragable too. :up:

Will start work on this if no issues in the version I just released.
Also I intend to make the Interface less obtrusive, maybe similar to the slideout on mouseover in SH3/4 with the lock button. So to have a neater look when items are not needed. :up:.

That way It will look perfect with SteelVikings Custom Interiors :yeah:.

Capt Jack Harkness 06-30-10 04:20 PM

Quote:

Originally Posted by SteelViking (Post 1431259)
What problem are you having? Is it the automatic sink below 180m? I am pretty sure that ddrgn's historical sub specifications mod fixes that.

I've found that the boat's submerged bouyancy and ability to maintain depth has a lot to do with the mass number and a little to do with drag. I personally spent a couple hours tweaking the WIP RUB tweaks until my VIIC reliably held depth and rolled right on the surface.

TheBeast 06-30-10 05:22 PM

Keeping it real
 
So, keeping the boat interior clean, while possible, would be a semi difficult task at best. I've found in some of my recent reading that German U-Boats were in fact very dirty and foul smelling. They had no facilities to for washing and a single toilet shared among the 50+ crew(Scary Image).
There is no way they would take the time to paint ANY interior while on potrol. Environment Safe Paints just did not exist at the time and painting the interior would most likely produce toxins within the boat at levels high enough to kill everyone on board.
And you laughed at me and said you wanted to keep it realistic when I asked for some rust and tarnish.:doh: I agree with you, lets keep it real...

SteelViking 06-30-10 05:51 PM

Quote:

Originally Posted by TheBeast (Post 1432072)
So, keeping the boat interior clean, while possible, would be a semi difficult task at best. I've found in some of my recent reading that German U-Boats were in fact very dirty and foul smelling. They had no facilities to for washing and a single toilet shared among the 50+ crew(Scary Image).
There is no way they would take the time to paint ANY interior while on potrol. Environment Safe Paints just did not exist at the time and painting the interior would most likely produce toxins within the boat at levels high enough to kill everyone on board.
And you laughed at me and said you wanted to keep it realistic when I asked for some rust and tarnish.:doh: I agree with you, lets keep it real...

First of all, I never laughed at you. Second of all, I never claimed that the level of cleanliness was realistic in my mod. In my next release, I have made the sub a little darker/rustier/dirtier. However, I really cannot release it until BIGREG finishes his next version, as we are working together and are trying to keep our mods fully compatible. His next release will have some files in it that will conflict with interior mods.

This is a work in progress really. My plan is to change it over time to match what the majority of people want while staying within reach of reality. Many have been asking for it to get dirtier, and I am heading that way.

TheBeast 06-30-10 06:26 PM

Quote:

Originally Posted by SteelViking (Post 1432111)
First of all, I never laughed at you. Second of all, I never claimed that the level of cleanliness was realistic in my mod. In my next release, I have made the sub a little darker/rustier/dirtier. However, I really cannot release it until BIGREG finishes his next version, as we are working together and are trying to keep our mods fully compatible. His next release will have some files in it that will conflict with interior mods.

This is a work in progress really. My plan is to change it over time to match what the majority of people want while staying within reach of reality. Many have been asking for it to get dirtier, and I am heading that way.

OK, I embelished a little about the laughter.:oops: You will have to forgive me. I am the only one here today and I just drank a entire pot of coffee with the last 3 hours. I have a good buzz going right now.


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