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When I try to enable Merchant Fleet Mod I see warning from jsgme:
"NLL_.eqp" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod. "NLL_.val" has already been altered by the "LifeBoats&Debris_v4" mod. What are these files for? What to do - I like these mods but want to try MFP too :hmmm: |
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Let me know how it goes. |
MFM 3.2 runs fine and looks great with stock SH3. Am running it now. CTD with career if I have GWX 3.0 installed with new career?
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Works fine during naval school. AK01A ship silhuette is too big for recognition book page. Museum loading time is very very very long and after that I have CTD.
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Seeding back up and running after my wife switched off the bloody computer. :doh: |
All running fine and dandy here IABL, using Sundays original upload. Thanks very much mate, it's beautiful :rock:
My mods list, if it helps anyone GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - No Medals on Crew GWX - VIIC41 Player Sub GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 WAC4.1 SubPen_animated_18.02.2010 GWX3.0 All_Weather_Guns M.E.P v3 MEP v3 VisualSensors for gwx3 LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final Conning Tower open Hatch TestFMfood BritishAsdicMkIFinal Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Combat Radio Frequency Fubars58 VIIC SH4StyleFlags_GWX Flags_enlighten b25_ConningTower_Mid Torpedo damage Final ver2.0 SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default) New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 U-Boat Bases Map with New St Nazaire Real Depth Charge Aces' Multimod compatability fix release v1.3 public beta Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on Merchant_Fleet_Mod_3 ____________________________ This all on an existing career, just enabled MFM3 whilst in port. Best regards. Fubar2Niner |
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Women......... Can't live with 'em, Can't live with 'em. :03: Best regards. Fubar2Niner |
Tested on a fresh install of GWX 3.0 and... AWESOME WORK IABL! :yeah:
I'm gradually adding some more mods and will report back once I find out which one(s) is/are causing the CTDs. |
Yep, tis starting to look like it works best on a FRESH INSTALL of GWX3.0.
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Glad to hear some people are having luck with this:
The skin packs have been uploaded yet again. To avoid problems, try using 7zip and not winrar to extract (it shouldn't make a difference, but just as a precaution...) http://www.filefront.com/16699739/MF...in_Packs-1.7z/ http://www.filefront.com/16699881/MF...in-Packs-2.7z/ |
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Downloading 3.2 again. I tried the torrent but it said 7-Zip "cannot unzip the archive".
Once I get it I'll try it, and if that doesn't work I'll try the fresh install route. I've gotta have these ships! :rock: |
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Rgr that http://www.psionguild.org/forums/ima...s/thumbsup.gif |
@IABL
Quick question mate, are the two new skin packs good to use with your original MFM mod released Sunday? Or do I need to d/l 3.2? Also do I just enable all the skins via JSGME and they will show when the appropriate time date comes around, or, do I have to enable only those applicable to the year I am playing? Many thanks. Best regards. Fubar2Niner |
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