SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [WIP] Modern ships (career playable) (https://www.subsim.com/radioroom/showthread.php?t=169977)

iowa101 08-15-10 04:50 PM

try 5times yours, :har: i'll give you the link to her in a pm ok buddy

Karle94 08-15-10 04:54 PM

Quote:

Originally Posted by iowa101 (Post 1468768)
try 5times yours, :har: i'll give you the link to her in a pm ok buddy

Give me the link and I will start immedietly.

iowa101 08-15-10 05:00 PM

did you get it mate, big aint it :har:

Karle94 08-16-10 06:23 AM

Quote:

Originally Posted by iowa101 (Post 1468775)
did you get it mate, big aint it :har:

Didn`t get anything.

iowa101 08-16-10 11:59 AM

hang on, http://www.mediafire.com/?0rnc8iec6bn62pa

pswd is Sh1V

beens your the only one who seems to help me, how do i 3d a ship after finishing the basic layout. check the type 45 destroyer topic to see what i mean

tater 08-16-10 12:32 PM

iowa, if you go to the S3D page, then look at "docs" there are explanations of how to import and export 3df models.

iowa101 08-16-10 12:33 PM

thats not what i mean, take a look at my topic please you'll understand why.

Karle94 08-16-10 02:05 PM

Your carrier is killing my computer. It`s gonna be extremely hard to work with this 3d model.

iowa101 08-16-10 02:06 PM

:har:

i told you it was big didn't i, thank you for the help mate

Karle94 08-17-10 07:43 AM

Here`s some pictures of the Alaska in S3D.

http://i777.photobucket.com/albums/y...7082010147.jpg

http://i777.photobucket.com/albums/y...7082010148.jpg


http://i777.photobucket.com/albums/y...7082010149.jpg

iowa101 08-17-10 12:35 PM

that's amazing mate well done, im liking the progress you've made

absolutely brilliant :yeah:

jhapprich 08-20-10 09:14 AM

AI Modern Ships
 
I´ve started work on an Modern AI Ships MOD. So far I managed to make my Sovremenny Class destroyer(beta) a comouter vessel, and I have replaced the Stndert US torpedo Bombers with SU-33 Flankers.http://a.imageshack.us/img836/42/956missile.pnghttp://a.imageshack.us/img175/1825/su332.png

keltos01 08-20-10 09:41 AM

very nice work !

what missile is that we see flying off ? how does it work ?

keltos

jhapprich 08-21-10 01:03 AM

Missiles
 
I´ve made them a new node within the shells.dat and assigned a torpedo-trail as particel generator and the "plane burning" effect as regular trail in shells.sim. they are fired from a launcher-cannon, which you can see on the mid-ship. I hope to find a way to force the dumb in-game AI to use it, when its not fully moveable so i can make it more static to look more "real". keltos, do you know a way to increase the speed of air-torpedoes. I`ve rebuild the mk13 to look like a missile for the Su33 and set the speed to 500 knots, but they still cruise at 42 knots standard speed.CU

Marka Ragnos 08-21-10 04:09 AM

Quote:

Originally Posted by jhapprich (Post 1473268)
I´ve made them a new node within the shells.dat and assigned a torpedo-trail as particel generator and the "plane burning" effect as regular trail in shells.sim. they are fired from a launcher-cannon, which you can see on the mid-ship. I hope to find a way to force the dumb in-game AI to use it, when its not fully moveable so i can make it more static to look more "real". keltos, do you know a way to increase the speed of air-torpedoes. I`ve rebuild the mk13 to look like a missile for the Su33 and set the speed to 500 knots, but they still cruise at 42 knots standard speed.CU

Not sure this helps but the ohio mod has missiles and they go very fast, maybe you could check those settings.


All times are GMT -5. The time now is 02:45 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.