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try 5times yours, :har: i'll give you the link to her in a pm ok buddy
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did you get it mate, big aint it :har:
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hang on, http://www.mediafire.com/?0rnc8iec6bn62pa
pswd is Sh1V beens your the only one who seems to help me, how do i 3d a ship after finishing the basic layout. check the type 45 destroyer topic to see what i mean |
iowa, if you go to the S3D page, then look at "docs" there are explanations of how to import and export 3df models.
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thats not what i mean, take a look at my topic please you'll understand why.
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Your carrier is killing my computer. It`s gonna be extremely hard to work with this 3d model.
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:har:
i told you it was big didn't i, thank you for the help mate |
Here`s some pictures of the Alaska in S3D.
http://i777.photobucket.com/albums/y...7082010147.jpg http://i777.photobucket.com/albums/y...7082010148.jpg http://i777.photobucket.com/albums/y...7082010149.jpg |
that's amazing mate well done, im liking the progress you've made
absolutely brilliant :yeah: |
AI Modern Ships
I´ve started work on an Modern AI Ships MOD. So far I managed to make my Sovremenny Class destroyer(beta) a comouter vessel, and I have replaced the Stndert US torpedo Bombers with SU-33 Flankers.http://a.imageshack.us/img836/42/956missile.pnghttp://a.imageshack.us/img175/1825/su332.png
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very nice work !
what missile is that we see flying off ? how does it work ? keltos |
Missiles
I´ve made them a new node within the shells.dat and assigned a torpedo-trail as particel generator and the "plane burning" effect as regular trail in shells.sim. they are fired from a launcher-cannon, which you can see on the mid-ship. I hope to find a way to force the dumb in-game AI to use it, when its not fully moveable so i can make it more static to look more "real". keltos, do you know a way to increase the speed of air-torpedoes. I`ve rebuild the mk13 to look like a missile for the Su33 and set the speed to 500 knots, but they still cruise at 42 knots standard speed.CU
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