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Great
So, Buddy .. as German to a German ... good Job. I am impressed ... Your work is a great addition to Silent Hunter 5, I love all the Harbours and the accuracy of them. I was so pleased to recognize Helgoland as that what it is, a Rock in the Sea ;-)
B.t.w, you got a PN with something you could add. Respectfully |
Didn't think my first post would be whining about broken links; but 'ere you go – that Filefront link is busted. Or well, to me at least. Any chance it'll reappear?
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Waitaminute... :rotfl2: WELCOME ABOARD! :sunny: |
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I've been scurrying around these forums for a while and decided to make an appearence today as I happened to be thinking of paying a visit to my Japanese allies, alas and alack, there were no ports along the way and I'm quite sure the crew would be nagging and somewhere along the South American coast we'd see the 1939 version of the Potemkin uprising... at sea to boot! Thus, I found this nifty mod but; oh woe! It lingers beyond my grasp. |
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If file front is not accessible, is here an alternative D/L: http://www.mediafire.com/?cbul06szaqeocfv Greetings thfeu58 |
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The beckoning of the virtual seas... |
First of all your work is awesome thfeu58 !! Congrats!!
I´m having CTD with your latest mod enabled, (1.2.1) when I get out Kiel or Wilhems, I aim to UK, TC x 256 and goes to desktop (near Helgoland ). Anyone has the same problem? * When I disable it doesn´t CTD. |
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No, this problem was not known up to now, or with others appeared. How near do you drive past Helgoland? Problems which have appeared with my tests were reacted that the engine by SH5 sensitively, as soon as one approaches with a too high time compression available spawn points. If you approach a harbour in the vicinity of 100 to 150 km, your time compression clearly reduces. Similarly also there react the engines of SH3 and SH4. Besides, also the hardware and the configuration this is obviously vital. |
My HW specs are lot higger than required:
ATI 5670 AMD Athlon Dual Core 5600+, 2Gb RAM DDR 2 800Mhz. And this are mods that i have enabled: BRF 1.3 full AilImpurity 1.2 Church's SHV 1.01 Keyboard Commands v1.1 MightyFine Less Annoying Footsteps 1.0 Enhanced FunelSmoke_by HanSolo78 Danevangs PS 1.0 Common VIIC Shadow Maps Danevangs PS 1.0 Type VIIC-std Hellgrau 50 SD_MapCourseLine_big_arrows Conus' Graphic Mod 1.0 RemoveLogoIntroTheDarkWraith WoGaDi Mod BetaSix Grossdeutscher Rundfunk Critical hits 1.1 Torpedos MightyFine Crew Mod 1.2.1 Stock faces Shadow Improvement Mod SteelViking's Interior Mod V1.0 Sh5EnvModGold sobers base wave mechanics for SH5 v3 Capthelms Audio Mod sobers talking conning crew mod Old Style Explosions V1.1 U-boat Historical Specifications 1.4 NewUIs_TDC_3_8_1_ByTheDarkWraith NewUIs_TDC_3_8_1_6x_6x_7x_RAOBF_patch NewUIs_TDC_3_8_1_ColoredShippingChart_by_reaper7 NewUIs_TDC_3_8_1_ERM_Reaper7_NightVision NewUIs_TDC_3_8_1_jimimadrids_map_tools NewUIs_TDC_3_8_1_WWIIInterface_by_naights MRP 1.3+OPCF light MRP 85x48 patch IRAI_0_0_13_ByTheDarkWraith It happens everytime, a hundred km out patroling out the base, and CTD. At TCx1024 or whatever. Can be a problem with another mod? |
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2 GB of working memory can be something a little, 4 GB there would be better. With other Mods there should be no problems. I will test over again, see whether I something finds what it could lie with. |
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marleyman My tests did not lead to the CTD. The Mod (see Screen, all activated Mods with the test) functions with me perfectly. See Screen two. http://s5.directupload.net/images/100802/ju9enb93.jpg http://s5.directupload.net/images/100802/dk85v3xh.jpg |
Thanks, I will try it disabling some other mods.
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Looks lovely... so much so, that I'm willing to restart my career for this mod (at drumbeat already). But it seems to object to the "Lite Campaign 1.2" mod. Has anyone been able to have both with no issues or is that not possible.
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no i dont seem to have any issues with the both of em.
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Sounds promising... The reason I asked is, I had already been using LC1.2 for a while. And when I came across this mod and tried to add it using JSGME, it objected and sighted that a whole bunch of files had already been altered by LC1.2, having always been told not to allow multiple mods on the same file, with the exception of "readme.txt" files, I aborted.
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