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-   -   [REL] U-boat Historical Specifications (UHS) (https://www.subsim.com/radioroom/showthread.php?t=168012)

Drakhun 05-19-10 09:20 AM

I noticed something strange about type VIIB. I don't know it is connected with this great mod 'cause after patch 1.2 I got type VIIB for the first time, but this is only mod I use that "mess" with u-boot's files.

When I order "Ahead one third" VIIB speeds up to 12 knots, at "Ahead standard" boat goes 17 knots. So it's just me, stock bug or something in this mod?

SteelViking 05-19-10 10:59 AM

Quote:

Originally Posted by Drakhun (Post 1397127)
I noticed something strange about type VIIB. I don't know it is connected with this great mod 'cause after patch 1.2 I got type VIIB for the first time, but this is only mod I use that "mess" with u-boot's files.

When I order "Ahead one third" VIIB speeds up to 12 knots, at "Ahead standard" boat goes 17 knots. So it's just me, stock bug or something in this mod?

Did you promote your engine officer. If you fully promoted him, those speeds seem right (in game not in real life of course). In the VIIB with the engine officer fully promoted at flank speed you will reach 24 knots in stock.

Drakhun 05-19-10 11:48 AM

Quote:

Originally Posted by SteelViking (Post 1397211)
Did you promote your engine officer. If you fully promoted him, those speeds seem right (in game not in real life of course). In the VIIB with the engine officer fully promoted at flank speed you will reach 24 knots in stock.

I try to stay away from crew abillities, so I didn't put any points in his speed boost. He got a few points in faster battery recharge and silent running. Or maybe his overall efficiency boosts speed to?

ddrgn 05-19-10 12:41 PM

Hi Drakhun,

Can you show us a list of mods you have installed?..

The only reason I too can think of causing this would be something to the special abilities. Which is not edited with this mod.

Drakhun 05-19-10 03:20 PM

Sorry for messing in this thread ddrgn. I solved problem. I deinstaled all mods, loaded save with engine guy untouched with skill points, but VIIB speeded still. So I loaded save before accepting VIIB and with VIIA everything was ok. So I checked cfg files for subs and found this:

Type VIIA:
[EngineProperties]
AllStop=0.00
AheadSlow=0.20
AheadOneThird=0.30
AheadStandard=0.6
AheadFull=0.80
AheadFlank=1.00

Type VIIB
[EngineProperties]
AllStop=0.00
AheadSlow=0.25
AheadOneThird=0.57
AheadStandard=0.80
AheadFull=0.94
AheadFlank=1.00

Simple correction and I'm fine:D

PS.Unfortunatelly, it seems that my untouched mechanic still affect my speeds a little. Anyone knows how disable this guy once and for all?:gulp:

PS2. It is correct that on "Flak ahead" VIIB is going 20,5 knots?

ddrgn 05-19-10 04:59 PM

Max speed on the B is 17.2 knots.

The active and passive abilities add speed unrealistically IMO.

Unfortunately I don't edit the UPC files with this mod.

kylania 05-20-10 09:37 PM

Quote:

Originally Posted by speedbird (Post 1378472)
Really need to keep an eye on the fuel consumption now...

Quote:

Originally Posted by ddrgn (Post 1378485)
Yes you certainly do ;]

You ain't kidding!

http://img40.imageshack.us/img40/2467/gasguzzler.jpg

oscar19681 05-24-10 02:17 PM

Hello i tried your mod and it seems good. Only thing is that my VIIB rides the ocean to low even at speeds of 2/5 ahead . Can this be fixed? Also is this mod compatible with the improved waves and improved pitch and roll mod?

MattDizzle 05-24-10 02:20 PM

Yes this mod is very good, but i've seen real u boat videos on the ocean, even in rough seas they sit a BIT higher than this. Perhaps the speed with which the bouancy is added or subtracted could be increased. I found that after a few minutes the boat behaved a bit better on the surface.

ddrgn 05-24-10 02:24 PM

Quote:

Originally Posted by oscar19681 (Post 1402090)
Hello i tried your mod and it seems good. Only thing is that my VIIB rides the ocean to low even at speeds of 2/5 ahead . Can this be fixed? Also is this mod compatible with the improved waves and improved pitch and roll mod?

It is not compatible with improved waves and improved pitch and roll mod.

There is nice revision to this mod in the works ;]

SteelViking 05-24-10 02:35 PM

Quote:

Originally Posted by ddrgn (Post 1402098)
It is not compatible with improved waves and improved pitch and roll mod.

There is nice revision to this mod in the works ;]

I am really looking forward to your next version of this. I love everything about this mod except for how low the subs sit. Question: are you going to adjust the ride hight of all the subs? I have tested them, and they all have the same problem.:salute:

oscar19681 05-24-10 02:38 PM

Yes i think ill even disable this mod untill the way the u-boats low ride the ocean is fixed. Other than that i love this mod.

ddrgn 05-24-10 02:40 PM

Quote:

Originally Posted by oscar19681 (Post 1402119)
Yes i think ill even disable this mod untill the way the u-boats low ride the ocean is fixed. Other than that i love this mod.

Disable a way ;]

You guys should really really look at the videos of the boats in swells, they indeed ride really low. Also look at the bow of a u boat, it doesent come out as high as in stock.

You eye candy junkies will disable this mod just cuz the boat rides (in your opinion) 5 inches to low, dsibale the mods and skip the rest of this mods features....

Read the features, this mod is a mini super mod in itself.

MattDizzle 05-24-10 02:44 PM

ddrgn thank you for this mod and know that your work is very important to silent hunter. And too little focus is on fixing this part of the game. Minor faults and rude comments should not get you down. :nope:

I would say maybe give us a little mercy on the fuel consumption front. I think the silent hunter world is actually BIGGER than the planet in some ahistorical way, and in real life refueling mid-ocean was a possibility. If you could maybe bump up the fuel or make a sub-mod. I would really thank you a lot.

ddrgn 05-24-10 02:45 PM

Thanks! I am golden, just got back from the U-505, second time there and always a treat ;]


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