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I don't recall how many people wrote (barked at me...) that mods are no competition to a commercial products, but this is another clear evidence that they are. They enhance the features, quality and longevity of another game, an older release, which than competes with newer releases. If you want to play, you will naturally spent your scarce time with the best game on the genre there is. In case of SHV this leads to internal competition with SHIII and SHIV enhanced by GWX, LSH, (almost wrote LSD;-) ) OM etc. mods, i.e. basically competition with modders. And if Ubisoft wants to release and sell new franchise more regularly in the future, this longevity (and hence the modding capabilities) may sooner or later become a target of the strategic marketing people... I think it is pretty obvious that excellent modding is a direct competition. Or do I miss anything crucial? |
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I would imagine most casual gamers are steering clear , because of the DRM stink, the awful reviews on Amazon (normally I listen to any reviews before buying) the reported bugs. Modability may be the only thing keeping SHV afloat, had I not had access to mods like the moral mod, the compass mod, church's keyboard commands then this game would be unplayable. |
no real deal breakers for me, but what do I know, I just play the game.
Anyway, I just wanted to show you all my latest project: http://img695.imageshack.us/img695/3929/pq17002.jpg http://img208.imageshack.us/img208/9147/pq17003.jpg http://img689.imageshack.us/img689/9694/pq17004.jpg http://img638.imageshack.us/img638/329/pq17001.jpg now back to my broken unplayable game...:arrgh!: |
Yes, SH5 is very purdy. :roll:
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Mods do a lot to lengthen the life of games, contributing to a game's status as "classic". It's those titles that a company builds its reputation on (Hence the words "From the makers of..." to market another product). Think of the Microsoft Flight Simulator series, which has a huge modding community, but this never stopped people from buying the next version. Anyone in the games industry with half a brain should see that a thriving modding community is working in their favour. Many publishers acknowledged this by including modding tools or SDK's with their games (MS Flight Sim, The Elder Scrolls, Operation Flashpoint,...) or simply by being helpful by answering questions of modders (ThirdWire flight sims). IF, on the other hand, your only goal is short-term profit by increasing the number of produced titles regardless of quality, then... well... :down: |
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Oh I want to add that there is no character model of yourself aka the captain/kaleun. A little weird imo when using the external camera.
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sorry for being slightly off-topic!
as for the SH5 GUI - it sure looks neat and clean and "modern".
but have a look here: (hope, Makman doesn't mind posting this pic of v3 of his SH3-GUI here) http://img220.imageshack.us/img220/5793/227g.jpg might be, I'm already too old-fashioned for the "new stuff", but if I ever get the possibility to play SH5 I'd strip it down to the core and adjust 2D-maps like these. can you imagine what it looks like (i.e. the antagonism) when dragging out the KM-Angriffscheibe in the SH5-map?? |
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Sorry for this massive post. HundertzehnGustav asked me what my answer would be to my own question. This depended on your responses which I must thank you all for.
I've split it into five steps. If you'd rather chew your leg off than follow the whole thing through try jumping to STEP FIVE. :DL If you're going to pick holes in it or otherwise throw insults at me I won't be too impressed if you haven't read it all. :nope: As far as possible the wording in the text of the issues in the list is that of the posters. FIRST STEP - This is a Full list of "issues" as posted by authors on the thread up to 8.00 pm on Sunday March 28. Apologies if I've missed any. I've added a few of my own . I'm not a veteran of SH3/SH4 so go easy on any naivity. Full List
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