![]() |
Hi Athlonic,
really a great job! :yeah: Quote:
Perhaps, I can help with find the correct commands. I have made Key-commands for the german layouts. If you want I can help for include new commands. You can see the key-commands on this page (in german) I also wanted to assign the orders by dialog. But I am a beginner with AI-scripts. Regards Ruby |
Italian translation plus sonarman commands...
Dear Athlonic,
I tried your good MOD (MCCD) and I liked it a lot. Personally I prefer it between other interfaces MODs because it adds commands without changing the SH5 philosophy (some role-playing in the game, I like it)... For this reason, having the Italian version of the game I translated your MOD in Italian. Furthermore I added some commands for the sonarman (what is the nearest contact, follow nearest contact, return to normal sweep, estimate range to contact)... If you agree I can sent to you my version so you can integrate it in your MOD. Let me know... Bye, Mith. |
Good stuff, being able to ask and have more choices certainly helps and is more realistic and emmersive, thanks, excellent.
|
Quote:
|
Quote:
Nice work for guns control by the way. :up: Feel free to look in my mod files to see how it goes, nothing hard. Quote:
Does your sonarman report all data when following a contact ? Here he would just tell bearing and it sound a little annoying, that's why I've pulled it off right now. |
Hi Athlonic,
my sonarman reports only bearing by voice and gives complete data in textual form in the text window... Useful if I play with no map contacts update! :) Bye, Mith P.S.: About opening/closing torpedo tubes, I discovered that closing a tube it really opens it and flooding a tube actually closes it... Maybe we can solve the problem inverting the commands... I already tried on my SH5 and it works... :) |
Quote:
I will do this, thank´s :DL. I will try to integrate the Nav - commands: Report_time_to_course_end Report_range_to_course_end I give you an answer by PM. Is this OK? Regards Ruby |
Awesome! I was hoping someone would come out with a mod like this. :up::up:
|
Hi Athlonic,
you have an PM from me. Regards Ruby |
Great Mod! :rock:
I like very much that I must wait for reponse like depth under keel or radio msg send. Its more realistic! :up: Thx man! |
Hi kaleuns,
New version available : v 1.03 Warnings: - DO NOT install this version if your Silent Hunter game is already patched to the v1.2 version (even the beta one) ! Change log : Quote:
More to follow next week... |
Quote:
|
Quote:
He he, just to be sure ... you never know. :D |
Awesome mod! Love the immersion this mod gives. However I seem to be having some trouble with my navigator. The Depth under keel command makes him pause (as is intended) but after pinging the bottom twice I never receive a report from him! It kind of worked when I had just installed your mod but now it doesn't. What gives?
Am using MFCM too. |
Hi TheBlobThing,
Try to load an Historical mission and see if works well. If so, reload then your campagne savegame it should works. I have experienced sound dialog loss even with the stock game on campagne reload sometimes. Finaly, do you see the depth under keel in text in the lower right corner ? |
All times are GMT -5. The time now is 03:06 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.