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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Athlonic's MCCD "More Crew Commands by Dialog" MOD (https://www.subsim.com/radioroom/showthread.php?t=166236)

Ruby2000 04-05-10 04:24 PM

Hi Athlonic,

really a great job! :yeah:

Quote:

Commands to add (if possible) :

- Navigator :
* search patterns (causing CTD right now)

- Sonar man :
* Repeat last report
* Report nearest ship (WIP)
* Report nearest warship (WIP)
* Follow nearest ship (report only bearing : annoying)
* Follow nearest warship (report only bearing : annoying)
* Estimated range to contact
* Return to swipping mode (not necessary following is a no go)

- Watch officer :
* Report nearest visual contact (doesn't work)
* Fire at will (command doesn't seem to trigger)
* Hold fire (command doesn't seem to trigger)

- Chief :
* engines controls
* depth controls

- Radio man :
* Radio's controls (doesn't work)

Fine tuning :
- make Navigator "report weather" available at periscope depth too
- ...

Perhaps, I can help with find the correct commands. I have made Key-commands for the german layouts. If you want I can help for include new commands.

You can see the key-commands on this page (in german)
I also wanted to assign the orders by dialog. But I am a beginner with AI-scripts.

Regards Ruby

Mithrandir 04-06-10 04:37 AM

Italian translation plus sonarman commands...
 
Dear Athlonic,
I tried your good MOD (MCCD) and I liked it a lot. Personally I prefer it between other interfaces MODs because it adds commands without changing the SH5 philosophy (some role-playing in the game, I like it)...
For this reason, having the Italian version of the game I translated your MOD in Italian.
Furthermore I added some commands for the sonarman (what is the nearest contact, follow nearest contact, return to normal sweep, estimate range to contact)...

If you agree I can sent to you my version so you can integrate it in your MOD. Let me know...

Bye,
Mith.

Ablemaster 04-06-10 05:22 AM

Good stuff, being able to ask and have more choices certainly helps and is more realistic and emmersive, thanks, excellent.

EgoApocalypse 04-06-10 01:09 PM

Quote:

Originally Posted by Ablemaster (Post 1349134)
Good stuff, being able to ask and have more choices certainly helps and is more realistic and emmersive, thanks, excellent.

Agree adds alot to the game, Cheers.

Athlonic 04-07-10 06:25 AM

Quote:

Originally Posted by Ruby2000 (Post 1348555)
Hi Athlonic,

really a great job! :yeah:

Perhaps, I can help with find the correct commands. I have made Key-commands for the german layouts. If you want I can help for include new commands.

You can see the key-commands on this page (in german)
I also wanted to assign the orders by dialog. But I am a beginner with AI-scripts.

Regards Ruby

Thank you, all commands in the commands.cfg seem's to work ok with key binding but some won't trigger by scripts right now. I don't know if it has something to do with waypoints enabled actions, still investigating.

Nice work for guns control by the way. :up:
Feel free to look in my mod files to see how it goes, nothing hard.


Quote:

Originally Posted by Mithrandir (Post 1349109)
Dear Athlonic,
I tried your good MOD (MCCD) and I liked it a lot. Personally I prefer it between other interfaces MODs because it adds commands without changing the SH5 philosophy (some role-playing in the game, I like it)...
For this reason, having the Italian version of the game I translated your MOD in Italian.
Furthermore I added some commands for the sonarman (what is the nearest contact, follow nearest contact, return to normal sweep, estimate range to contact)...

If you agree I can sent to you my version so you can integrate it in your MOD. Let me know...

Bye,
Mith.

Sure thanks, you've got PM. :03:
Does your sonarman report all data when following a contact ?
Here he would just tell bearing and it sound a little annoying, that's why I've pulled it off right now.

Mithrandir 04-07-10 08:16 AM

Hi Athlonic,
my sonarman reports only bearing by voice and gives complete data in textual form in the text window... Useful if I play with no map contacts update! :)

Bye,
Mith

P.S.: About opening/closing torpedo tubes, I discovered that closing a tube it really opens it and flooding a tube actually closes it... Maybe we can solve the problem inverting the commands... I already tried on my SH5 and it works... :)

Ruby2000 04-07-10 11:20 AM

Quote:

Feel free to look in my mod files to see how it goes, nothing hard.
Hi Athlonic,

I will do this, thank´s :DL. I will try to integrate the Nav - commands:

Report_time_to_course_end
Report_range_to_course_end
I give you an answer by PM. Is this OK?


Regards Ruby

Ducimus 04-07-10 05:17 PM

Awesome! I was hoping someone would come out with a mod like this. :up::up:

Ruby2000 04-08-10 10:02 AM

Hi Athlonic,

you have an PM from me.

Regards Ruby

t0maz 04-10-10 04:48 AM

Great Mod! :rock:
I like very much that I must wait for reponse like depth under keel or radio msg send.
Its more realistic! :up:
Thx man!

Athlonic 04-13-10 02:46 PM

Hi kaleuns,

New version available : v 1.03

Warnings:

- DO NOT install this version if your Silent Hunter game is already patched to the v1.2 version (even the beta one) !


Change log :

Quote:

- added a polish localized version
- added an italian localized version
- Radioman :
* maked animations and feedback for radio message reports more realistics (morse code, and pen visible while writing)
* replaced the previous song (useless) gramophone's command by a famous "Das Boot" movie moment
Hope you enjoy those little tiny changes.

More to follow next week...

kylania 04-13-10 03:07 PM

Quote:

Originally Posted by Athlonic (Post 1358406)
v1.2 version (even the beta one) !

:o:hmmm:

Athlonic 04-14-10 08:59 AM

Quote:

Originally Posted by kylania (Post 1358426)
:o:hmmm:


He he, just to be sure ... you never know.

:D

TheBlobThing 04-24-10 12:08 PM

Awesome mod! Love the immersion this mod gives. However I seem to be having some trouble with my navigator. The Depth under keel command makes him pause (as is intended) but after pinging the bottom twice I never receive a report from him! It kind of worked when I had just installed your mod but now it doesn't. What gives?

Am using MFCM too.

Athlonic 04-24-10 01:07 PM

Hi TheBlobThing,

Try to load an Historical mission and see if works well.
If so, reload then your campagne savegame it should works.

I have experienced sound dialog loss even with the stock game on campagne reload sometimes.

Finaly, do you see the depth under keel in text in the lower right corner ?


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