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When i write SH5 Multi player mission start date may 1942 & i want to put in Greek ships dutch ships & ships from the occupied lands of Europe
all them ships have blue icons same as the axis controlled units so when you place them in a convoy the allied merchants & escorts fire on them is there any way to have the ship icons red same as the allied side just like in sh3 any help would be appreciated regards blackswan |
Does the new editor still have "merge" like SH4 so you can load up, say, the harbor layer UNDER the mission you are working on to see the facilities?
Is that now the check boxes under Missions on the right? Turn different layers on and off, and saved or not saved changes? That's pretty cool. BTW, some date and time stuff in SH4 did not save tot he minute from the editor, but I think to the nearest hour. If you edit the TEXT file, it would work, however. |
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Any one any idears yet? AE |
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cheers
i'm building a new MP mission but have some german and english warships not engaging each other when well within range. i shall have a play with the zones see if it makes any difference |
:down: adding threat zones made no difference to the range that the warships engaged but changing there crews to elite did:yeah:
a few tweaks and one more play test to do then i'll upload it:woot: AE |
Player Uboat
Hi,
do not add a waypoint to the ship mas in SH3/4 usual. It works so that the boat runs to them. Iven if the speed is set to zero on them and the added wp. Karl |
what was that fix for multiple ships spawning onto of each other? D:
i've been reading the thread but it seems like someone forgot to actually post what fixed it =/ |
Try ensuring the folder you save to is the same as the save mission name.:hmmm:
Or was it ensure you pick player side axis:06: |
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still can't figure out how to get the ships to stop doublespawning ontop of each other though =.=; i even went in and edited the misge file manually and couldn't figure it out =/ |
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i.e. ship a) enters ship B)'s "threat zone" it will then identify ship B) as a threat and shoot at it.... |
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Sorry I cant remember what fixed it. I think I just re-read the PDF guide, followed that and it has not happened again. |
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ok i tried remaking it making sure to follow the guide, the ships are still duplicating D:
only on the single player though, i haven't tested it on the multiplayer =/ |
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