![]() |
I really would like the old TDC back, e.g. in the Periscope view or the Tactical Map view, including Gyroangle and Torp options like Salvo spread.
Also the TDC panel in the Tower should work properly. In the SH 4 U-Boat Addon it did, why it doesn't in SH 5? Even with manual targeting on (on the option screen), I can see this annoying green/yellow/red arrow in periscop view and the dots on the tactical map, when giving the 1WO the order TDC off. I think this is a bug, isn't it? These "helping tools" should not be available in realistic aiming options. |
Deck gun: I'd like to tell my guys to aim for the waterline, bridge, engines etc, not just in the general direction of the target. :yeah:
|
Patch This Very Quickly!!!
Hello,
Is that developer really tested games them?? (isn't it "Charognard") 1°-Improve/Patch this Very Very QUICKLY!!!!!!! -Ability to link external camera to the U-boat and other units using "," and "." (Thank "Kemery") Like All others SH -The return of "Back to the route" order -The return of rudder Left/Right Controler -Possibility to give all orders anywhere (there are a communication network in a sub!!) -A SH3/SH4 TDC -A different ( like SH3/SH4) way for targetting and calculate a solution in easy mode (with no manual TDC) -Improved the log. -And patch all "littles" Bugs 2°-Make some new animations for really have sensation there are life in the sub!! (The Very minimum ,important and immersive: Combat stance/Deph Charge/ -When its rain the crew in tower conning must have coat .(No shirt!!) Thanks,Merci (Sorry for my poor english) |
Repeating what I've just posted in the main bugs & glitches thread, these are some small and easy-to-fix problems that could easily be added into a patch, so will post them here too:
1) Torpedo "autoloading" option not saved. Every time a game is reloaded it defaults to "on". 2) Gameplay tips appear at the top as objectives every time I reload. I don't need to know how to walk around anymore, or how the time compression works... 3) Clock ('O' key) disappears from the nav map when reducing TC from 32 to 16, or from 32 or higher down to 1 with the \ key. I'm fed up of pressing 'O' to reopen it every time. 4) No delay in engine response when issuing a speed change order. Engines actually respond before the crew do! 5) Moon graphic appears to be upside down - always faces away from the sun. My bigger list is here: http://www.subsim.com/radioroom/show...&postcount=448 |
Not sure if it's been mentioned yet, but my biggest request for Campaigns (aside from keeping crew Morale when loading a saved game):
- ability to set Custom Gameplay Options in Career Mode |
Quote:
|
I played in one single mission. Many time work on map with time compression (looking for contacts). I see the ship on course and put "F" key. Doesn't work? Put "V" key, doesn't work too. Check active keys and put them again. No results. After that.... surprise!
All works correctly, but the captain (my) was on the bridge when explore the map. Advice: create sound information like on "Giblartar scene" at Petersen's "Das Boot" - when player try dive the uboat: - Alaaaarm, dive! - Do not dive! Captain on the bridge! |
Okay, here are mine..
- seeing lines on the map and your are plotting for an intercept course. Lines becomes very short, so you would think why don`t i see them. After sometime i gave up and saved the game. 2 days later i started sh5 again and in the first seconds i was scared i was in the middle of a large convoy, i could see large targets :rock: - i do miss the olc/magui very much. - yesterday i got stuck under a merchant. After a quarter i was very happy that my uboat loosed it. These are mine additions. |
Please bring back the 'normal' auto TDC -or- change the existing TDC to make long distance torpedo shots possible.
Come on, devs. It's not that hard. Thanks in advance. |
I have some things to add:
- hydrophone not working properly (ship type not showing up when an engine sound is detected, so the ship is not really detected) - passive radar working under water/hydrophone working on surface (not always) - it's very difficult to hunt blindly, when you can see nothing in the periscope and you can only use the hydrophone/radar - strange water behavior especially in particular situations (present in SH4 as well) - physic engine still has some problems (for example: why ships can't just sink in a realistic way?) - some bugs in the tutorial and in the dynamic campaign - And finally, i know that ubisoft is not going to re-register all the voice lines for the game but, why that german guy seems to be reading a damn shopping list? C'mon, some enthusiasm! Just pretend you are in a german submarine during the WWII, not in a supermarket..... Anyway, i don't think that SH5 is an incomplete game, just needs some fixes and it will be even better than SH4. Sorry if i made some grammatical mistakes, i'm italian :) |
Time compression needs adjusting. Altering the config file to have the game revert to 1x tc does not happen when encountering a enemy ship or receiving a radio message. It will go to 1x when you encounter aircraft.
Enable DAT saving capability with the Goblin Editor. Voice reporting for Sonar needs to be corrected. Will report orally when asked to follow a contact but not when to search for nearest contacts. Saved games do not retain any information on the map and the weather changes each time a saved game is loaded. Do not hear depth charges hitting the water when dropped from a DD or Escort. Torpedo Doors remain open once a torp is fired Lots more but these come to the head of my list. |
-Display the crewmen assigned as loaders to the flak and deck guns (the animations are there; they just aren't being used at the moment).
-Enable the "Weapons_ReloadGaugeComplete" audio file |
Quote:
Do that for the flak gun. just tell him to fire at target instead of trying to lock on with binos and press space |
A small but perhaps useful addition: Adding time data to the existing 'date and year', when hovering the stopwatch/clock.
Edit: Ow, it just occurred to me that the timetables are location specific, I did not think about that. But perhaps there is some sensible system that already exist that can be easily programmed. :88) http://www.decoman.net/linked/timedata.jpg I have not checked if the game really adheres to the almanac I saw around here on the forum, about sunrise/sunset times from the years 1939-45. |
Having used up all the your torpedos but when walking to torpedo room they are on the floor.
|
All times are GMT -5. The time now is 03:41 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.