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-   -   sh5 game specs straight from the devs (https://www.subsim.com/radioroom/showthread.php?t=158169)

Arclight 12-10-09 05:08 AM

DX11 games are in development, and some have already been released. I know DiRT2 uses it, and comes bundled with most of the 5000 series cards. ;)

PL_Andrev 12-10-09 01:00 PM

True that SH5 needs 10k+ card (at 3DMark06) for light and volumetric effects, but...

Are you sure that SH5 REALLY needs DX10+ ?
:o

I don't think so... this is not 3D shooter.

Leif... 12-10-09 01:08 PM

Quote:

Originally Posted by WEBSTER (Post 1216641)
where would you get a dx11 card?

theres only a couple out there and those cost a bucketload of money and because of that nobody buys them.

add to that the fact that they are all out of stock because nobody wants them on there shelves taking space away from cards people actually will buy.

Nobody buys them? The most powerful single GPU card there is and you think nobody wants them, well think again. They are selling like cupcakes.

Arclight 12-10-09 01:20 PM

Quote:

Originally Posted by Antar (Post 1217188)
True that SH5 needs 10k+ card (at 3DMark06) for light and volumetric effects, but...

Are you sure that SH5 REALLY needs DX10+ ?
:o

I don't think so... this is not 3D shooter.

Need? Nothing needs DX10.

But from what I've seen I think it's a DX10 engine.

There's a few optimizations in there (ie DX10) to take load of the CPU and GPU. Particularly offloading the CPU is important for SH.

Lord Justice 12-10-09 10:48 PM

Quote:

Originally Posted by Arclight (Post 1217199)

There's a few optimizations in there (ie DX10) to take load of the CPU and GPU. Particularly offloading the CPU is important for SH.

Sir Arclight, how do you do? With regard to DX10 or DX11 engine i cannot contrive an answer, i have no understanding on the subject, and to be sure sir, you know this matter much better than i. That said, there is a point i wish to clarify, if i may. Taking the load of the CPU and GPU ? Yes agreeably so, with single, core 2, and the older quad systems. As for the new x58 exp chipset, support 1336 socket i7 one begs to differ. No fsb, QPI = increased bandwidth = shorter route = rapid data transfer rate, between cpu and memory controller, thus giving system bus up to 6.4gt/s and max bandwidth up to 25.6 gb/s. Adding to that the turbo boost tec stabilizing, and managing the workload of all cores. X58 chipset mobo also supports up to 36pci express 2.0 lanes. providing better graphic peformance. Therefore off loading no longer comes into play with said modern tech, higher end market. As for DX11 (ENGINE) i will be investing on the sapphire 5870 for its use and future proof. sorry if i came across as foolhardy. Its certainly not my intention to ransack ones post, on the contrary, it caught my eye and thought it my prerogative, to aid in anyway as you do so consistently. :salute: thankyou. :up:

Arclight 12-11-09 04:21 AM

I'm fine, as far as possible in this world we have today. How is life treating you? :)

I don't mind any form of comment or remark, my aim is to provide accurate information for others. If I fail at this, I wouldn't want it to go uncorrected. ;)



Perhaps offloading is not the proper term. This is what I was getting at:

Fixed pipelines are being done away with in favor of fully programmable pipelines (often referred to as unified pipeline architecture), which can be programmed to emulate the same.
New state object to enable (mostly) the CPU to change states efficiently.
Shader model 4.0, enhances the programmability of the graphics pipeline. It adds instructions for integer and bitwise calculations.
Geometry shaders, which work on adjacent triangles which form a mesh.
Texture arrays enable swapping of textures in GPU without CPU intervention.
Predicated Rendering allows drawing calls to be ignored based on some other conditions. This enables rapid occlusion culling, which prevents objects from being rendered if it is not visible or too far to be visible.
Instancing 2.0 support, allowing multiple instances of similar meshes, such as armies, or grass or trees, to be rendered in a single draw call, reducing the processing time needed for multiple similar objects to that of a single one

Any system, no matter how fast, has a limited number of resources. A number of those technigues allow for similar or better results while using less resources.

The technigue highlighted in bold above is a nice example: by cutting the CPU out of the loop, it's free to do other things. And no matter how high bandwith the paths are connecting components, there's always a bit of latency to deal with, no matter how small.

I hope this is a clearer explanation. :salute:

Lord Justice 12-11-09 03:54 PM

Quote:

Originally Posted by Arclight (Post 1217486)
I'm fine, as far as possible in this world we have today. How is life treating you? :)

Perhaps offloading is not the proper term.

Texture arrays enable swapping of textures in GPU without CPU intervention.

Any system, no matter how fast, has a limited number of resources. A number of those technigues allow for similar or better results while using less resources.

The technigue highlighted in bold above is a nice example: by cutting the CPU out of the loop, it's free to do other things. And no matter how high bandwith the paths are connecting components, there's always a bit of latency to deal with, no matter how small.

I hope this is a clearer explanation. :salute:

Sir Arclight, Iam doing well, thank you very kindly, glad to hear everything is fine for you.
Now sir, with your permission i shall continue. For your explicit input iam much obliged. Use of the term offloading, it matters not. Texture arrays, without cpu intervention i believe would be indeed very minimal within the modern higher specs, my point. As for lower spec systems, (is a worthy mention and factor), to the casual user with low and mid range hardware ie cpu and ram, looking for higher end card. Latency, i made no refrence to, but accept as i did state on bandwidths, Although was more direct toward cpu bandwidth speed using QPI, on board memory controller, data transfer rates, not so much the lag with actual ram. :) One needs light speed Herr Kaleun. You add to this forum with dilligence, and precision. Thank you it has been a privilege, by your leave sir.:salute:

HMS Astute 12-14-09 09:55 PM

I'll be fine :)

Intel Core 2 Quad Q8400 2.66GHz x4
2X 2GB DDR 800 Ram
Nvidia Geforce 9800GT 1024MB

VirtualVikingX 12-15-09 03:43 AM

I have a quad core @ 3ghz. (OCed Q6600 I think), 6 Gb ram and a GTS250.

Any thoughts on the GTS250?

It runs FSX quite well. The low resolution set forward in the OP worries me. Its low on modern LCDs.

theluckyone17 12-15-09 07:52 AM

What resolution are you running?

Plainly put, I'm running a 9600GT right now... monitor's native resolution is 1440x900 (19" WS).

The 9600GT should come awful close to giving me the performance I want in SH5. If it doesn't, that GTS250 is going to be my choice to replace it.

Arclight 12-15-09 08:01 AM

Quote:

Originally Posted by VirtualVikingX (Post 1219578)
I have a quad core @ 3ghz. (OCed Q6600 I think), 6 Gb ram and a GTS250.

Any thoughts on the GTS250?

It runs FSX quite well. The low resolution set forward in the OP worries me. Its low on modern LCDs.

GTS250 = 9800GTX+

Should be fine. :yep:

VirtualVikingX 12-15-09 10:29 AM

Thanks guys! Wasnt trying to be smug or anything. Its just that the GTS250 isnt excactly "top of the pops". Good to know. I am restricted by my DELL PSU. (XPS 420)

@Arclight: What/where is that perscope picture from?

@lucky: For now 1680x1050. I am upgrading to a larger monitor soon. Guess the norm now is 1920 x something.

PS: Is quickreply available on this forum?

Arclight 12-15-09 11:11 AM

You mean the sig? SH4, think with PE4. Scanning for prey off the Japanese shores. :)

It's hard to say what the norm is, if there is one, considering these "modern" flatpanels have fixed resolutions. For my trusty CRT, 1280x960 is the norm (next step up is 1600x1200). That's 1.228.800 pixels: I guess something comparable is the norm for LCD. :doh:

As for quick-reply, I think that's only available for PMs and visitor messages on your profile. :hmmm:

Steeltrap 12-16-09 12:16 AM

Quote:

Originally Posted by WEBSTER (Post 1216641)
where would you get a dx11 card?

theres only a couple out there and those cost a bucketload of money and because of that nobody buys them.

add to that the fact that they are all out of stock because nobody wants them on there shelves taking space away from cards people actually will buy.

im not saying dx11 wont be great but its like having a tv before they invented electricity so what good is it?

Hmmm, I just bought a new rig with an ATi Radeon HD-5970 card.

My bad, I guess....

Webster 12-16-09 12:24 AM

Quote:

Originally Posted by Steeltrap (Post 1220174)
Hmmm, I just bought a new rig with an ATi Radeon HD-5970 card.

My bad, I guess....

yes, since i posted that i was bombarded with my mistake, the ATI 5000 series is dx11 but when you have a preference for nvidia and you only look at those cards its easy to make the mistake i made in thinking they werent out yet

i have my eye on a 5770 just in case my card has trouble with sh5 because im not spending over $200 on a card but i think my 8800 will be ok

thats one heck of a nice card you got with it :up:

was it a 2gb? i see they have some of those now too


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