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-   -   [REL] Manos Gui (MaGui) (https://www.subsim.com/radioroom/showthread.php?t=157376)

artao 11-15-09 02:47 PM

Thanks Java, yer awesome!! :salute:
I coulda SWORN that's exactly what I've been trying, but getting different readings between the two tools. I'll go into the game and try again. I gotta be at the 6x zoom level, not 16x tho? hard to read in your vids. I've got the 16x version of the tool installed. You say zoom 2x ... you mean zoom in twice (16x) or use the second zoom level (6x) ??
Anyhow, I'll log off and go check it out again.

java`s revenge 11-15-09 02:50 PM

You have two options with installing of this tool. But i don`t remember
anymore which one i took.

You have to zome 2x. In the video you can see that i could find the
range (1400m) on 2 manners.

Every red mark is a figure for the olc gui. In this video it was about
3,2.

If it isn`t clear enough i make another one.

artao 11-15-09 03:58 PM

hmmm .... worked this time. not sure what I was doing before to get such divergent results. Coulda sworn I'd done exactly the same thing.
Anyhow, thanks for your help and posting those vids Java. Great help.
Still leaving offer open to maksman to add the sound to his vids.
Further question: Is the Assisted Plotting mod somehow incompatible with MaGui? I DID disable it before trying again. Maybe that was it, but makes no sense if it was 'cause (I believe) it just alters the map update stuff.
hmmmmm ........
:salute:

makman94 11-15-09 09:49 PM

Quote:

Originally Posted by artao (Post 1203805)
(posting this here 'cause it has nothing to do with video tutorial thread ... )

First I would like to thank you for all your hard work in creating MaGui in the first place, not to mention your continuing support thereof.
however ...
Regarding the AOB/Range/Speed tool in the attack periscope. I'm VERY confused trying to use the red marks with this tool. They don't seem to be accurate enough and they're not on the centerline. I've watched OLC's video tutorial as well as yours, but in OLC's tutorial he's got many more marks much closer together; seems WAY more accurate. Also you don't appear to cover this function of the tool in your video tutorial. Plus he indicates you need to calculate range before determining AOB with this tool. or am i mistaken there ...
I understand your recommendation from your readme to use the stadimeter for range measurement, but often my scope won't stay locked on the target which makes that method very very frustrating, especially at long ranges. Plus the tool is just so neat ;) and seems more 'historical'. I too like several methods for various functions available to me, but so far I can't seem to get this one to work. Also, with what I've got installed, my WO doesn't report ranges, just bearings.
Thank you again. :salute:

first of all ,at videos is not showing the use of the aob wheel .the aob wheel is for use for fast measurments ( when you are in stressed and want a fast solution) .
at video is showing an attack by plotting (recomended ) ....drawing targets course and then adjusting our course so aob would be taken from map .in fact , at video ,we decide the aob that we will attack and then we set our course .
now about the aob wheel .
you will take your measurments at x15 zoom(if you use the x15 set at aob wheel) (...or at x6 zoom if you use the x6 set at aob wheel).
as Java told you...you have two ways (or three) in MaGui to get the range .the third way is exactly the 'reversed' peri...meaning that you place the HORIZONTAL LINE AT THE TOP MAST OF SHIP AND LOOK AT THE MARK (RED SCALE) THAT THE WATERLINE IS SHOWING YOU .the marks cannot be more acurate as they are now becuase are ,in fact, the vertical scale that the sh3's engine produce and this scale can't be wrong even if i wanted to make it wrong becuase it is hardcoded ...meaning that whatever you do the game will render the correct vertical scale . this scale doesn't need to be exactly on the vertical line of peri . i made that scale beside the peri's vertical line becuase is more comfortable to be there .especially when you use the 'reversed' peri and not only...

at the following pics the target is setted at 2890m and the aob is 55 degrees .when the target is moving you must do the followings but as faster as you can
the stadimeter method showed 2870m (that is ok becuase the stadimeter has a limitation and this is his pixel by pixel movement ) .now if you want to get the range with the red scale marks look the two ways:
1. place the horizontal line at waterline and read the mark that the mast is showing (at the pic is about 5.2)
http://i545.photobucket.com/albums/h...man94/1-18.jpg
2. second way to use the vertical scale (prefered) is the 'reversed' peri .place the HORIZONTAL LINE AT THE TOP MAST OF SHIP AND LOOK AT THE MARK (RED SCALE) THAT THE WATERLINE IS SHOWING YOU (at the pic about 5.2 ...which was expected)
http://i545.photobucket.com/albums/h...man94/2-18.jpg
now bring down the aob wheel and set the 5.2 at the '90' of aob's numbers
and look at the mast's numbers(at our example the ship's mast is 26.2) to get the range (at the pic is showing you about 2900- m )

http://i545.photobucket.com/albums/h...man94/3-15.jpg

and finally to get the aob ,turn the measured range to match with ship's length (our example 2900- match it with 94.8) and place the peri a little lower ,as showen in the following pic, to count the marks that ship's length is covering at the horizontal scale .this scale is doubled in order to count the half ship ,meaning that you will count the marks from its center to bow or stern. there is an issue here and this is that the game is not centering exactly at the center of all ships (this issue is not solved yet) so what we will do is this: plus the mark on bow with the mark at stern and divide the result be two .at our example (15.5+15.2)/2=15.35 . the 15.35 is showing to you at aob's numbers the 55 degrees
http://i545.photobucket.com/albums/h...kman94/4-9.jpg

makman94 11-15-09 10:21 PM

@Java , when you are using the TDC dials you will have to UNLOCK first the peri from target and not moving the peri .set the dials and when you switch back to the autoupdate mode you can move your peri again and lock it again on target

Grizzly 11-19-09 08:18 AM

@Makman

Hi, some time ago I had probs with my Cameras.dat in the extendet free Camera mod.
Could you edit this Cameras.dat for me? :06:
I had to install direktx to run this silent hunter editor, but while the installation was running, i got an Error with the "Windows-Logo-Test" or something like this.
So i can`t edit it by my self.:cry:

makman94 11-20-09 01:38 AM

Quote:

Originally Posted by Grizzly (Post 1205757)
@Makman

Hi, some time ago I had probs with my Cameras.dat in the extendet free Camera mod.
Could you edit this Cameras.dat for me? :06:
I had to install direktx to run this silent hunter editor, but while the installation was running, i got an Error with the "Windows-Logo-Test" or something like this.
So i can`t edit it by my self.:cry:

Hello Grizzly,

just be a little patient becuase i am very busy this period and i promise to look at it asap :up:

bye

Reaper51 11-23-09 04:32 PM

Hi,

First off, love your GUI! That said I do have two questions.

1. How do I use the secondary dials? It seems if I want to dive past 25m I have to use "d" then hit "a" when at my desired depth.

2. Could someone label a picture of the periscope tool? I'm having trouble figuring out exactly how it works, and it would really help if I knew what the rings were for.

Thanks

artao 11-23-09 06:33 PM

howdy

1: mouse-over the edge of the depth-dial, it will swap to the deeper version

2: see above messages thru-out thread for the info u seek ... I also asked and got my answers above.

sink -em all!!

:salute:

Tweety 12-25-09 04:40 PM

Manos GUI
 
Merry Christmas everyone.

I have playing GWX v3.0 and MA GUI. I want say thank you for uploading this mod.
I takes a little to get the hang of understanding all that this mod has to offer.
So far i very great full for playing with the new GUI. This is awesome work and a great mod to play.:yeah:

I have a ? after watching the tutorial videos.

In the video bottom right hand corner where you issue commands their is a picture of a green sub.

Where can I get this picture and install.

thank you

Mark

java`s revenge 12-26-09 07:00 AM

Tweety,

You can tick your difficulties before playing. When you see that
green sub you don`t play full real.
When you see this you are difficult detectable.

Captain Birdseye 12-26-09 01:45 PM

Will this mod be suitable for me who plays GWX 3.0 with automatic targetting?

java`s revenge 12-26-09 02:10 PM

Yes ofcourse but the real playing is great !
When you take that step you never want to go back.

Tweety 12-26-09 04:17 PM

green sub
 
Java thank for the reply.:up:

So that green sub is the stealth meter. I don't play with that option turned on, so that is probably why I never see this green sub.
I have been playing on 100 % realism. I am getting better with plotting and sinking one ship.

I know from reading a lot of the other posts here that a convoy's course and speed will be the same for all ships in that convoy. I have also been reading that their is a tutorial for attacking a convoy using this Ma GUI mod.

Do you or anyone else here might know where i can download this video.

thank you

Mark

Tweety 12-26-09 04:24 PM

GWX
 
Quote:

Originally Posted by Captain Birdseye (Post 1225680)
Will this mod be suitable for me who plays GWX 3.0 with automatic targetting?

Hello Captain Birdseye

From some of the other post I have read earlier in this thread.
It will work with GWX. The only problem is your realism setting would go down from 100 % to a lower number, by selection automatic targeting.

Hope this helps

Mark


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