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-   -   The Unofficial "Official" SHV Screen shot Thread (https://www.subsim.com/radioroom/showthread.php?t=157144)

Sevrin 11-19-09 03:44 PM

Quote:

Originally Posted by Sailor Steve (Post 1205991)
I have seen - and taken - some absolutely gorgeous screenshots in SH3, and I wouldn't give it up for anything. That said, I've never made anything that took my breath away like this SH4 shot.
http://i14.photobucket.com/albums/a3...203458_156.jpg

I think both games have beautiful graphics, but I feel SH4's are much more realistic on the whole. I can't wait to see SH5's.

/agree 100%

Sh3 was very impressive, but in Sh4 when the sun hits the horizon and you get that red reflection in calm waters, it's amazing.

After countless patrols I still have to stop and appreciate the graphics from time to time.

Yep, I think we will be seeing great things on the graphics front in SHV. ;)

JJ 11-19-09 04:06 PM

Personally I wouldn't care (much) if the graphics were from SH II if the AI was next to a sentient being and all the other aspects, convoys, wolfpacks, crew etc. worked liked their real life counterparts.

Not saying I don't appreciate mind boggling GFX, but like already mentioned, if they come with a cost of realism etc. it's never a good thing.

Wonder if we'll get the seagull droppings this time around :hmmm:

Anton88 11-19-09 06:12 PM

There has been some discussion about this picture...
Here is my conclusion based on evidence.

This picture must be in-game footage.

So far the development team have been using only one type of U-boat in the official screenshots they have released, and that is the Type VIIC/41.

[<=== see those things on the left.. only the Type VIIC/41 had them]
http://img682.imageshack.us/img682/3...amefootage.jpg

==============

Type VIIC/41
http://ve3dmedia.ign.com/images/06/0...-04_normal.jpg
==============

Type VIIC/41
http://ve3dmedia.ign.com/images/06/0...-03_normal.jpg
==============

Type VIIC/41
http://ve3dmedia.ign.com/images/06/0...-01_normal.jpg
==============

Type VIIC/41
http://ve3dmedia.ign.com/images/06/0...-02_normal.jpg
==============


IT'S THE SAME DAMN BOAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
( ps: .. have you noticed how its the same boat without any AA guns?) The evidence is conclusive

In all the previous shots we see this same u-boat, with the fore-canisters, and schnorchel. I conclude that it is the same u-boat they are using for tests. I have not seen any other submarine type.

Webster 11-19-09 09:00 PM

i see something worse there, i see a stern sinking seperated from the ship (last picture under subs bow) so does this mean we get the lego block effect of ships seperating in sections rather than properly simulated ship damage? :06:

and unless im mistaken i think thats a night view based on the colors yet from underwater we see sunlight reflections on both the sub and ship which look nice but not if it is in fact nightfall.


as for "its the same boat" we do the exact same thing when we mod, we do it all with one boat and only when we are finished do we test the others out because most share all the same features. (do one, get it right, then transfer what you did to everything else)

Anton88 11-19-09 09:07 PM

Quote:

Originally Posted by WEBSTER (Post 1206167)
i see something worse there, i see a stern sinking seperated from the ship (last picture under subs bow) so does this mean we get the lego block effect of ships seperating in sections rather than properly simulated ship damage? :06:

and unless im mistaken i think thats a night view based on the colors yet from underwater we see sunlight reflections on both the sub and ship which look nice but not if it is in fact nightfall.


Thats a good obeservation. but if the stern blew off, then that part of the ship gets flooded first and sp the ship is tailheavy and listing to stern.

why is the ship sinking bow first if the back blew off ?

Webster 11-19-09 09:16 PM

Quote:

Originally Posted by Anton88 (Post 1206169)
why is the ship sinking bow first if the back blew off ?

i hope this isnt a sign of the new sinking dynamics they promised were in the game, if it is then i see lots of modding work to do.


note the ship has also turned 180 degrees too if thats the same ship :06:

Anton88 11-20-09 12:43 AM

http://www.longam.net/sh4/sh5_3.jpg

Kaleun_Endrass 11-23-09 08:09 AM

Quote:

Originally Posted by Anton88 (Post 1206169)
why is the ship sinking bow first if the back blew off ?

The ship isn't sinking bow first. The stern section got cut off very straight from up to down and because of the angle the wreck already has and of the camera position it looks like it's the bow. Take a look at a high-res version of the picture.
Here: http://www.pcgames.de/screenshots/or...0818092145.jpg

Uber Gruber 11-23-09 08:53 AM

Great photo Anton88

Judging from the crap icons i'd say it's the XBox or PS3 version:har:

misfitdreamer 11-24-09 02:01 PM

i have to say, the water renderer in the august screenshots wasn't that impressive, but in the winter shots that came out in october, the water looks absolutely stunning~!

karamazovnew 11-24-09 11:18 PM

I like how it looks on the surface, but underwater is again BAD. I won't hold my breath for variable visibility, but they should at least make it 100 % murky at 100 meters. Which I'll probably mod to 50 meters :haha:. If I remember my physics correctly, when you're near the surface and look parallel with the water, you see a reflection of what's below. The more you look up, the more you see the sky and less reflection. If that red spot in the pic is a reflection of the sub, the OK, if it's the fire of the wreck mirroring on the other side of the surface, that's BAD. In one game I've seen them making the water very blurry, to mimic the effect on human eyes. Sure, the cameras don't have that but it was a nice touch... Another problem with SH has been the sea floor. It's too bright. It should be indeed bright if the water is shallow and the sun is shining, but otherwise it should be shadowed. And also, the haze that they used so far cuts too abruptly (maybe because of modding). The pic shows a much better haze. Oh , and I don't want to see SHET underwater at night. BTW, you guys remember the default water in SH3? :D You could see the Mariana Trench bottom.

vickers03 11-26-09 06:36 AM

underwater particles and plankton is a must-have

Radio 11-26-09 06:05 PM

Sh3 not looking realistic enough? We must talk about different games then...: ;)

http://img121.imageshack.us/img121/4...9849843.th.jpg

http://img256.imageshack.us/img256/6...5250125.th.jpg

http://img4.imageshack.us/img4/5089/...7403968.th.jpg

SH3 with GWX is easily a match for SH4. I love both games, though. Each for its unique theme and flavour.

Sailor Steve 11-26-09 10:31 PM

Quote:

Originally Posted by Radio (Post 1209649)
Sh3 not looking realistic enough? We must talk about different games then...: ;)

Did you read the whole thread? Nobody has once said that SH3 wasn't realistic enough. In fact, what was said was that SH3 was realistic and SH4 looked like a cartoon; hence my post.


Quote:

SH3 with GWX is easily a match for SH4. I love both games, though. Each for its unique theme and flavour.
Now, what do you mean by match. I said that I wouldn't trade SH3 for anything. On the other hand, the pictures you posted were beautiful. But real? Not even close. SH4 (with the environmental mods) can give water that actually looks like real water (again refer to my shot). I've been commenting for years that the biggest problem with SH4 is that it looks like toy boats in the real ocean.

TarJak 11-28-09 12:16 AM

Quote:

Originally Posted by vickers03 (Post 1209391)
underwater particles and plankton is a must-have


Why? They look like crap in SH4 and don't do a thing for immersion or gameplay.


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