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play nice ju88
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We shall see. |
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We all want to game to evolve. But into what? Do we want it to grow an extra arm? Neah, SH5 will be like the dinosaurs transforming into eagles :yeah: Scary at first, and some might still say "I liked it better when it had 30 cm teeth" but after your first patrol, you won't be able to play anything else :yeah: |
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I wanna just better SH III :) |
At the begining I didn't like sh4, I thought it was awfull , I liked sh3 , but I sayed to me, I can't get hurt if I try sh4 , I instaled sh4 , finished a few patrols and now I am playing sh3 and sh4 also.
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but now i want new vid from SHV :arrgh!: |
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:06::06: |
After reading some of the posts on this page I have to agree with Mookie and someothers.
Walking thru the sub watching the torps load and being offered soup while "cute" the novelty will wear off soon and become boring. Tools are the important thing. Peri/Uso controls, Hydrphone and later Radar. Camera views for situational awareness and Map tools also. These's are basics. The Wolfpack if it's there would be great if, I can use them as a pack not, just eye candy. The ATO isn't like the large PTO. Action is just over the horizon. For those who the whole game is walking around the boat inside and out and laying in the Kpt's bunk reading a R\L book, save yourself the money on this Sim and subscribe to Netflix. While it seems UBI is bringing RPG\Shooter grafics and ability like some of their other titles I hope it isn't the main feature. The point I'M trying to make is I am a Sim player > Sub, Flight and Racing only. While I have access to most if not all RPG\Shooter games I bore quickly with them. I think Ubisoft is going to try their best while on a business budget to give us the most Realism as well as open this Sim up to a player who likes RPG\Shooter games. To keep the Silent Hunter franchise somewhat profitable thy need to appeal to a larger audience. I hope UBI suceeds and ultimately caters to all our whims. :salute: |
I have had a bit of a chuckle going on fast-reading most of the messages of all you guys, who were NOT here at the Cph meeting.
You just sound SO incredible negative all-ready.... The dev team and Ubisoft are trying to make a game which will appeal to the widest possible extent of consumers: to make some effects which will appeal to the realist player but also something for the casual player. You just cannot produce a game which will only satisfy the one part. That would mean the other part would turn their back to Ubisoft games in the future. So yes, rely on the difficulty settings of the game PLUS the fact that the game will be moddable, and it will be similar to both SH3 and SH4 in many aspects, but also much different in other aspects. I'm sure you'll like the new periscope screen, I did... :D Now some of you just critizise the new interiors without even having seen them... I have :03: - and I'm impressed. True perhaps that some captains didn't go all around the boat, AND SO WHAT? A lot of members in all SH related forums have been crying to have full interiors in the uboats, and when it's finally done, you just complain... :doh::doh::doh: Seriously.... :nope: Wolfpacks is still an undecided issue. We all would like to see AI uboats in harbour areas, meeting them at sea and have them somehow take part of a huge convoy battle. But making it is perhaps not just a piece of cake. I think it would be very nice to have them in the game this time, but if not, then multiplayer is the answer... Otherwise, I think Neal has written on twitter during the presentation the most important updates of features... |
To be honest, I think a basic principle is being overlooked: the game puts you in the shoes of a U-boot captain. He doesn't just have access to a few "screens" representing the stations of his boat, nor is he confined to the controlroom and conningtower.
It may not have any lasting appeal to the hardcore simmer, but if you are to be (ie feel like) the captain, it only makes sense to have access to the entire boat. Imho at the core it's about immersion. I think it's a step they didn't just should take, it's one they had to take, for the sake of the overall experience. Just my 2c. |
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:rotfl2:I dont think we are there yet, not at all, just sayin ... Aaargh, this comes across as way more negative than intended. Bottom line: I will preorder of course, to hell with the bugs and the following swearing and waving of fists in these forums, its all a part of the new-SH-circus. |
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Come on, it ain't rocket science and some modders here were one step away from having working AI submarines, even with the limited means they had at hand and in the original SH3 engine, released 5 years ago. Once again are we gonna sail the one and only submarine in the world? I certainly hope not!:nope: |
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It might not be rocket science, but it ain't easy either. Release is still like 6-7 months away, just cut the devs some slack, will ya? I think that SH5 might surprise you, and even get you some nice presents if played the right way. Cheers |
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I can appreciate that actual wolfpacks are not an easy thing to create,
for instace where they need to shaddow a convoy or be able to co-ordinate attacks with eachother and the player. Not easy no. But having an AI sub that dives/surfaces and shoot torpedos - no that Certainly isnt rocket science and has been done before - many times. If they can give a Sub some reasonable AI routines thats good enough for me, and it would certainly be a million time better than having nothing at all or some silly 'pretend' or 'virtual' wolfpack - which would just be a horrible immersion killer. "oh look what that escort depth charging?" (go to external cam) "hmm appears to be depth charging nothing?" (Que the eternal 'its a bug/feature' argument) Sub AI dont have to be perfect...it just need to be in there, dump them in the SHV world and let them do their stuff, we've done the whole 'one sub against the world' thing in SH3 & 4. Now we could use a change. |
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