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Another vote for IABL's ideas on merchants. Of course I wouldn't mind seeing him make those same merchants.
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I would insistently suggest to make a priority list of wishes on the first page of this thread! With this we could give the developers some hints which things should be in the game and which not.
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As far as I know the devs are keeping up with all the nonsense and excellent suggestions posted all over the place, and making their own priority list. ;)
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I Want;
Realistc Uboats Types (like SH3) VIIB, VIIC, IXB, IXC, IXD, XXI, is bounden. Interaction with Bdu, Luftwaffe patrol (like SH4) and Kriegsmarine combat support. More damage animations. Milkcows, more RAF patrols, all world maped, more nations involved (like GWX). AND REALISTIC POLITICS WITH NEUTRALS SHIPS |
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Will ther be more options in the realism settings like friendly contacts on and TC off while underwater etc .
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Since we will be able to walk through the boat, will we be able to go to the torpedo rooms and watch the crew reload the tubes?
Maybe we could get our wives interested in this game if they could come in and watch those hard-working torpedomen going shirtless during a reload. Tiny compartment, hot, sweaty bodies, rippling muscles....:har: |
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The possibility to control the left and right engine independently is already a must for the new SH5 " please " |
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If they were, how ? (what did they see ?) |
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that would be a great idea |
I have a question. Sh5 will have Hedgehogs and rockets simulation?
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SH5 NEEDS Dynamic shadows :timeout:. Without dynamic shadows the realism factor goes down the toilet!
I've seen an SH5 trailer where in the engine room there were dynamic shadows cast onto the floor. I'm crossing my fingers. From other screen shots though it appears that there are no dynamic shadows. I can't see how adding dynamic shadows results in major FPS hits. You have to add code to use the Stencil buffer which is relatively easy to enable you to make things like shadows and mirrors. C'mon devs, the game uses DirectX. DirectX makes it relatively simple to add mirrors and shadows to games. Enabling shadows involves some linear computations and all but it isn't drawing a complex 3D model so how is it an FPS hit? I'll give you that some blending might need to be done but this can be done via shaders (which is done on the video card's GPU) so once again how is this an FPS hit? I haven't explored DirectX 10 but maybe that version adds some more functions that make shadows easier to do. RB |
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The Dynamic Shadows of SH3 were with many bugs http://i194.photobucket.com/albums/z...Ib_shadows.jpg http://i194.photobucket.com/albums/z...schk/flags.jpg http://i194.photobucket.com/albums/z...rey-200905.jpg http://i194.photobucket.com/albums/z...0904230245.jpg http://i194.photobucket.com/albums/z58/tonschk/dqi.jpg http://i194.photobucket.com/albums/z58/tonschk/fop.jpg http://i194.photobucket.com/albums/z...raedirt_1a.jpg http://i194.photobucket.com/albums/z...34176_pc_3.jpg http://i194.photobucket.com/albums/z...v202007206.jpg http://i194.photobucket.com/albums/z...hk/gwx4-08.jpg [/quote] |
Hi guys! Question: what historical documents developers for creation of models of German U-boats?
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