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No way I'll believe that they can't come up with a passable AI for friendly subs. AI doesn't even have to be exceptionally good as how many U-boat captains were wasted on thier first or second patrol? A novice and veteran U-boat captain AI setting should be fine for the AI and niether as crafty as a live player. You are after all supposed to be the star U-boat ace in the game. |
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For example the ai in IL2 was very good. But when you take an exemple of Red Orchestra, they are very dumb. But i indeed think that it would be possible. |
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Sure, but please consider this: http://www.subsim.com/radioroom/show...0&postcount=75 |
You want wolfpacks : http://www.youtube.com/watch?v=HQLsgFcMH5A <---- there you go wolfpacks ! ( it even contains an interview with karl dönitz after the war lol )
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Thanks, that was an hour well spend. :salute:
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I don't see what the enjoyment would be in wolfpacks. Watching an AI controlled submarine sink ships is not my idea of a fun game.
I want to set up and sink ships! :arrgh!: Imagine how pissed you would be if you were trying to set up a shot and some AI sub sunk it first? :damn::damn: However, gamers are different. I think the gamers who want wolfpacks should have them. As long as I can turn them off I have no problems. It is the "lone wolf" aspect of submarine warfare that appeals to me. I don't want to be just number 1 of 4. |
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Looks like wolf packs were only effective early on, just like the uboat itself. |
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It not all just about wolf packs, hostile submarines could also make for very intense and interesting battle situations....
Dont belive me? please watch this video about HMS Ventura (British) U-class submarine Sinking U-864 (Type IX D2) While both vessels were submerged http://www.youtube.com/watch?v=hNiyO6ZV0CU Id trade a convoy of Tankers for an SHV moment like this any day...:salute: |
Considered.
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1) Acheive the same Wolfpack effect for virtually the same amount of work. (Your proposal is not all far off from being an AI sub with no 3d model attached.)I highly doubt the same amount of work. If you're adding 'physical' objects then you're program/system takes a hit. 2) Adds the realsim of the Subs physicial existance - rather than being virtual. Who cares? Realistically you'd almost never see your Wolfpack colleagues. 3) Allow for encounters, interception & engament with Enermy subs, even if the devs dont include any models for Non-German sub types - we can! HMS Ventura notwithstanding that was a very rare occurrence in the war and IMHO not worth considering for SH5. 4) it would help pave the way for a Destoyer command addon or mod. This I would agree with wholeheartedly. 5) Allow the player to see friendly subs traveling to and from portThis was achieved in SH3 already and IMHO is still only eye candy 6) Allow for properly behaved Milchows (resupply Uboats) This makes sense and is an easy fix as it was simulated in SH3 7) Allows the player to embark on side missions where they could Aid another U-boat in distress. OK, but seriously, not a huge part of the overall game. 8) Allow for the construction of an Ai topedo controller that can also be attached to surface vessles like the 'impotent' PT boat. This is a seperate issue altogether and I don't see it being linke to the virtual wolfpack issue at all. Completely different programming aspect of the game. |
In Orange....
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My eyes, it hurts!!! :dead:
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lol, sorry Arclight, is that better now? :DL
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Yeah, I just put on some sunglasses, helps too. :cool: :salute:
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