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-   -   REL: Extended FreeCam 1.0 (https://www.subsim.com/radioroom/showthread.php?t=154643)

Stormfly 08-28-09 10:52 PM

...found a good trade in solution:

- Diving angles reduced to one out of three thirds. This prevents mostly from moving through the hull, but feels still good.

- You feel the pitch by moving against it (you have to move against it, by turning the view a bit down, as in real live)

- Massinertia tweaked (cam and boat movements feels more real now, beware of seasickness)

- Bugfixes for GWX version (periscopes & UZO)

...still testing

JMV 08-29-09 01:25 AM

You have my moral support ( as I don't know s**t about those things ) :O:

Stormfly 08-30-09 01:20 AM

Quote:

Originally Posted by JMV (Post 1161182)
You have my moral support ( as I don't know s**t about those things ) :O:

ohh, thats also very welcome :)


UPDATE, Release of 1.2 version:

Changelog 1.2

- Diving Angles for command room ("F2") reduced by two thirds (this is mostly preventing of movement through the hull by diving or surfacing angles of the boat, a bit of counter movement is still recommended).

- Massinertia tweaked (cam and boat movements feels more real now, beware of seasickness).

- Bugfix for GWX version (Periscopes, TDC Autoupdate, UZO).

- Additional credits to Karamazovnew for support & bugfixing


Download:
http://sahraniradio.armedassault.eu/...reeCam_1.2.rar

.

karamazovnew 08-30-09 02:49 AM

Quote:

Additional credits to Karamazovnew for support & bugfixing
That was a surprise... shucks :oops:

Just tested it. Absolutely amazing! The motion speed, the sub movements are all spot on. I won't play the game without it from now on :woot:

By the way I've made a small change in your file to keep my wide FOV (and differnet UZO zoom) in some screens and posted it on the main ACM Reloaded for OLC mk2 thread. One thing is important thing I've noticed is that you used a clipping distance of less than 0.1 on some cameras. :timeout: This bugs the textures in those cameras. A value of 0.1 is the best.

Stormfly 08-30-09 09:50 AM

Quote:

Originally Posted by karamazovnew (Post 1161864)
This bugs the textures in those cameras. A value of 0.1 is the best.

hmm, no issues here... can someone confirm ?

karamazovnew 08-30-09 10:07 AM

Quote:

Originally Posted by Stormfly (Post 1161995)
hmm, no issues here... can someone confirm ?

The textures that made the problems (flickering) were labels in the Radar, Sonar and main movable command room views. It's probably just a graphics card error from the high rez fix. Anyway, changing the ClipDistance from 0.001 to 0.1 did the trick for me.

Stormfly 08-30-09 11:30 AM

Quote:

Originally Posted by karamazovnew (Post 1162004)
The textures that made the problems (flickering) were labels in the Radar, Sonar and main movable command room views. It's probably just a graphics card error from the high rez fix. Anyway, changing the ClipDistance from 0.001 to 0.1 did the trick for me.

hmm, gimme a favor plz, try using 0.01, it was abit late or early today :hmmm:

Stormfly 08-30-09 02:06 PM

ok, just changed to 0.01 settings, looks good now...

1.2 version with new settings re-upped...

JMV 08-30-09 03:17 PM

Jolly Good ! :rock:
Is link at Post #78 ok for D/L new file ?

Stormfly 08-30-09 04:14 PM

Quote:

Originally Posted by JMV (Post 1162146)
Jolly Good ! :rock:
Is link at Post #78 ok for D/L new file ?

all links are on the current updated state :DL

JMV 08-31-09 01:02 AM

Thanks for the reply :yeah:

jmr 09-06-09 12:54 PM

Wow, it looks like you beat Silent Hunter V to the punch with this mod! This adds a new level of immersion that I've been yearning for awhile now.


Quick question, what sound mod are you using? I need to get my hands on that one too!

Stormfly 09-07-09 06:32 PM

Quote:

Originally Posted by jmr (Post 1167326)
Wow, it looks like you beat Silent Hunter V to the punch with this mod! This adds a new level of immersion that I've been yearning for awhile now.


Quick question, what sound mod are you using? I need to get my hands on that one too!

ohh, i hope that SHV will feel much better, but thank you for your statement.

The sounds are part of CSP (www.comsubspac.com) modcompilation for Living Silent Hunter v4, we use it while playing our online missions. The base of this work was created from Project Schwertfisch for SH2, where i was part of it some years ago. Many new samples got added, also quality parts from other sound compilations. Nearly all sounds got overhauled, (flitered, cuttet and mixed again) this was done over some years. Some sounds are also connected to some new functions like a more realistic torpedo launch and other things, so in it`s newest state, it is only compatible with the current modcompilation we use.

jmr 09-07-09 10:25 PM

Is that sound mod available to everyone?

Stormfly 09-07-09 11:44 PM

Quote:

Originally Posted by jmr (Post 1168199)
Is that sound mod available to everyone?

it is free aviable for everyone who descide to play this modcompilation, there is also a older version aviable that may work with other mods. Links for download and install instructions are aviable in our mp-forum after registering. All is still work in progress, but everyone is welcome to taste it and/or play some online missions.


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