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...found a good trade in solution:
- Diving angles reduced to one out of three thirds. This prevents mostly from moving through the hull, but feels still good. - You feel the pitch by moving against it (you have to move against it, by turning the view a bit down, as in real live) - Massinertia tweaked (cam and boat movements feels more real now, beware of seasickness) - Bugfixes for GWX version (periscopes & UZO) ...still testing |
You have my moral support ( as I don't know s**t about those things ) :O:
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UPDATE, Release of 1.2 version: Changelog 1.2 - Diving Angles for command room ("F2") reduced by two thirds (this is mostly preventing of movement through the hull by diving or surfacing angles of the boat, a bit of counter movement is still recommended). - Massinertia tweaked (cam and boat movements feels more real now, beware of seasickness). - Bugfix for GWX version (Periscopes, TDC Autoupdate, UZO). - Additional credits to Karamazovnew for support & bugfixing Download: http://sahraniradio.armedassault.eu/...reeCam_1.2.rar . |
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Just tested it. Absolutely amazing! The motion speed, the sub movements are all spot on. I won't play the game without it from now on :woot: By the way I've made a small change in your file to keep my wide FOV (and differnet UZO zoom) in some screens and posted it on the main ACM Reloaded for OLC mk2 thread. One thing is important thing I've noticed is that you used a clipping distance of less than 0.1 on some cameras. :timeout: This bugs the textures in those cameras. A value of 0.1 is the best. |
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ok, just changed to 0.01 settings, looks good now...
1.2 version with new settings re-upped... |
Jolly Good ! :rock:
Is link at Post #78 ok for D/L new file ? |
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Thanks for the reply :yeah:
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Wow, it looks like you beat Silent Hunter V to the punch with this mod! This adds a new level of immersion that I've been yearning for awhile now.
Quick question, what sound mod are you using? I need to get my hands on that one too! |
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The sounds are part of CSP (www.comsubspac.com) modcompilation for Living Silent Hunter v4, we use it while playing our online missions. The base of this work was created from Project Schwertfisch for SH2, where i was part of it some years ago. Many new samples got added, also quality parts from other sound compilations. Nearly all sounds got overhauled, (flitered, cuttet and mixed again) this was done over some years. Some sounds are also connected to some new functions like a more realistic torpedo launch and other things, so in it`s newest state, it is only compatible with the current modcompilation we use. |
Is that sound mod available to everyone?
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