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-   -   Surcouf Submarine WIP (https://www.subsim.com/radioroom/showthread.php?t=153513)

keltos01 11-29-10 04:21 PM

http://img843.imageshack.us/img843/885/torp.jpg



thanks will do ! and no I didn't know that, I use 3ds but it's a long learning process...



I just changed the bow torp doors and fixed their animation.

I still need to reset two stern tubes and set the other two where the middle torp turret is, unfortunately SH4 doesn't allow for revolving torp turrets, otherwise the DDs would have had them from the start...

keltos

Madox58 11-29-10 06:44 PM

Quote:

unfortunately SH4 doesn't allow for revolving torp turrets, otherwise the DDs would have had them from the start.
Do you mean as a Player controlled revolve?
Or an AI controlled revolve?

keltos01 11-30-10 03:17 AM

Quote:

Originally Posted by privateer (Post 1543815)
Do you mean as a Player controlled revolve?
Or an AI controlled revolve?

player controlled revolve

as you noticed I kept the base of the guns turret and both torpedo turrets as separate objects so that they could be animated in some way.

What I would really like is this :

you swivel the scope

find a target - lock it in the scope - the torpedo turret swivels towards target.

fire : the torpedo leaps out of the turret (wishful thinking as I am pretty sure that torpedoes can only fire at 0 and 180 degrees angle) and speeds off towards the target.

after firing / changing to another tube : the torpedo turret swivels back in place.


feasible ?

keltos

keltos01 11-30-10 04:17 AM

normals
 
here is the Surcouf :

http://img209.imageshack.us/img209/1465/normalso.jpg

Uploaded with ImageShack.us

above : Privateer's recomputed normals for the hull and tower

below : Keltos' submarine without normals


Even if I have to agree that the shadows look better in Privateer's version, it means that I have to recompute the normals for all objects with mesh lab (tuto please !) and I am not too happy with the blue tinge it adds.

what do you think ?

keltos

Schwieger 11-30-10 07:51 AM

Maybe its just me, but I prefer the "No Normals" version.

keltos01 11-30-10 07:57 AM

Quote:

Originally Posted by Schwieger (Post 1544064)
Maybe its just me, but I prefer the "No Normals" version.

me too but there are some weird shadows effects..

Surcouf blueprints :

http://www.servicehistorique.sga.def...ato.php?id=472

keltos01 11-30-10 09:53 AM

loadout picture :

http://img405.imageshack.us/img405/3...oufloadout.jpg

periscope depth :

http://img502.imageshack.us/img502/8766/perim.jpg



http://img406.imageshack.us/img406/2...scopedepth.jpg



keltos

Swabbie 11-30-10 08:10 PM

Wow, this looks like its going to be another awesome mod. Can't wait to turn her loose on some unsuspecting merchantmen.

I remember building the Surcouf kit as a kid ......... and playing with it in the bathtub. :haha:

There is also a book about a fictitious sister boat of her's that I read some 30 odd years back. Wasn't a bad read as I remember it.

Schwieger 11-30-10 08:15 PM

Quote:

Originally Posted by Swabbie (Post 1544497)
Wow, this looks like its going to be another awesome mod. Can't wait to turn her loose on some unsuspecting merchantmen.

I remember building the Surcouf kit as a kid ......... and playing with it in the bathtub. :haha:

There is also a book about a fictitious sister boat of her's that I read some 30 odd years back. Wasn't a bad read.

Bigger boat bigger target :yeah:

Madox58 12-01-10 08:18 PM

This has caught my attention for several reasons.
Mostly dealing with the Normals issues involved.
AirCraft have VNs but the Caustics are turned off
because of the 'Rainbow' effect.
Ships and Subs don't have VN's bacause they need Caustics effects.
The Surcouf proves Normals can improve overall looks of a Unit and avoid the Rainbow effect.
It does however amplify the ambient color from the sun!
Thus the blue tint you see in posted screenshots so far.
The tint changes with the ambient color of the Sun.
I have started work to eliminate this cause and effect.
But I need info on how the normals are computed for the original models in SH4.
Is it a flaw in Kashmir?
A programmed weirdness?
Or does 3Ds Max export to a different normals format?
:hmmm:

keltos01 12-02-10 03:01 AM

Quote:

Originally Posted by privateer (Post 1545212)
This has caught my attention for several reasons.
Mostly dealing with the Normals issues involved.
AirCraft have VNs but the Caustics are turned off
because of the 'Rainbow' effect.
Ships and Subs don't have VN's bacause they need Caustics effects.
The Surcouf proves Normals can improve overall looks of a Unit and avoid the Rainbow effect.
It does however amplify the ambient color from the sun!
Thus the blue tint you see in posted screenshots so far.
The tint changes with the ambient color of the Sun.
I have started work to eliminate this cause and effect.
But I need info on how the normals are computed for the original models in SH4.
Is it a flaw in Kashmir?
A programmed weirdness?
Or does 3Ds Max export to a different normals format?
:hmmm:

I'll ask elanaiba

keltos

keltos01 12-02-10 03:18 AM

rear torpedo tubes turret :

http://img573.imageshack.us/img573/8035/surcouf5.jpg

So now i'll try and make it so that there are 3 stern tubes, two french 15 inch ones and one 21 inch in the middle, we'll see bout the extra rear tube then...

keltos

keltos01 12-02-10 03:54 AM

Surcouf AA
 
loadout :

http://img8.imageshack.us/img8/2231/...oufloadout.jpg

40 mm AA's


http://img221.imageshack.us/img221/5811/aasurcouf.jpg

40 mm AA guns on tower


I set the AA guns to 40 mm bofors, since the real Surcouf had two 37 mm semi automatic AA guns (maybe we'll make the french AA guns later)

keltos01 12-02-10 04:46 AM

http://img802.imageshack.us/img802/9963/effects.jpg

http://img691.imageshack.us/img691/2991/effectsl.jpg

http://img19.imageshack.us/img19/4220/effectsf.jpg


I adjusted the bow wave etc.. moved the fore and aft diving planes and adjusted the anim

keltos

v 1.6

keltos01 12-02-10 07:34 AM

Surcouf v 1.6.2

http://img202.imageshack.us/img202/891/turrets.jpg

three tubes per turret (aft) : two 18 inch and one 21 inch

this boat is nearly done :)


keltos


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