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http://img5.imageshack.us/img5/3527/...therecopie.jpg
By keltos01 here you can see the first alpha channel, in red, where the reticle was too large, and in black the new one made to fit the hard coded degree scale visible in the periscope view. btw I create the alpha channel while working with a 4096x4096 pixel dds, then scale it down to 1024x1024 so as not to lose details (the games' dds size) keltos |
http://img26.imageshack.us/img26/931...k1024copie.jpg
new dds based on hunter's mask http://img407.imageshack.us/img407/9...k1024copie.jpg alpha channel visible keltos |
Looks good, but unfortunately your reticle is graded for the current scope field of view, were the german reticle is still visible. If you can't get rid of the old reticle, what is your plan B? Leave it there? Reduce FOV as I suggested?
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But : I would like to have two versions of this periscope mod, so players could choose : option 1 the IJN periscope version 1.2 LF (large field) which of course would show the german scales till we find a way to get rid of them. option 2 the IJN periscope version 1.2 RF (reduced field) with a bit reduced filed of view just enought so that you wouldn't see them, that would be yours to do based on the v 1.2 ? if you agree that is... I would also need you to explain how to use it kindo like what you told me yesterday, especially since the vertical scale is in radians. this way we would have the best of both worlds :) version 1.2 is still a wip and reserved mostly for the Japanese Campaign Dev Team for now. http://files.filefront.com/V+12+IJN+.../fileinfo.html what do you say Hitman ? keltos ps what about the scope's crosshair : can we at least remove that or is it hard coded too ? because on this scope there shouldn't be any.. |
scales
could it be this ? the PITA scales I mean ?
[G26 I52] Name=Gradation (4,33)(10,228)(20,412) Type=1031;Stat bmp array ItemID=0x26070001 ParentID=0x26070000 Pos=0,0,66,678 Zone= 51 768 66 678 0 1 0x26070000 0.5 0 0x26070001 -0.5 0 0 0 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/menu/gui/Periscope.tga Crop 0=0.631836,0.0703125,0.000976563,0.000976563 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2206 [G26 I53] Name=Gradation Under Type=1031;Stat bmp array ItemID=0x26070005 ParentID=0x26070000 Pos=1,-651,66,1000 Zone= 53 117 66 1000 0 1 0x26070001 0.52 -0.96 0x26070005 -0.5 0 0 0 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/menu/gui/Periscope.tga Crop 0=0.631836,0.078125,0.0644531,0.0488281 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2206 ????? keltos |
http://img301.imageshack.us/img301/2733/scopecable.jpg
Thanks to the books I received from japan from Rubenandthejets, and his wife's courteous translation of the best picture book on IJN submarines I've seen so far, I've found three different angle views of the Type 88 periscope, which I am now in the process of making in 3D. It should eventually replace the 3D model seen in the control room, and maybe the conning tower too. keltos |
placing fine tune screws
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Type 88 periscope final
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type 88 periscope in game
type 88 periscope in game on the Kaichu :
http://img25.imageshack.us/img25/9964/type88scope.jpg I have to fix that texture... keltos |
Observation Periscope Type 88 for the Kaichu submarine :
in well : http://img9.imageshack.us/img9/2980/peritype88.jpg raised : http://img15.imageshack.us/img15/300...pe88raised.jpg the texture on the head might be a bit bland, but that can always be changed. now that the texture actually works, I can move on. I'll try and improve it though. the view is monocular because, if you have ever used binoculars, all you see is one circle, not two. keltos |
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http://img2.imageshack.us/img2/8862/...ww2shotsna.jpghttp://www.ww2shots.com/gallery/v/We...ics/?g2_page=2
2 photos of the salvage of the I-33, one taken from the air and one inside |
http://www2.arts.ubc.ca/bcar/no13/ar...er/article.pdf
article on IJN coatings including periscopes. keltos |
Type 88 periscope with nightcoating
Arclight just sent me the RC2 of the Type 88 periscope with nightcoating for the Observation scope.
it adds a historically correct filter/coating on the obs scope thus allowing for better night viewing. will try later today :D keltos |
Arclight's night scope coating for the IJN type 88 obs scope
regular, no coating observation scope at night :
http://img513.imageshack.us/img513/6...nightscope.jpg coated lens observation scope op 15 : http://img27.imageshack.us/img27/2869/scopenight15.jpg zoom op 15 : http://img204.imageshack.us/img204/5...penight152.jpg This rc2 of Arclight's Type 88 periscope coating is the kind I wanted :D :yeah: great work Arclight ! now we see at night ! keltos download link (implement on top of Jyunsen B mod) : http://www.mediafire.com/file/z3nnw2mjiyz/Type 88 periscope color filter mod - opac 15 - Arclight.7z |
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