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I somehow can't get Jutland to run. Downloaded the game, installed, and run it. Clicked on 'Evaluation', the game starts in windowed mode but never loads to the main menu. I've allowed the game access via the windows (XP) firewall, I have no idea what's causing the problem. Any ideas?
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Buddahaid |
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There are several potential causes here, but I'm not a techie so can't give you an answer. I suggest that you send in a report to the bug server, which you can find on a link in the Start\All Programs\Storm Eagle Studios\Jutland folder. |
I'm interested in moving Jutland from my obsolete desktop to my waaaay better laptop. I know I can only have one of them active at a time though, how do I transfer the license?
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1. Start the game on your current computer. 2. At the main menu, hit CTRL-F12. This releases your license off the old computer. Write down your ID and password that appears in the box as you do this. 3. Install the game on the new computer and run it. 4. When the message comes up asking what you what you want to do, select ACTIVATE 5. Enter your ID and password that you wrote down in step 2. Voila. |
Hitting Ctrl-F12 in the menu doesn't get a response from the game for some reason.
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Ah, whoops, been a while since I did that
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Very very boring game but nice looking!
Well, the subject says it all. I have the trial version right now but I certainly can't see me paying $50 for this when I can't do a thing in the ten minute demo version. It's just too short to learn anything.
I can't even get the ships to fire or turn. I have read the pages in the pdf file concerning turning, targetting etc...but the scenario ends before anything happens. And I mean anything. All I 'hear' is the chug of engines. I don't hear or see any gunfire. This game may have potential but the learning curve is probably tremendous for this thing and if it isn't how do I learn it? Really nice looking, the best I have seen in a naval game. But it looks too much like "eye candy" and no game. If anyone has any hints on how to learn the game from the demo I may purchase the final key version, but unless I can learn the demo. No way. |
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I didn't know about "The Duel" scenario so I tried that. I at least heard and saw gunfire but how the devil do you change course? I understand the left clicking to select the ship and then apparently you right click to bring up a turning menu and then these colored lines appear on the water. Now what? I right click, left click but the ships never turn.
I see an 'arrow' menus that says turn but by how much and how? I also don't understand how "I see" what is happening to my ship. Like I said the learning curve will probably be steep but so far the game doesn't 'excite' me much to purchase. And I love Naval Surface games. |
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BH:
Do you guys have an honest "suggestion box" sorta thing going for Jutland? Since you've already mushed my fingers a number of times on the modding question (Burninator on GameSquad forums) you guys are all I have to rely on to get this game just right.. There's just so many things that could use work, before we start going for extra ship packs and such (don't get me wrong, I REALLY want the Texas), for example: Sound engine: Ambient sea noise, better fidelity of multiple sounds (more sounds at once, no more maxed out number of stuff going on), Umm, how about a music volume slider? Distance attenuation of sound, ie sounds are different between up close, and far away, speed of sound modeling (sounds taking time to travel across the water) Graphics: The rain. PLEASE, a new rain effect, the current one just, well, could use work... New lighting, currently at night wakes, smoke, and other things tend to light up red, no matter what I do. Water, even at night, with ambient light all the way and backlighting turned down, practically glows. Seems by photos and descriptions I read, the sea at night can be almost an inky black, not glowing blue... Options for increasing how much smoke is generated, and how long it lasts... Which leads to smokescreens please.. The ships themselves look very good. Very detailed, yet not so poly crazy that a persons system is going to run 3 FPS when the fleet is present. So really nothing there to note. The big thing is the environment the ships are in. Great looking ships, in an okay sea/sky/world kinda pulls things back a bit. Best way to put it, the foundation of the game, the damage model, the gunnery, th super important part, is there and it's sound. From that foundation, I'd say on the eye candy (graphics) goal could be Silent Hunter 3's environment. It looks GREAT, almost photo realistic, and is easy on the framerates for any computer built in the last say 5-6 years. As far as gameplay goes, the AI could use some work. I've yet to see the British fleet attempt to use their gunnery range advantage. Or, for that matter, form a proper battle line. And no matter what, if any element of the HSF, or even the scouting forces undocks, the entirety of the GF undocks and comes after me. Even just the scouting forces... Never mind the Brits bringing their BC's to counter, EVERYTHING comes out it seems... And others casually mentioned it once before, but some sort of external bridge view of sorts would be incredible. Even just a reference point on the ship the camera locks to. Just to add that awesome battle immersion. Oh, and BTW, was Jutland/DG by any chance built on any other pre-existing engines? I rembember there was an open source engine out a number of years abo called the OGRE engine, which has changed a lot over time btw... Just curious as to whether everything had to be built from the ground up, or whether you guys had a basis to start on in that regard. I have this inevitable feeling that I will be playing Jutland and it's follow on series for a long, long time. If even some of the above gets addressed, you can be quite sure you will be seeing my credit card number a lot over the coming years! Semper Fi Mac! |
Sorry to be lagged.
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