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-   -   [WIP] RMS Titanic, Olympic Class liner (WW1 era) (https://www.subsim.com/radioroom/showthread.php?t=140230)

Jimbuna 08-15-08 07:38 AM

...and I hope you left Miss Winslett in as well ;)

VonDos 08-15-08 03:40 PM

Quote:

Originally Posted by Philipp_Thomsen
Say, I was thinking about something here...

Don't the ships in SH3 break in half if the torpedo strikes in the right spot?

So, can't we use this trigger to activate when the bow is underwater and the stern is above the water level? That way, if we strike a torpedo on the bow, she will sink like she really did, and when the right moment comes, she will slip in two...

What the top minds in this forum think about this? possible?

I haven't idea about how to realize this O_O

Friction150 08-15-08 04:03 PM

Quote:

Originally Posted by VonDos
Quote:

Originally Posted by Philipp_Thomsen
Say, I was thinking about something here...

Don't the ships in SH3 break in half if the torpedo strikes in the right spot?

So, can't we use this trigger to activate when the bow is underwater and the stern is above the water level? That way, if we strike a torpedo on the bow, she will sink like she really did, and when the right moment comes, she will slip in two...

What the top minds in this forum think about this? possible?

I haven't idea about how to realize this O_O

I think this value has to do with two figures. A: Initial damage caused by torpedo impact. B: Secondary damage caused by cargo (fuel or ammo cargo type)

I ran into this when I was messing around with torpedo damage zones to try to get it close to a real value of 600 LBS of TNT. The ships carrying cargo would split in half at least 90% of the time, no matter where they were hit (bow, stern, under hull, direct impact.)

Madox58 08-15-08 05:39 PM

Stop and look at the files involved people.

With breaking up a ship?

The collisionable stuff is attached to the FULL Hull object.
The _B and _A are not visibley assigned in the dat.
They appear when the MAIN object which has the master values
assigned is terminated.

I would start at createing a NEW zone.
Then assign that zone to different areas
and re-assign parent-child ID's.
Always watching the Visable settings in the dat!

S3D can show you this stuff.
Open your minds!!
It's all there!!
:rotfl:

VonDos 08-17-08 11:32 AM

Waiting for this ^_^
Should i continue the model\repaint work or a stop time is better until this will be ready? :hmm: :hmm:

With this, i'll start to work directly from your file ^_^

Reece 08-17-08 08:59 PM

Please just continue as you first intended VonDos, the breaking of the ship could be done later, I for one couldn't care less if it broke in half or not, in fact I think sinking ships look more awesome when they don't split in half, IMO!!:D Such as:
http://i66.photobucket.com/albums/h2...cehk/Sh303.jpg

iambecomelife 08-17-08 09:40 PM

Quote:

Originally Posted by VonDos
A "news" image:

http://img60.imageshack.us/img60/6751/titanicqp5.jpg

Note the resized oblo ^_^

Nice work overall but it looks like the bow still has some rake to it. The Titanic's bow was essentially straight, forming an almost perfect 90' angle to the water surface. Generally few ships had raked bows until circa 1930-1935 (not counting old-fashioned clipper bows).

Reece 08-17-08 11:49 PM

Although from a sim, are supposed to be accurate::yep:
http://i66.photobucket.com/albums/h2.../Titanic01.jpg
http://i66.photobucket.com/albums/h2.../Titanic03.jpg
http://i66.photobucket.com/albums/h2.../Titanic07.jpg

Task Force 08-18-08 01:39 AM

Yea the ship sim model is veary detailed, but that is because it is for sailing not sinking.:D

VonDos 08-18-08 04:28 AM

Abiut the bow
 
Also in simulator she isn't too vertical.
From a photo:

http://img.thesun.co.uk/multimedia/a...82_455653a.jpg

Friction150 08-18-08 01:17 PM

Looks good VonDos, I wouldn't worry about it, I think the angle is correct.

iambecomelife 08-18-08 06:59 PM

From an angle a vertical bow will often appear sharply raked. There was a slight rake and a very pronounced slant beneath the waterline but the portion above water seems to have been a bit straighter than vondos' model. I don't mean to be a total "rivet-counter", or anything - it's your call.:yep:

http://i148.photobucket.com/albums/s...Profile1of.jpg

Anyway, great job, and I can't wait to see it as "Olympic", slathered with dazzle paint!

Steeltrap 08-18-08 07:47 PM

Quote:

Originally Posted by iambecomelife
I don't mean to be a total "rivet-counter", or anything - it's your call.:yep:

Just as well - at last count, Titanic had about 3 MILLION rivets....that's a LOT of counting!!

:rotfl: :rotfl: :rotfl:

Madox58 08-18-08 09:42 PM

You all just slay me at times!!
:rotfl:
We put deck chairs on for your enjoyment,
But the Bow is off by 4 degrees or so.
:lol:
It is a game after all.
And how many could stand actual scrutany?
:hmm:

Face it people.
There is NOT one ship for the SH games that is perfect to the last detail!!
Show me the one you THINK is perfectly modeled?
I'll show you the faults in the model!!

Reece 08-18-08 09:57 PM

@ Privateer :up:


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