![]() |
Quote:
|
Quote:
|
Quote:
Quote:
|
Quote:
It may be something I did wrong, I am very new at this but it happened to me (fireing both ways). To make an AA fire at ships, set the sim to obj cannon instead of obj turret and change AA to cannon instead of AA and give it ammo to fire at both. EDIT: Just to clarify, if the gun is able to shoot at a ship it will. The ones on my Sen Toku were on a platform and could shoot both ways, so they would both shoot at the ship. But the ones I tried on the Maya obviously couldn't aim at a target on the other side of the ship so they just fired into the sea. It was early in the conversion so something may have been set wrong, and I changed the guns shortly after so I don't have enough tests to say it happens all the time. Peabody |
Thanks Peabody. That's what I did to convert the deck mounted Bofors AA guns into deck guns. I hadn't noticed them shooting at any planes (on their own, anyway). I thought that's what Xantrokoles was saying (that they would fire, on their own, at either planes or ships).
|
Quote:
Oh, as I am sure you noticed It should be wpn_cannon not obj_cannon. Peabody |
Thanks for the info, Peabody. It may be because of the fact that mine are deck mounted (mounted on M nodes), but even when firing at will, they only shoot at ships. I'll double check the ammo (which I didn't change from their original setup as AA guns) and the firing angles. It's not really a big deal as the two twin 20s do a pretty good job against aircraft.
|
Quote:
Peabody |
Guys, when it comes to missions, don't overlook the Atlantic and Med. There were lots of PT actions 'round Sicily, Italy, the south coast of France during Operation Dragoon, etc.
|
Quote:
|
Some links for guns on PT Boats.
Single 40mm, fore and aft on a model of PT-59, posted by AKDAVIS: This model really turns my screws: http://www.subsim.com/radioroom/show...ighlight=boats General guns and torp stuff: http://www.ptboats.org/20-01-05-ptboat-009.html Twin 50's on the bow and the 4x20mm thunderbolt system: http://www.ptboatworld.com/photos.htm http://www.ptboatworld.com/PT174.htm Enjoy, CL |
Thanks for the links, CL.
I think we've reached the point where we feel comfortable letting this one out for a little testing (and hopefully for some mission planning gurus to get some ideas for:)). We're calling this an alpha version because it really is nowhere near ready, but it's playable. Before any rivet-counters start trying to count, there aren't any rivets in a wooden boat:rotfl:Just kidding:D. Seriously, we know it's not historically accurate as it is, but we're doing the best we can with what we have to work with. Some things to keep in mind while playing.
Enjoy:arrgh!:Any and all constructive criticism is welcomed (as are any ideas for improvements or missions). |
Nice work lads :yep::up:
RDP |
Great job with the mod so far! I have been waiting for a mod like this for a long time! After trying the alpha, here are my observations.
-when battle stations is not manned, there is no crew on deck, it looks like there is no one piloting the ship. -for some reason, the AI collision alarm keeps going off on the boat, even when I am alone in the sea. -The deck gun zoom does indeed cause a ctd, lol, I had to try it out myself. -the gun turrets don't match the textures of the rest of the boat. I don't know if this is just the state of the mod, or if my machine is bugged. -The fore deck gun only has one man manning it, when on the 3d model there are two seats. No criticism is meant by this, and thank you for working on this mod! |
Thanks for the feedback, ekempey:up: No offense taken by the constructive comments.
My addled brain forgot to mention the state of the turret textures. They surely do need work and so do I in the 3D department. Nothing wrong with your rig, they're wonkey on mine, too:rotfl:The only thing from your list that I hadn't even thought about was the collision alarm. I'll add it to the list of things to do. I also forgot to mention that the TBT does actually work for targeting torpedos (I don't believe there was such a thing on PT Boats, but we'll work on that later). Eventually, it will probably be removed in favor of a "point and shoot" torpedo launch method that will be more in line with the reality of the time. Still have to do some research on what methods were employed in torpedo launching from the boat. |
All times are GMT -5. The time now is 09:14 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.