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-   -   Q Ship mod (https://www.subsim.com/radioroom/showthread.php?t=138229)

bigboywooly 06-22-08 09:44 PM

Quote:

Originally Posted by Wolfehunter
Amazing work guys. I'm wondering will there be a new chapter in the recognition manual for Q-ships or will they be shown in the choice nations?

Well they will show as normal merchants
Then you wont know its there till
BOOM

:rotfl:

denis_469 06-23-08 02:00 AM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by bert8for3
How did I miss this thread? Mind you, it's gone from 0-60 in no time.

Terrific project jim and look forward to it :up:

Cheers mate http://www.psionguild.org/forums/ima...s/thumbsup.gif


Short Update:

Removed HMS Fidelity because she was unlike the other British vessels.

Added US vessels (5 in total) USS Atik, Big Horn etc.

British vessels should appear from start of hostilities to March 41.

US vessels should appear from Jan 42 till Nov 43

Testing continues....more later. http://www.psionguild.org/forums/ima...ies/pirate.gif

Fidelity also need fot game. IABL mde hundreds ships and after 1 week after post mny peoples will not know about Fidelity nothing

Jimbuna 06-23-08 02:34 AM

Quote:

Originally Posted by denis_469
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by bert8for3
How did I miss this thread? Mind you, it's gone from 0-60 in no time.

Terrific project jim and look forward to it :up:

Cheers mate http://www.psionguild.org/forums/ima...s/thumbsup.gif


Short Update:

Removed HMS Fidelity because she was unlike the other British vessels.

Added US vessels (5 in total) USS Atik, Big Horn etc.

British vessels should appear from start of hostilities to March 41.

US vessels should appear from Jan 42 till Nov 43

Testing continues....more later. http://www.psionguild.org/forums/ima...ies/pirate.gif

Fidelity also need fot game. IABL mde hundreds ships and after 1 week after post mny peoples will not know about Fidelity nothing

I was thinking that if I included Fidelity people would start asking "Where are the AI Torpedoes" and "She doesn't appear to be spawning MTBs"

Jimbuna 06-23-08 02:35 AM

Quote:

Originally Posted by Wolfehunter
Amazing work guys. I'm wondering will there be a new chapter in the recognition manual for Q-ships or will they be shown in the choice nations?

If you check one of the earlier posts you'll get some idea of they're appearance....nothing to se but containers.....till they see you :p

denis_469 06-23-08 02:42 AM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by denis_469
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by bert8for3
How did I miss this thread? Mind you, it's gone from 0-60 in no time.

Terrific project jim and look forward to it :up:

Cheers mate http://www.psionguild.org/forums/ima...s/thumbsup.gif


Short Update:

Removed HMS Fidelity because she was unlike the other British vessels.

Added US vessels (5 in total) USS Atik, Big Horn etc.

British vessels should appear from start of hostilities to March 41.

US vessels should appear from Jan 42 till Nov 43

Testing continues....more later. http://www.psionguild.org/forums/ima...ies/pirate.gif

Fidelity also need fot game. IABL mde hundreds ships and after 1 week after post mny peoples will not know about Fidelity nothing

I was thinking that if I included Fidelity people would start asking "Where are the AI Torpedoes" and "She doesn't appear to be spawning MTBs"

Nothing. If and questions about - not really working mods for release it's features.

Jimbuna 06-23-08 02:45 AM

Quote:

Originally Posted by Reece
I'm not sure but might be worth checking out Jim:
http://www.subsim.com/radioroom/showthread.php?t=133619
Quote:

Originally Posted by USS Sea Tiger From #14: Thanks to some expert help, (meaining not me who did it) The zeebrugge ports are in as are the cidatels bunkers. qships operate and yes, they will eat your lunch if not careful. 3 U-boat types are operational,
Might be nothing but then again!:yep:

Thanks for the heads up Reece....I knew nothing about this.

I have posted the question however:

http://www.subsim.com/radioroom/show...5&postcount=19

Jimbuna 06-23-08 06:22 AM

Quote:

Originally Posted by denis_469
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by bert8for3
How did I miss this thread? Mind you, it's gone from 0-60 in no time.

Terrific project jim and look forward to it :up:

Cheers mate http://www.psionguild.org/forums/ima...s/thumbsup.gif


Short Update:

Removed HMS Fidelity because she was unlike the other British vessels.

Added US vessels (5 in total) USS Atik, Big Horn etc.

British vessels should appear from start of hostilities to March 41.

US vessels should appear from Jan 42 till Nov 43

Testing continues....more later. http://www.psionguild.org/forums/ima...ies/pirate.gif

Fidelity also need fot game. IABL mde hundreds ships and after 1 week after post mny peoples will not know about Fidelity nothing

I take your point Denis....testing is ongoing http://www.psionguild.org/forums/ima...s/thumbsup.gif

chripsch 06-23-08 08:43 AM

Quote:

Originally Posted by iambecomelife

I would like to see that. The Q-Ship from the now-defunct "Project 25" WWI subsim was going to have retractable guns, as well as a hidden depth charge compartment:

http://www.angelfire.com/oh5/3d_flig...red_edited.jpg

http://www.angelfire.com/oh5/3d_flig...pen_edited.jpg

http://www.angelfire.com/oh5/3d_flig...bum_QShip.html

Would be great if we could hide some guns like this :up:

Looking really forward to it,

Christian

peterloo 06-25-08 09:45 PM

I saw your screenshot and it looks promising. Keep it up! :up:

Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?

iambecomelife 06-25-08 09:56 PM

Quote:

Originally Posted by peterloo
I saw your screenshot and it looks promising. Keep it up! :up:

Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?

That would be easy in principle - just clone the 4.7" or another suitable gun, then limit the range to 300 yards. However, this would need to be done for every mod that alters the ship weapons loadouts.

Jimbuna 06-26-08 03:56 AM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by peterloo
I saw your screenshot and it looks promising. Keep it up! :up:

Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?

That would be easy in principle - just clone the 4.7" or another suitable gun, then limit the range to 300 yards. However, this would need to be done for every mod that alters the ship weapons loadouts.

Which is the reason why we are constrained in this and so many other areas.

Koondawg 06-26-08 10:07 AM

Quote:

Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?
The Q-Ships started attacking right about the 3000m mark....
Easy prey???
http://img.photobucket.com/albums/v4...asytargets.jpg
Diff skins
http://img.photobucket.com/albums/v4.../diffskins.jpg
Man the deck gun.....
http://img.photobucket.com/albums/v4...mandeckgun.jpg
We're under fire sir.....
http://img.photobucket.com/albums/v4...akingloose.jpg
http://img.photobucket.com/albums/v4...ship/3000m.jpg
I got a few shells in the lead ship...
http://img.photobucket.com/albums/v4...hip/Ihitem.jpg
But there was that second one that kicked my butt...
http://img.photobucket.com/albums/v4.../asskicked.jpg
Jumping into a career...reports to follow...
Koon

Jimbuna 06-26-08 12:50 PM

Well done.......eventually http://img221.imageshack.us/img221/4...kbigid2zj6.gif

FIREWALL 06-26-08 01:09 PM

Is it soup yet? :D :yep:

Jimbuna 06-27-08 08:34 AM

Quote:

Originally Posted by FIREWALL
Is it soup yet? :D :yep:

Nearly :lol:


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