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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Longer Repair Times v2.0 Final (https://www.subsim.com/radioroom/showthread.php?t=136136)

Kaleun Cook 05-26-08 04:22 PM

Thx for your suggestions, but neither is silent running turned on nor did TC for several days solve the problem.

Edit: Nevermind, a cruiser just outgunned the undivable boat. :arrgh!:

Reece 05-26-08 08:36 PM

Certainly the damage can be fixed but the water will remain for a long time before it is pumped out, a lot longer than repair time, normaly, as Hartmann suggested, maybe this is what is going on.:)

Myxale 05-27-08 03:08 AM

Maybe the main pump was damaged too! The floosing will water till the pump get's it out!:hmm:

Kaleun Cook 05-27-08 04:18 AM

It was none of the above. Only the bow compartment had taken damage and as I said several days of TC didn't help. However, eventually it was kind of nice to have a single shell make the boat useless for the rest of the patrol like it should have. ;)

Seth8530 05-29-08 06:30 PM

Does this work with Thomsons no death screen mod 1.3?

Progrocker 05-31-08 09:09 AM

I only want to mention, it seems to me, that the damage from depth charges is many times too low, only yellow (not heavy flooding, red). It isnt very often, that im heavily damaged and i am not able to surface. Even the damage on the surface from enemy cannons is too low and it seems unrealistic to me to have been hit 10 times and only have minor flooding.

Wont be available the former "hardcore" version?

Cap_Observatore 07-15-08 10:42 AM

Thanks a lot for that final MOD sir.:rock:

I was just waiting this update to reinstall my SH3 with GWX2.1.


When I used LRT for the first time, Iīve canīt play it with out this mod.

And for SH4 itīs true to, Im not going to reinstall it, just when SH4 reaches this standart of GWX2.1 with LRT.

Cheers

Zen Master Caine 07-18-08 09:47 AM

Quote:

Originally Posted by Cap_Observatore
Thanks a lot for that final MOD sir.:rock:

I was just waiting this update to reinstall my SH3 with GWX2.1.


When I used LRT for the first time, Iīve canīt play it with out this mod.

And for SH4 itīs true to, Im not going to reinstall it, just when SH4 reaches this standart of GWX2.1 with LRT.

Cheers

Thanks for the compliment. I'm happy to see people are still using LRT. :sunny:

Badger Finn 07-18-08 06:38 PM

To many "Das Boot" moments not to use it !

Nothing like taking a pounding and actually being able to survive and slink away

:up:

way better then "boom" your dead thanks for playing and no need for those repair guys

:lol:

Badger Finn 07-18-08 07:23 PM

Hey ZMC or Nv drifter

dont know why ubi dont release the SDK

I see C&C3 which is a more recent game have released a sdk editor

sure would be interesting to see what could be fixed and added or what the devs never had time to implement...proper wolfpack engagements comes to mind...

h.sie 07-29-08 02:47 AM

thanks for that mod and the time developing it!!!

i've tested both, the lite- and the full version and for me (who has never been on a submarine, LOL) now the repair times seem to be realistic.

but the negative side are the very long flooding times: after a full hit of a destroyer deck gun it took 4-5 hours for one department to fill (very, very slowly) with water. but in spite of that, the repair team was not able to repair it because of its dramatically reduced efficency, so that the boat sunk 4-5 hours after being hitten (hidden??).

what about a totally different approach. would it be difficult for an computer expert (which i am not really) to load the sh3.exe in an debugger and find the memory addresses, which contain the repair times taken when ship is damaged? with this knowledge, the sh3.exe could be patched with more realistic values......

ok, for an 6502 program that was easy 15 years ago, perhaps modern programs are too complex to be debugged......

greetings.

Reece 07-29-08 03:13 AM

Sorry to mention this but it's illegal to edit the exe & dll files, not allowed on this forum, most others files are ok to mod!:yep:

h.sie 07-29-08 03:24 AM

oh, i did not know about that. i apologize for my ignorance. is it illegal to patch an exe-file only for my own use without publishing it??

pkl75 07-29-08 05:48 AM

Sergbuto's Camera mod and LRT ?
 
Hi, can one merge the freewalk features and others included in Sb's mod to the LRT mod in the Cameras.dat ? Or has someone already made that? Can there be any conflicting features?

Gairith 07-29-08 05:49 AM

Quote:

Originally Posted by h.sie
oh, i did not know about that. i apologize for my ignorance. is it illegal to patch an exe-file only for my own use without publishing it??

Yes, it's against the EULA.


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