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-   -   [wip] SH3 canoe for SH4UBM (https://www.subsim.com/radioroom/showthread.php?t=134384)

Fincuan 04-25-08 08:12 AM

Quote:

Originally Posted by keltos01
go see :
http://jp.youtube.com/watch?v=Di1vX-9dObg

aren't those type II uboot ??

Looks like a mixture of boats with type IIs and type VIIs. I don't think they used type IIs in wolfpacks though.

gord96 05-04-08 10:20 AM

looks great! :up:

so we use this in place of the IXD2 in the Uboat missions?:hmm:

misfitdreamer 05-04-08 11:28 AM

mikhayl that looks so amazing....
please please continue your work with more uboats !!! :D (i can at least hope anyway)

Hitman 05-05-08 12:55 AM

....and another step closer to perfection :D Congrats Mykhail, your doing a hell of a job :up:

I would like however to point out something that has been annoying me since the beginning in SH3, and that may be you could correct for the future: AFAIK in the real UBoats there was only one TDC, and it was in the conning tower, not in the control room. During surface attacks, IWO and captain were on the bridge, and navigator (Plotting) and petty officer (Manning TDC) in the conning tower. During submerged attacks, captain and petty officer (TDC) were on the conning tower and the navigator (plot) and IWO in the control room. If teh submerged attack was conducted at night, the captain would many times be in the place where the observation scope -better for night vision- was (CT in the Type IX UBoats and control room in the rest).

Could you do as Ducimus and modify the crew configuration to reflect this? Also, you can remap/delete the TDC in the control room and place other textures there, sparing the need of doing those dials :up:

Lagger123987 05-05-08 01:14 AM

I know it's a little OT, but will there be a Milkcow being modeled for SH4UBM?

Lagger123987 05-05-08 09:11 AM

Quote:

Originally Posted by Mikhayl


@Lagger : yeah, I suppose someone someday will model some type XIV :)

Hopefully, sometimes I can't stand to lose fuel from my trip to the Far East. I only managed to get to India before my fuel ran out.

Hitman 05-05-08 03:00 PM

Anyway, the TDC and its dials in the CT are way too big. probably because the Dev Team intended to make it fully interactive -which it is in SH3- and thus readable enough. But the layout and distribution of dials in two different bodys is wrong. Here is a picture of the real TDC placed in Type VII and II UBoats (Type IXs had a vertical version you can see in U-505 pics), so you can have a guide if you are interested in nailing the fine details somewhere in the future :up:

http://img361.imageshack.us/img361/8922/tvhray3.th.jpg

Hitman 05-05-08 04:49 PM

Quote:

it's made by siemens !
Yup it's the "S3 Torpedovorhaltrechner"

Quote:

Do you happen to have the description of the items numbered on the picture (especially the buttons & knobs) ? :hmm:
Yes :) Mainly the dials are easily identificable and already present in the game. :D I'll post about that tomorrow....time to go to bed now ;)

gimpy117 05-05-08 05:11 PM

when I can't use it in campaign with my Pocket BB mod in 1.5
and in single mission it has the huge underslung array thingy....

LukeFF 05-06-08 03:32 AM

Quote:

Originally Posted by Hitman
I would like however to point out something that has been annoying me since the beginning in SH3, and that may be you could correct for the future: AFAIK in the real UBoats there was only one TDC, and it was in the conning tower, not in the control room. During surface attacks, IWO and captain were on the bridge, and navigator (Plotting) and petty officer (Manning TDC) in the conning tower. During submerged attacks, captain and petty officer (TDC) were on the conning tower and the navigator (plot) and IWO in the control room. If teh submerged attack was conducted at night, the captain would many times be in the place where the observation scope -better for night vision- was (CT in the Type IX UBoats and control room in the rest).

Correct. The torpedo dials in the control room were, so to say, a very simplified version of the TDC: (pictures taken from U-995)

http://img.photobucket.com/albums/v2...F/IMG_6519.jpg

http://img.photobucket.com/albums/v2...F/IMG_6521.jpg

Hitman 05-06-08 07:17 AM

Quote:

Yep, I can figure the dials more or less, but I'm clueless for most buttons (3, 28, 35...) :hmm:
The buttons are connected to the respective dials, (In the upper ones you can see both a wheel and a lever over it. The wheel serves to setup the dial, and the lever clears/resets the setting to zero) same as in the US TDC, but since in SH3/4 you can interact directly in the needles, I think it is useless to make them workable -even if it was possible- :hmm:

Anyway most of them are linked to the dial just below. Some switches of special interest are:

#29 is for setting target distance (Present in SH3/4)

#55 is for switching between "Lage folgend/Lage nicht folgend" i.e. wether the TDC updates automatically with the movement of the scope/UZO. Note that while doing so, a blue lamp would be glowing in the TDC

#63 resets and disconnects the machine, so it can used as a mechanical calculator if electric power fails. Basically the TDC acts then as a hugely complicated wiz-wheel, but now all inputs must be done manually always.

#35 is not present in SH3/4 (Probably the function is automated) and serves for "Paralaxverbesserung" i.e. for fine tuning the convergence of the torpedo according to certain tables (Current setting can be read in the square window/dial below the wheel). See this example of a 1945 LUT torpedo manual:

http://img59.imageshack.us/img59/723...verbpu2.th.jpg


@Luke:

Thanks for the detailed pic :up: I wanted to have a closer view of those switches but never found a good enough picture. The left ones are linked to the periscope as targeting device -probably serve for connecting/disconnecting the continuous update of the observation scope in the same control room to the TDC- and the right ones seem to be for indicating the torpedo crew certain settings to set in the torpedoes.

LukeFF 05-07-08 05:06 AM

Quote:

Originally Posted by Hitman
@Luke:

Thanks for the detailed pic :up: I wanted to have a closer view of those switches but never found a good enough picture. The left ones are linked to the periscope as targeting device -probably serve for connecting/disconnecting the continuous update of the observation scope in the same control room to the TDC- and the right ones seem to be for indicating the torpedo crew certain settings to set in the torpedoes.

Not a problem! I have a couple more pics of these areas, and actually they are in higher resolution than these I posted here. Let me know if you want them.

As for the buttons on the right-hand panel, the two on the left are indeed for telling the torpedomen what type of shot is to be fired: the left-hand one is for single shots ("Einzelschuss") and the one next to it is for salvo shots ("Salvenschuss"). The one to the right I'd have to look at the original to see what it says.

akdavis 05-10-08 12:21 PM

Bravo!

miner1436 05-29-08 08:01 PM

Just wondering, how would you fix the invisible tower? Not just on IIB but on any converted sub.

http://img67.imageshack.us/img67/804...8865fv5.th.jpg

keltos01 05-30-08 03:52 AM

torpedo load
 
Is there a way to increase the torpedo load ? I mean in the reserve, cause for the Kaichu I'll need 10 reserve torpedoes..

also : how do you change the symbol on the side, I'd like to put letters and numbers but I always get this black square around them..

thanks
k


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