TheDarkWraith |
07-01-08 01:26 PM |
Quote:
Originally Posted by Albrecht Von Hesse
Quote:
Originally Posted by bigboywooly
Very impressive
Now if only someone knows how to make the damn stuff go higher :x
BUT
Within the limitations at the moment i will defo be adding that smoke into my install
Those coal burners look the part alright
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Actually higher shouldn't be hard: just decrease the particle weight and increase the velocity.
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better way - you have to adjust the lifetime of the particle and adjust the overlife properties of all it's fields (weight, size, velocity, color, opacity, etc.). Then play with the speed and weight. Using the overlife for each field you can custom tailor the particle to do anything you can imagine. The first lifetime is for the life of the FPG or PG itself, not the individual particles lifetime. By increasing the velocity and reducing it's weight you'll get smoke that doesn't look realistic.
If you change the rate then you also have to change the max particles because max particles is a function of rate and individual particle lifetime. Failure to set maxparticles correctly will results in puffs or starts and stops of the FPG or PG. Rate is based on the lifetime of the FPG or PG as used in overlife for it.
Do you know what the rate means? It means PPS (particles per second). Lifetime is in seconds (for both FPG or PG lifetime and individual particle lifetime). Velocity is in engine units, Weight is in kg, size is in engine units.
Each field's overlife uses linear interpolation - (time keeps increasing, it can never go back!) Once time starts (particle lifetime) it keep accruing till it's value is 1 and during that individual particle's lifetime it forces linear interpolation on the field (size, weight, color, opacity, etc.) it's controlling for those times. Once 1 is reached (the individual particle's lifetime), overlife, as far as it's concerned, is done. Everything after the first 1 for time will be ignored.
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