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Great I will install:up: |
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Exactly, the scene moves around the boat creating the illusion of movement. If the wave troughs are too large you get the flying boat. The only way I see to handle this is reduce the 15 meter typhoon winds to around 10-11 meters. |
In any language....."That's IMMERSION",那是浸没, :smug: それは液浸である :D
Quella È IMMERSIONE :up: ETC. "FANTASTIC" 意想不到 :rock: :rock: THANK YOU! 简体中文版 JOE |
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Thanks! |
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If I'm removing the Shafts.dds file from the mod won't the game still use the stock shafts.dds since there is nothing overwriting it? It seems that my problem is with the "Stock" shafts.dds file as when it's active I have the stripped clouds and when it's deleted I have no shafts at all. :down: |
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Actually, this works perfectly!!!! No stripped clouds and underwater light shafts look great. :up: Thanks |
Maybe it's a good idea, to include this tweak in your next version?
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If you wang to underwater light shafts lookwell,you need change: SH4/Data/Shardes/Lightshafts/UnderLightShaftsPS.fx #include <data/Shaders/LightShafts/common.inc> float4 main( PS_IN In ) : COLOR { // ----- Params-------- float brightness=0.03; float fadeScale=8; // ------------------------ TO #include <data/Shaders/LightShafts/common.inc> float4 main( PS_IN In ) : COLOR { // ----- Params-------- float brightness=0.008; float fadeScale=8; // ------------------------ |
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Great work W_clear ... very, very immersive! Thanks!!! :up: :up: :up:
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Care to share a screenshot? :yep: |
A couple of questions here. Sorry if they have been posted before. I don't recall seeing any response on them.
Is it posible to use this awesome mod with TMO? Is there any version of TMO without ROW files so we can use both TMO and Environmental mod together? Has anybody tried this mod with the American campaign? Does it look as good as in the german one? Thanks in advance. |
Just FYI, i found a variable in the scene.dat that is effecting visual sensors. I noticed something weird when planes weren't seeing me, and after seeing another post about users watch crews detecting objects at much shorter distances before, i thought there was a correlation there.
So ran a bunch of tests seeing when i was visually detecting a stationary ship with various scene.dat settings and i believe i've isolated the cause to scene.dat->envSim->FogDistances[0,3]->ObjectsRelativeZMax For example, Fogdistance0 (no fog) was set to 0.5. - Stock is 0.85. edit: Quote:
Have you run TMO lately? I asked W_clear earlier if it was ok to encorporate his enviormental mod, and he said it was ok. |
Is it possible to decrease the frequency of fog conditions? I don't think the hot summer in the pacific should have constant fog worse than any patrol I ever had in the north sea in SH3 :P 3 patrols through the summer and not once did I have visibility farther than 1500 yards, and most times I had visibility of 350 feet! whenever I found a sonar contact.
The mod is absolutely beautiful and the fog is great, the frequency just seems a bit overboard. |
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