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-   -   [WIP] OLC Environment for GWX 2.0 (BETA) (https://www.subsim.com/radioroom/showthread.php?t=131487)

onelifecrisis 02-29-08 02:03 PM

Letum, gerroff!

UG, I will say this once more and then won't discuss the issue again. SH4 scene for SH3 is "compatible" with GWX in that it won't CTD. It is by far the best visual enchancement available for SH3 in my opinion, and I should know - I've spent a lot of time looking at it. In terms of eye candy it is 10 times better than this mod will ever be or is ever intended to be. This mod is ultimately a bunch of "fixes" or "tweaks" to the existing environment, that's all. My primary focus is to get rid of things that look wrong to me, and my secondary goal is to make GWX look a bit nicer without breaking any sensors (or anything else for that matter).

I love eye candy. If SH4 scene for SH3 were, in my opinion, compatible with GWX, then I certainly wouldn't be doing half of the work I'm doing on this mod. Now if you want to know more about Reece's SH4 Scene for SH3, there's a thread right next door for it. I've said my opinion, it's just my opinion and I didn't like saying it - and by the way my opinion is based on play-testing and some basic knowledge about SH3 sensors (I am not a "hardcore" modder) and so I could be wrong. I've wished and wished I was wrong. If I am wrong i.e. my previous tests turn out to have been jinxed or something, then the reflections part of this mod will be dropped like a hot potato and I'll be asking Reece for permissions before you know it.

Adriatico 02-29-08 02:37 PM

Please OLC,

Get focused on your night light and visibility...

:yep: :o :yep: :o

SH4 scene for SH3 is, more or less, determined mod... some sailors like it - some prefer default GWX, there are no miracles to be done...

In my, modest opinion, without some kind of Sea transparency - it will never reach full compatibility with SH3...

(I've tried it all, ...seriously :o )

:ping:

Don't leave us in a blind dark, with a "bat crew" shouting - ship
spotteeeed :nope: :dead: :nope: :dead::nope: !?!

onelifecrisis 02-29-08 02:42 PM

Yes, the night needs brightening, especially the storm night where the crew can see a ship you can't - that's just daft.

I'll do some more work on it over the weekend if I get a chance. :yep:

java`s revenge 02-29-08 05:42 PM

Great mod!

Fps is about 46. No problems with it.

KeldorKatarn 02-29-08 06:21 PM

Tested this a bit and although it looks quite good it kinda makes the waves very aliased. The triangle edges are a lot rougher somehow..

onelifecrisis 02-29-08 06:23 PM

Quote:

Originally Posted by KeldorKatarn
Tested this a bit and although it looks quite good it kinda makes the waves very aliased. The triangle edges are a lot rougher somehow..

Yes it will if you've got AA turned off. Try turning it on?

onelifecrisis 02-29-08 06:53 PM

I've brightened the night in clear weather conditions to this:
http://farm4.static.flickr.com/3129/...f3f5cdae_o.jpg

How does it look?

Partially overcast, which I'm tweaking now, I'm thinking will be either the same light level or possibly a bit darker but either way brighter than it is in the alpha. Stormy night I'm still: :hmm:

Philipp_Thomsen 02-29-08 07:18 PM

This looks pretty good. Looks like a real night, you can see the horizon.

But OLC, this dark is a very complicated thing... on CRT it may look ok, but on LCD will be too dark, so it will never be perfect to all players, since some people have CRT monitors and others have LCD monitors... its a very complicated deal. I think that the best you can do is to set the darkness of the night in between ideal for CRT and LCD, and each individual will turn the brightness of their own monitor up or down, according to necessity.

Great work, keep it up! :up:

Alex 02-29-08 07:20 PM

Quote:

Originally Posted by onelifecrisis
possibly a bit darker

Agreed. :hmm:

:rock:

onelifecrisis 02-29-08 07:37 PM

@Philip

A lot of people make the mistake of thinking that modders are trying to please everyone. I'm certainly not - and even if I was, I'd fail - but constructive criticism is useful nonetheless and sometimes great ideas come out of it. So, don't mistake me asking people what they think for a statement of intent to please everyone - I'm just trying to get some brainstorming going. :yep:

Right now all I'm getting is "too bright" or "too dark" but hopefully complaints will get more specific as the mod progresses e.g. "too blue" or "the wake is too dark" or "the horizon looks wrong" and tweaks can start to happen.

onelifecrisis 02-29-08 07:45 PM

Quote:

Originally Posted by Reece
I would send you a PM OLC but you need to delete some old messages!:yep:

Done!

KeldorKatarn 02-29-08 08:19 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by KeldorKatarn
Tested this a bit and although it looks quite good it kinda makes the waves very aliased. The triangle edges are a lot rougher somehow..

Yes it will if you've got AA turned off. Try turning it on?

Wasn't meant as a complaint. Just wanted to point out that aliasing is very visible and more pronounced than without the MOD. AA does easily fix this of course, but AA is probably a must when using the MOD.

Otherwise I like this very much. Btw...is the sun in 16k the right size?

onelifecrisis 02-29-08 08:29 PM

Quote:

Originally Posted by KeldorKatarn
AA is probably a must when using the MOD.

Yes, for the "high machine spec" version (which will have distance waves rather like those in the alpha) I agree.

Quote:

Originally Posted by KeldorKatarn
Btw...is the sun in 16k the right size?

Yes I do believe so, but I could check it if you think its wrong. It should be half a degree in diameter. You can check this by looking at it through a scope and counting marks, but how many marks will depend on whether any of your other mods affect the scope zoom level.

The moon is the wrong size in the 16k version - it's supposed to be smaller.

onelifecrisis 02-29-08 08:39 PM

Storms
 
New daytime overcast look:
http://farm4.static.flickr.com/3268/...eacdec02_o.jpg

New dark night overcast look:
http://farm3.static.flickr.com/2192/...7f144abb_o.jpg

And one with lightning ;)
http://farm4.static.flickr.com/3093/...21216e8c_o.jpg

Philipp_Thomsen 02-29-08 08:48 PM

Now everyone is probably wondering "HOW THE HELL DID OLC MANAGE TO SCREENSHOT A LIGHTNING???"

The guy is as fast as a bullet... :rotfl:

You are right, OLC. Sometimes I forget that you are not doing this for the comunity, but for you. Maybe I'm too nice, always trying to please everyone when I mod. But since you are looking for a brainstorm, I think the water is a little bit too blue. How about getting a little more black into the mix? Try just to see how the water will look like, I think you might be surprised (in a good way).

:up:


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