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-   -   Taking suggestions for SH3Cmdr v2.8 inclusions (https://www.subsim.com/radioroom/showthread.php?t=130607)

JScones 02-17-08 05:19 AM

Unrelated Question
 
Rather than start a new thread I thought I'd post it here.

Does any bower-bird here have copies of the following SH3Cmdr install files (7z and/or exe) that they can send me:

R2.0
v1.1.3
v1.1.2
v1.1.1
v1.1.0
v1.0.0
v0.0.0.13

I asked this before and got a few, but not all. Thought I'd ask again (I lost my safety copies in a backup mishap a few years ago).

irish1958 02-17-08 05:50 PM

JScones
I have CMDR 2.1, 2.2 , 2.3exe and 2.4.1.70exe
If you still need them PM me and I will upload them.

JScones 02-18-08 01:22 AM

Quote:

Originally Posted by irish1958
JScones
I have CMDR 2.1, 2.2 , 2.3exe and 2.4.1.70exe
If you still need them PM me and I will upload them.

Thanks - I sent you an email yesterday so feel free to respond to it with the d/l links for all the ones you listed. :up: :rock:

ToySoldier 02-18-08 01:23 AM

Good Morning Lads!

I know I´m a bit late here, but after reading throu here I have to post! ;)

Most of the things ya are talking here in, is for me as talking about magic or as we say in german "böhmische Dörfer" (bohamian villiages) and I´m a bit like the little child in the candy shop!

SH3Cmdr 2.7 is a very nice goodie to me and make´s for me SH3 a bit more "real", because of making (giving) my Kaleun a real Face and a "personal file"!! So all the suggestens here are very interesting!!!
I would like the "transfer in" option, because if a man was transfered out why not also get a new one I (the virtuell kaleun) hasn´t to pay reknow for! Ok the pal I out may be the WO and now I have a greenhorn (einen nassforschen Typen :D ) but "life" is no Ponyhof :D :D
Next thing I would like to have is to "alter" the war log entry, or to write things in! Believe it or not I print every patrol out an put it in a cover to "remeber" the patrol, and it would be nice to add some comments in the war log.
Next thing is a suggest of me and as a layman in modding or pogramming and so don´t know if it is possible, I may ask that the ship recieve radiomessages if the Kaleun is promoted, get medals or badges. maybe even to "alter" the patrollgrid if the first one is finished?

Thx for your attention!

In diesem Sinne
Gott mit Uns
Frank B. aus K.

JScones 02-18-08 04:11 AM

A Further Request!
 
I want to do some serious testing of the latest build of SH3Cmdr, but to do it effectively I need more careers.

I currently have nothing but test careers. So I am hoping that some of you guys can zip up some of your real careers, without the .sav files (to keep file size down), and email them to me.

My email address is in the JoneSoft.txt file that ships with my products.

Any careers, current, dead, mid-patrol, in-base etc gratefully accepted. Doesn't matter if you do you don't use SH3Gen or SH3Cmdr. Also doesn't matter what flavour of SH3 you play, because I won't be playing your careers, lol, just testing parts of them.

Thanks

JScones 02-22-08 02:28 AM

Shameless bump.

I'm still happy to receive your career files. And I promise that I won't critique your successes or failings. ;)

Also still after some older releases of SH3Cmdr, if you can help out as per post #76 that would be great. :up:

irish1958 02-22-08 09:18 AM

JScones wrote in answer
Quote:
Originally Posted by irish1958
JScones
I don't know if this is possible, or even if it could be implemented via CMDR.
I have been struck with the absence of illness and/or injury in SHIII. If I am being depthcharged for hours or days and the sub is being tossed around, none of my crew get injured unless the boat is so heavily it almost or does get destroyed, and then half or more of the crew get killed and a few injured.
It seams to me that on a long patrol lasting several weeks or months several crew should get injured, sick, or otherwise incapacitated. Since random sabotage and malfunctions are implemented via CMDR, could random injury or illness be?


"Prolly not. I've quickly tweaked some associated settings before, but SH3 corrects them as soon as the career is loaded."

I have found that if I cause severe reduction in efficiency ("illness") or in health ("injury" or "death") the change I make is immediately reverted back to normal IN PORT; but if I make the changes during a patrol from a saved game file, the changes are reflected in the game during the next loaded saved game, and in the case of the reduction in efficiency, it is repaired in a normal way by sending the seaman to rest in the quarters. As to the injury, I have placed the seamen in the quarters with a couple of medics, but I haven't seen any get better yet. Perhaps my medics are quacks or faith healers, but I haven't been able to have the time for a long patrol to see if more time will heal them. For the killed officer, I was able to bury him at sea in the normal way.

So it appears if the random changes could be implimented during a reload while on patrol, it should be possible to have random illness and injury.

JScones 02-22-08 09:24 AM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by Rhodes
My suggestion, the ability to, after one career ended with the retirement of the kaleunt, choose the year when one decide to return to active duty.
So when we finish one career (1939-41/42 etc) and we are retired, the option that we have know just makes that we came back in the same day of our forced or not retirement. So if the option to choose the year existed we can return to commanding a U-boat in a determinated year of the war. One could have being a great kaleunt, retired in 42 and "choose to return" to active duty in 44/45, and command a Type XXI.
Something like this, if it's possible.

I'll add it to the list, but no promises. The problem with seemingly simple requests like this is that they become complex quite easily - does the player's Flotilla exist on the return date? If not, which Flotilla does? Will the player like being transferred to a different Flotilla? Or will they want to choose their own? Lots to think about.

:damn: I'm an idiot. This is deceptively simple to do.

The good thing is, you will be able to return from retirement, but SH3 (ie BdU) will pick your new flotilla if your previous one no longer exists.

I'll play around with it now.

EDIT: Well, yes, it is simple to progress the date to anytime during the war, and SH3 will transfer you accordingly if your flotilla has disbanded in the meantime. However, it doesn't change the starting base as it would do if you manually transferred to the new flotilla. It's not nice starting in Brest in April 1945 with British shells whizzing all around.

So, it's back to my original thinking - SH3Cmdr will have to determine if the flotilla has disbanded and then simulate a manual transfer. A PITA and thus a feature that may not eventuate, but we'll see. I would like to do it.

EDIT2: Further thinking makes me less inclined to pursue this - not only would the flotilla (most likely) need to be adjusted, but it's not logical to expect that the crew and boat etc would have sat frozen in time during the period that you were retired - life moves on. This then means new crew and boat attributes are also required. Certainly doable, but IMHO too time consuming for the limited return.

Graf Paper 02-22-08 05:32 PM

No worries, JS. ;)

We all have faith in your skills and judgement. :yep:

Your work with JSGME and SH3 Commander have most assuredly made my gaming experience with SH3 far richer. If I could only choose two add-ons for SH3 and be forced to give up the rest, those two choices would definitely be both of your excellent tools. :up:

They ought to have a gold plaque here at Subsim with your likeness engraved upon it and all Kaleuns could kneel upon their Atlantic Convoy maps while facing towards Canberra to offer their thanks every day at sunset!

http://static3.filefront.com/images/...oywscsyavn.jpg

I'm probably going to cry like a baby :cry: when SH3 Commander 2.8 is released as it is my understanding this will be the final go for your work on it.

Any chance of it someday becoming open source?:hmm:

Madox58 02-22-08 06:25 PM

Well,
JScones, I haven't followed the full thread yet, BUT!
I have a really good feeling on most of what you'll
hit us with!
:up:

JScones 02-22-08 10:44 PM

Thanks guys.

Well, after 3 straight hours of boring coding, I've added the ability to continue careers with a new Commander.

When you select a retired career, you will get a new action "Continue career with new Commander":
http://img185.imageshack.us/img185/9673/image3ti7.jpg

Select it and SH3Cmdr will populate the "Set up for a new career" screen based on the existing career details:
http://img185.imageshack.us/img185/9122/image4ww2.jpg

The new career will start on the 1st of the following month (SH3 constraint).

The original plan was to "promote" one of the existing officers to the Commander's chair, but in practice this will not work well, because the chosen one will lose all existing medals and badges (SH3 constraint). I don't like this lack of continuity, so you will need to choose a new Commander.

When you press "Launch SH3!" all the equipment and crew from the existing career will be transferred across to the new career. You will then have a new career with the same attributes as the old career, essentially giving the perception of continuity. However, both SH3 and SH3Cmdr will still treat it like any other new career.

Note that if you change the date, flotilla or u-boat details prior to pressing "Launch SH3!" you will break the continuity and thus the new career will be set just like any other new career...with stock equipment and new crew.

Now, just to state the bleeding obvious, tonnage, renown and other stuff attributed to the previous Commander is not transferred to the new Commander.

LIMITATION: U-boat emblems and anti sonar/radar coatings are not transferred. They will need to be re-applied (SH3 constraint).

Venatore 02-22-08 11:19 PM

Nice addition :rock:

JScones 02-23-08 06:35 AM

I just turned my attention to the Personnel Files...

http://img206.imageshack.us/img206/9...age1wj7wu9.jpg

Boris 02-23-08 06:37 AM

How about a cup-holder? Could that be implemented?

JScones 02-23-08 07:23 AM

Quote:

Originally Posted by Boris
How about a cup-holder? Could that be implemented?

How about a button that ejects your DVD-ROM tray? That's kinda a cup holder.

I think I'm done now - just testing and polishing off one or two items and out it'll go, maybe within a fortnight.


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