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-   -   PT boats that shoot torpedoes! (https://www.subsim.com/radioroom/showthread.php?t=126216)

Madox58 12-03-07 10:10 PM

YES!! Translator!
You have much knowledge I wish to learn.
I have knowledge you wish to learn.
All I wish to do is talk about what can we do?

Mush Martin 12-03-07 10:16 PM

@prvtr check pm

Anvart 12-03-07 10:24 PM

Quote:

Originally Posted by privateer
YES!! Translator!
You have much knowledge I wish to learn.
I have knowledge you wish to learn.
All I wish to do is talk about what can we do?

Unfortunately I do not know on-line translators ... http://img172.imageshack.us/img172/6244/crayxy2.gif

About the knowledge ... it's job (or work?), job and more time job ...
But I very lazy (when something is not interesting to me) ... :lol:

Madox58 12-03-07 10:27 PM

Done Mush.
I'm hoping I can get a good exchange with Anvart.
Between Anvart, Ref, DivingDuck, and myself?
I feel you have the top 4 looking at AI torps.

dcb 12-04-07 12:25 AM

Quote:

Originally Posted by VipertheSniper
[RANT]
If you've done it before why isn't it used in every SH3 mod? Or at your filefront page as a standalone mod? You come here, say it was already 1.5 years ago, yet nobody seems to know anything about it but you... I know someone experimented with torpedoes on bombers, but they would drop them on you like bombs, was that you? If so I understand why that wasn't released. But real torpedoes launched from PT boats I haven't seen anywhere around here. "If you don't know it - it's your problem ..." How should anyone know if there wasn't a single post about it (I browse this mod forum alot, and view almost every single thread since I don't know when but surely for longer than this 1.5 years, and I haven't seen it. If you've posted this on another forum, and he only views subsim, how should he know...
[/RANT]

I second that, without the rant.:yep: The only torpedoes that were openly developed and released on subsim were Sergbuto's virtual ones. I never heard about any authentic torpedo released and usable in game, be it on any platform in game - Elco, sub, or anything else.

@Racerboy
Keep up the great work! You're the master!:rock:

Carotio 12-04-07 01:54 AM

I have converted the video to divx and uploaded to FF:

http://files.filefront.com/Racerboy+.../fileinfo.html

This is only about 3mb! :lol:

Rimfaxi 12-04-07 02:57 AM

When unable to create AI-Torps could this option be used to create ai-mines for a VIID or other minelayers? Just a little idea. :hmm:

Jimbuna 12-04-07 04:31 AM

I've always said that magnetic North is so called because of the AI Torpedo problem ;)

Myxale 12-04-07 04:47 AM

:o

I always thougt this was impossible!?!!?

Holy crap maestro, you sure are inhuman....not that we here mind!:up:

Woof1701 12-04-07 09:23 AM

Just an idea from someone who doesn't really know what you're talking about:
You said all torpedoes that are spawned are facing north and thus will run north and thus are nor likely to hit anything, right? But you also stated that you might use acoustic torpedoes. So why not make all AI torpedoes acoustiv and let them all run north and find their targets themselves?

Mush Martin 12-04-07 09:29 AM

Quote:

Originally Posted by Woof1701
Just an idea from someone who doesn't really know what you're talking about:
You said all torpedoes that are spawned are facing north and thus will run north and thus are nor likely to hit anything, right? But you also stated that you might use acoustic torpedoes. So why not make all AI torpedoes acoustiv and let them all run north and find their targets themselves?

this method can work in a single mission but
in campaign its impracticle as there is no way
to pre determine the relative positions prior to
contact
in order to be effective the aircraft or pt boat
has to attack from within a few degrees of
due south as the Z1 and Z2's have a narrow
sensor cone.

I can give you the effective experience once in mission
but I cant make it random and effective.

M

Woof1701 12-04-07 09:43 AM

Quote:

Originally Posted by Mush Martin
Quote:

Originally Posted by Woof1701
Just an idea from someone who doesn't really know what you're talking about:
You said all torpedoes that are spawned are facing north and thus will run north and thus are nor likely to hit anything, right? But you also stated that you might use acoustic torpedoes. So why not make all AI torpedoes acoustiv and let them all run north and find their targets themselves?

this method can work in a single mission but
in campaign its impracticle as there is no way
to pre determine the relative positions prior to
contact
in order to be effective the aircraft or pt boat
has to attack from within a few degrees of
due south as the Z1 and Z2's have a narrow
sensor cone.

I can give you the effective experience once in mission
but I cant make it random and effective.

M

Ok. Understood. Thanks.

Jimbuna 12-04-07 11:48 AM

Quote:

Originally Posted by Myxale
:o

I always thougt this was impossible!?!!?

Holy crap maestro, you sure are inhuman....not that we here mind!:up:



It still is....f or the present anyway.



http://i224.photobucket.com/albums/d...de/wolf-38.gif

Hitman 12-04-07 12:54 PM

One of the reasons why the subsim forums have been so productive in the past and mods have blossomed here, is that people tried to respect the ideas of others and help instead of laughing at them. I certainly do NOT find it good at all that veteran modders joke about the progress done by newer ones.

Anvart, you have nothing to demonstrate, your talent is more than proven. Given your abilities, nobody should be surprised if you had already been there and back where others are arriving yet. However, a more constructive attitude towards this thread would be appreciated.

Thanks all, and let the discussion continue in a positive way.:up:

tater 12-04-07 01:48 PM

Part of the problem is that some stuff might have been figured out, but if anything was posted about it, it's buried in a million threads with similar keywords, and it's too much work for a noob to find out. I certainly had that problem. In addition, some folks are secretive about how they do things, so it's "been done" but there is no public record of HOW so others can avoid making the same head vs wall scenarios.

My weird attempts for SH4 I've sort of blogged about, hoping someone who'd already bruised their forehead might jump in and point me in a better direction.


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