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YES!! Translator!
You have much knowledge I wish to learn. I have knowledge you wish to learn. All I wish to do is talk about what can we do? |
@prvtr check pm
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About the knowledge ... it's job (or work?), job and more time job ... But I very lazy (when something is not interesting to me) ... :lol: |
Done Mush.
I'm hoping I can get a good exchange with Anvart. Between Anvart, Ref, DivingDuck, and myself? I feel you have the top 4 looking at AI torps. |
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@Racerboy Keep up the great work! You're the master!:rock: |
I have converted the video to divx and uploaded to FF:
http://files.filefront.com/Racerboy+.../fileinfo.html This is only about 3mb! :lol: |
When unable to create AI-Torps could this option be used to create ai-mines for a VIID or other minelayers? Just a little idea. :hmm:
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I've always said that magnetic North is so called because of the AI Torpedo problem ;)
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:o
I always thougt this was impossible!?!!? Holy crap maestro, you sure are inhuman....not that we here mind!:up: |
Just an idea from someone who doesn't really know what you're talking about:
You said all torpedoes that are spawned are facing north and thus will run north and thus are nor likely to hit anything, right? But you also stated that you might use acoustic torpedoes. So why not make all AI torpedoes acoustiv and let them all run north and find their targets themselves? |
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in campaign its impracticle as there is no way to pre determine the relative positions prior to contact in order to be effective the aircraft or pt boat has to attack from within a few degrees of due south as the Z1 and Z2's have a narrow sensor cone. I can give you the effective experience once in mission but I cant make it random and effective. M |
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It still is....f or the present anyway. http://i224.photobucket.com/albums/d...de/wolf-38.gif |
One of the reasons why the subsim forums have been so productive in the past and mods have blossomed here, is that people tried to respect the ideas of others and help instead of laughing at them. I certainly do NOT find it good at all that veteran modders joke about the progress done by newer ones.
Anvart, you have nothing to demonstrate, your talent is more than proven. Given your abilities, nobody should be surprised if you had already been there and back where others are arriving yet. However, a more constructive attitude towards this thread would be appreciated. Thanks all, and let the discussion continue in a positive way.:up: |
Part of the problem is that some stuff might have been figured out, but if anything was posted about it, it's buried in a million threads with similar keywords, and it's too much work for a noob to find out. I certainly had that problem. In addition, some folks are secretive about how they do things, so it's "been done" but there is no public record of HOW so others can avoid making the same head vs wall scenarios.
My weird attempts for SH4 I've sort of blogged about, hoping someone who'd already bruised their forehead might jump in and point me in a better direction. |
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