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-   -   [REL] Longer Repair Times v1.34 (https://www.subsim.com/radioroom/showthread.php?t=125735)

12-06-07 10:15 PM

Wow Bad Wolf. Great story. :yep: Sorry to hear about your loss. Sounds like it's time to comission a new U-boat. :arrgh!:

The Bad Wolf 12-07-07 02:12 AM

Hi NVdrifter

I hope you've had that well earned rest.

The modification which increases your final demise, is very cinematic. Needs an adults only certificate.
I can't explain the feelings it gave, it was so unexpected.

For me, its a different game altogether. These 2 mods LRT & DCS, have made realistic changes to so many different aspects of the game. The realism and danger has completely changed the way I plan my career and tactics.

This now is more realistic than "Das Boot".

I really thank you for these astounding mods.

----------------------------------------------

Thankyou NVdrifter for your comment on the "First Mission". I learn't a lot fom it.
Couldn't wait to start a new career.
I'll try and keep notes on repair times etc.

----------------------------------------------

Noticed an added bonus in the new mod.

Using U-Boat IIa in the old mods, I was always struggling with fuel range, but not in the new mod. This is corrected. I have a theory on what caused that. Didn't realise until I installed the new mod.

Looked up repairs in GWX & Original manual. Not much information.

Have been looking into how to run your U-boat efficiently. have come up with some suprising results.

Having no problems with repairs, in fact can do a single light damage 1-6 hrs in less than 40 min.
Not had flooding yet though. Hope you can fix it without having to lose some other effects.

----------------------------------------------

If it's O.K. by NVdrifter, I'd be more than willing to give anyone struggling, who wants a run down on how I tackle repairs.

12-07-07 06:06 AM

Quote:

Originally Posted by The Bad Wolf
Hi NVdrifter

I hope you've had that well earned rest.

The modification which increases your final demise, is very cinematic. Needs an adults only certificate.
I can't explain the feelings it gave, it was so unexpected.

For me, its a different game altogether. These 2 mods LRT & DCS, have made realistic changes to so many different aspects of the game. The realism and danger has completely changed the way I plan my career and tactics.

This now is more realistic than "Das Boot".

I really thank you for these astounding mods.

----------------------------------------------

Thankyou NVdrifter for your comment on the "First Mission". I learn't a lot fom it.
Couldn't wait to start a new career.
I'll try and keep notes on repair times etc.

----------------------------------------------

Noticed an added bonus in the new mod.

Using U-Boat IIa in the old mods, I was always struggling with fuel range, but not in the new mod. This is corrected. I have a theory on what caused that. Didn't realise until I installed the new mod.

Looked up repairs in GWX & Original manual. Not much information.

Have been looking into how to run your U-boat efficiently. have come up with some suprising results.

Having no problems with repairs, in fact can do a single light damage 1-6 hrs in less than 40 min.
Not had flooding yet though. Hope you can fix it without having to lose some other effects.

----------------------------------------------

If it's O.K. by NVdrifter, I'd be more than willing to give anyone struggling, who wants a run down on how I tackle repairs.

The original goal of this mod was to make more Das Boot-like helpless feelings and uncertainty. Whether you (the captain) and the crew will live or die. From reading your post, it sure sounds like I have achieved that. As far as the flooding bug, I might be able to fix it. I think I know what caused the problem. Hopefully I can correct it without changing gameplay too much. And you are correct, sometimes a repair estimate of 1-6 hours can be repaired in less than an hour. It all depends on many variables. I'm happy you are enjoying the mod. :arrgh!:

HEMISENT 12-07-07 03:17 PM

nvdrifter
I'm using graywolves 8 hour setting in SH3 Commander. Ok, now I understand that the listed repair times are for when the repair team AND the compartment crewmen are working on it. That makes sense now.

Badwolf
Great idea, I for one would welcome any hints or advice on making this awesome mod work.

I'm heading out now on a WAW patrol with the new LRT version-wish me luck. Will report my findings if you like.

12-07-07 11:26 PM

Quote:

Originally Posted by HEMISENT
nvdrifter
I'm using graywolves 8 hour setting in SH3 Commander. Ok, now I understand that the listed repair times are for when the repair team AND the compartment crewmen are working on it. That makes sense now.

Badwolf
Great idea, I for one would welcome any hints or advice on making this awesome mod work.

I'm heading out now on a WAW patrol with the new LRT version-wish me luck. Will report my findings if you like.

Good luck and please report in! :yep:

(And sorry about using bold text in my last post to you. It was more for the benefit of anyone else reading it, too)

The Bad Wolf 12-07-07 11:39 PM

Hi again, NVdrifter

I read somewhere a modification that made you sink while on the surface. I was sure it was to do with LRT but couldn't find anything on it. Is this in the new mod. I have asked because it makes changes to tactics used.

With the new GWX 2.0 do you think you will have to make many changes to make it compatible.

------------------------------

Hi HEMISENT

Take note of the advice NVdrifter has given you. and remember you now won't be able to make repairs while engaging the enemy.

If the bottom isn't too deep. make sure you have enough air if possible, before doing dangerous attacks you might be down there repairing a long time.

Rest all repair qualified men while finding a safe place to do repairs. An officer with repair skills in the repair team slot doubles your repair speed. Also strip out surplus men from undamaged compartments.

Once you have controlled flooding use your engine crew to assist repairs.

Put in as many men as you can in the damaged compartment especially skilled i.e. torpedo men in torpedo room they increase the compartments efficiency, thus releasing men from duty to repairs in that compartment. i.e. A warrant officer with compartment skills is worth 3 unskilled crewmen.

Doesn't matter whether unskilled men are in the repair team or damage focused compartment they repair at the same rate, so pack men in the compartment.

Rotate the crew. keep fatigue as low as possible.

If a rest compartment is damage use this to your advantage. Put fatigued crew in there, they will repair the compartment while recovering.

Just a few tips, and GOOD LUCK on your patrol. Be careful. The dangers now are as close to reality as they can be. One mistake could kill you, even if you only take damage.

12-08-07 12:31 AM

Quote:

Originally Posted by The Bad Wolf
Hi again, NVdrifter

I read somewhere a modification that made you sink while on the surface. I was sure it was to do with LRT but couldn't find anything on it. Is this in the new mod. I have asked because it makes changes to tactics used.

With the new GWX 2.0 do you think you will have to make many changes to make it compatible.

------------------------------

Hi HEMISENT

Take note of the advice NVdrifter has given you. and remember you now won't be able to make repairs while engaging the enemy.

If the bottom isn't too deep. make sure you have enough air if possible, before doing dangerous attacks you might be down there repairing a long time.

Rest all repair qualified men while finding a safe place to do repairs. An officer with repair skills in the repair team slot doubles your repair speed. Also strip out surplus men from undamaged compartments.

Once you have controlled flooding use your engine crew to assist repairs.

Put in as many men as you can in the damaged compartment especially skilled i.e. torpedo men in torpedo room they increase the compartments efficiency, thus releasing men from duty to repairs in that compartment. i.e. A warrant officer with compartment skills is worth 3 unskilled crewmen.

Doesn't matter whether unskilled men are in the repair team or damage focused compartment they repair at the same rate, so pack men in the compartment.

Rotate the crew. keep fatigue as low as possible.

If a rest compartment is damage use this to your advantage. Put fatigued crew in there, they will repair the compartment while recovering.

Just a few tips, and GOOD LUCK on your patrol. Be careful. The dangers now are as close to reality as they can be. One mistake could kill you, even if you only take damage.


Another great post. Very informative! :up:

Vermin 12-08-07 01:38 AM

Hi Nvdrifter,

A funny thing happened on the way across the North Sea...

I was attacked by a single escort (whilst away getting a cup of coffee! :oops: ).

Relatively minor damage - some flooding in a number of compartments and the main pump damaged. Hull integrity down to 86%.

Repair crew to work!

I encountered the bug reported above where when I got the flooding time to zero, I couldn't remove the damage control party without the flooding restarting.

Even though I quickly repaired the main pump, it seemed to have absolutley no effect on the flooding in any of the compartments.

So I decided to bottom the boat (104m) and fix everthing up.

Unfortunately, even when completely stationary on the bottom, I continuously took damage about every 2-3 minutes. The hull damage was insignificant but the systems got damaged and my crew started getting killed.

And the escort had long since given up and gone home!

Regards

Vermin



theI couldn't

The Bad Wolf 12-08-07 05:19 AM

Hi Vermin

NVdrifter's working on the flooding problem. See previous posts.

As far as being completely stationary, it is very, very difficult. Try it when docking and line your sight with something on land. Even though your speed is 0 you are still creeping. It also takes ages to completely stop.
If your taking damage at the bottom you can only guess which direction your creeping and so will have to flick the engine on forward/reverse until you stop damage, but it is possible I've managed it.

The Bad Wolf 12-08-07 06:01 AM

I forgot to mention

If you do get completely stationary and complete repairs then blow ballast first. Don't start engines until clear of the bottom. Might seem obvious but it is so easy to forget.

The Bad Wolf 12-08-07 06:53 AM

One last tip

If it seems inevitable that you are going to the bottom. Then zero your speed as early as possible with engines Back Slow. The earlier you do this the longer time you will have to naturately reduce the creep and settle on the bottom motionleless.

12-08-07 09:29 AM

Hi Vermin. I am fully aware of the damage the U-boat takes when sitting stationary on the bottom. For several years I have tried everything imaginable to fix the problem the with the collision damage the U-boat takes in that situation. I think it is a hard-coded bug and there might be no way to fix it. SH3 was never originally designed to have longer repair times. That is why they never fixed the time compression collision damage with the sea floor. Unfortunately, the problem was never corrected in SH4 either. Hopefully someday we can find a fix for this problem. But for now, no way. Sorry.

BUT... fixing this problem is still my number one goal for SH3. I haven't given up yet.

12-08-07 01:37 PM

Well, great news everyone. It appears (still testing) that I found a way to turn off the terrain collider damage model in the collisions.act file. Now when the U-boat has flooding and sits on the bottom of the sea floor, there is no more accumilated collision damage or crew deaths... even with heavy flooding on high time compression! :rock: The only problem is that there won't be any collision damage when running aground or whatever (but it appears that collisions with other ships still works). But I think this is a small tradeoff to get the effect I was originally looking for. Now there truly can be 'Das Boot' moments in my mod.

I am really happy about this because this has been one of the biggest gameplay killers for me in SH3 since the beginning. I remember playing Aces of the Deep a long time ago and being stuck on the botton of the ocean, trying to repair before I ran out of oxygen. It looks like this awesome feature will soon be a reality in SH3. :sunny:

The Bad Wolf 12-08-07 04:42 PM

Thats great news.

I suppose we could make our own rules on colliding with terrain or the bottom when crash diving, like return to base for repairs.

Subtype Zero 12-08-07 09:51 PM

Great news, Nvdrifter! Methinks you and Racerboy deserve to be nominated to the SH3 modder's hall of fame!


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