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-   -   (REL) Warships retextured v 1.3 (for sh4 1.4) (https://www.subsim.com/radioroom/showthread.php?t=125556)

kriller2 12-10-07 06:55 PM

Quote:

Did you move the "warships_retextured_v1_3" to the MOD folder and enable it? - try look inside the folders there should be a readme beside the correct directory.

Yes, I moved the "warships_retextured_v1_3" to the MODS folder and enabled it - to no effect, really.:nope:
Being in a hurry to see the new beauties in action, I did not look inside and pick the "Warships retextured_install1_3" instead.:oops:
Now it looks as it should. It's simply brilliant, way to go!:up::sunny:
Now I can enjoy all the destructive aesthetics to the fullest.;)
Thanks all!
Thanks Ustahl.
Im glad you sorted out, just remember that allthough the targets are better looking they are still very lethal! ;) ( why does that reminds me of my wife? :hmm: )

LukeFF 12-10-07 11:56 PM

Quote:

Originally Posted by kriller2
Thanks Luke :up: The Akitsu is in the pack, but I forgot to put it on the list.

Thanks! Dunno how I missed that. :roll:

A couple of observations:
  • The Taiho should not have that much rust, as it was in service for only three months. It should also have more of an overall gray scheme (see below)
  • The gun tub (for the AA guns) on the sub tender still looks icky (I think it's the default texture). Would be nice to get that looking better.
  • The Japanese destroyers (other than the Akizukis) still have too much rust, IMO.
  • The Kongo is still showing too much rust around its superstructure, IMO.
Color artwork of Taiho:

http://www.combinedfleet.com/taiho01.jpg

Keep up the good work!

ustahl 12-11-07 01:33 AM

[quote]
just remember that allthough the targets are better looking they are still very lethal! ;) ( why does that reminds me of my wife? :hmm: )
[unquote]

:rotfl::rotfl::rotfl:
:o I'm sure her better looks are not the result of your modding. There must be limits even to your skill, Krill.:-j:rock:

The_Pharoah 12-11-07 07:30 AM

can't seem to d/l it off that site - all I get is ads :(

ReallyDedPoet 12-11-07 08:20 AM

Quote:

Originally Posted by The_Pharoah
can't seem to d/l it off that site - all I get is ads :(

It's hard to see the link, but it is there under: no virus detected. Just tried it myself :yep:


RDP

kriller2 12-11-07 02:59 PM

Quote:

Originally Posted by The_Pharoah
can't seem to d/l it off that site - all I get is ads :(

Yes I know thats why I have tried to add a rapidshare mirror, but I have been having some serious problems getting into this forum the last 2 days, maybe it has something to do with the release of GWX2?

Now there is a new download mirror for rapidshare try that if you are still having problems downloading.

mrbeast 12-11-07 05:23 PM

[quote=ustahl]
Quote:

just remember that allthough the targets are better looking they are still very lethal! ;) ( why does that reminds me of my wife? :hmm: )
[unquote]

:rotfl::rotfl::rotfl:
:o I'm sure her better looks are not the result of your modding. There must be limits even to your skill, Krill.:-j:rock:
LOL! Modding your wife! A bit of 'Nip/Tuck'? :lol: :hmm: :hulk:

kriller2 12-11-07 05:50 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by kriller2
Thanks Luke :up: The Akitsu is in the pack, but I forgot to put it on the list.

Thanks! Dunno how I missed that. :roll:

A couple of observations:
  • The Taiho should not have that much rust, as it was in service for only three months. It should also have more of an overall gray scheme (see below)
  • The gun tub (for the AA guns) on the sub tender still looks icky (I think it's the default texture). Would be nice to get that looking better.
  • The Japanese destroyers (other than the Akizukis) still have too much rust, IMO.
  • The Kongo is still showing too much rust around its superstructure, IMO.
Color artwork of Taiho:

http://www.combinedfleet.com/taiho01.jpg

Keep up the good work!

Hi Luke, I can't see the picture? - but if you are right about your observations I will see what I can do to make it more realistic. It's not an dificult task to remove some rust, because i have it on a seperate layer in photoshop, just need to be 100% positive before doing it ;)

LukeFF 12-11-07 11:00 PM

Kriller, here's the image I was talking about. It comes from combinedfleet.com (a great reference site for Japanese Navy info):

http://img.photobucket.com/albums/v2...H4/taiho01.jpg

Some other ideas:

Kongo Class:

http://www.combinedfleet.com/kongo01.jpg

Naka Class:

http://www.combinedfleet.com/jintsu01.jpg

Kuma Class:

http://www.combinedfleet.com/kuma01.jpg

Mutsuki Class (sans lettering):

http://www.combinedfleet.com/mutsuk01.jpg

http://www.combinedfleet.com/mutsuk_c.htm

Doolittle81 12-12-07 06:02 PM

Quote:

Originally Posted by ustahl
...
Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:

I have the "Warships_retextured_v1_3" folder in my SH4\MODS folder. It contains a "Data" Folder which contains a "sea" folder and a "textures" folder. The "sea" Folder cotnains sub-Folders for each ship.

When I enable the "Warships_retextured_v1_3" Mod in JSGME, I also do not get any report about replacing previous ship files (*.dds). Am I doing something wrong? Are all the new textures being implemented in spite of JSGME not reporting any overwrites of *.dds files during the enabling process?

kriller2 12-13-07 03:52 AM

Quote:

Originally Posted by Doolittle81
Quote:

Originally Posted by ustahl
...
Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:

I have the "Warships_retextured_v1_3" folder in my SH4\MODS folder. It contains a "Data" Folder which contains a "sea" folder and a "textures" folder. The "sea" Folder cotnains sub-Folders for each ship.

When I enable the "Warships_retextured_v1_3" Mod in JSGME, I also do not get any report about replacing previous ship files (*.dds). Am I doing something wrong? Are all the new textures being implemented in spite of JSGME not reporting any overwrites of *.dds files during the enabling process?

Hi Doolittle,

See post #71 about this issue.

Doolittle81 12-13-07 02:28 PM

Quote:

Originally Posted by kriller2
Hi Doolittle,

See post #71 about this issue.

Yes, I checked that out... I still remain curious as to why there are no *.dds re-writes/over-writes announced when one enables your Warship..etc..Mod.

I guess I can stop worrying about it, as long as I definitely see the new skins... Could I possibly see a screencap of your current/latest Yamato skin compared to the stock/default Yamato? ...I'd like to confirm that I have the new texture/skin working. Thanks.

ustahl 12-13-07 03:20 PM

@Doolittle: The retextured Yamato looks like the picture in posting No. 57, smaller portholes higher up in the hull front section. The originals were lower down, huge & ugly.

You had obviously made the same mistake as I had done:
[quote]Yes, I moved the "warships_retextured_v1_3" to the MODS folder and enabled it - to no effect, really.:nope:
Being in a hurry to see the new beauties in action, I did not look inside and pick the "Warships retextured_install1_3" instead.:oops:[unquote]

ATR-42 12-22-07 01:42 AM

Question about two ship files in this mod...
nd_kuma
&
nd_naka

those ships do not correspond to anything in the stock files....
but they come close to the stock files of:
NCL_Kuma and NCL_Naka


does it matter?

u.Prestige 12-22-07 05:55 AM

Excellent!
Any new textures for merchants?:up:


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