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JamesT73J 11-21-07 07:50 AM

Quote:

Originally Posted by goldorak
Quote:

Originally Posted by JamesT73J
DW is a great title. It was always going to be a niche product, even if it looked as fruity as SHIII/IV.

I'm not so sure on this particular point.
A good deal of marketing and stressing the "hunt for red october" cold war like experience goes a long way to opening this game to the masses.
Cold War theme is always interesting, its a genre that has been exploited quite a lot even before we started seeing 99,99% games based on WW II.
I think its time for a big publisher to go all out on a cold war subsim. (hopeing Ubisoft hears this :|\\ ).

As Chock explained better than I did, it still won't work. WWII has worked so well for flightsims and Subsims because the technology of the era frames a very particular style of play. IL2 sturmovik allows fierce multi-aircraft dogfights where the sky can be filled with aircraft, fire, and debris - in fact this situation is the norm. Take another , highly playable and good looking title like LOMAC (pick your version) set in modern times and it's not so exciting, and in fact the above scenario won't happen unless you cook it.

The mechanics of SHIII/IV are basically unchanged from the days of Silent Service. Find a convoy, evade (or sink) the escorts, then attack it. Rinse and repeat. SHIII added a pseudo-rpg element in the form of renown, but basically the idea is unchanged.

From the days of Sonalysts 688i it's a different kind of game - everything happens under the hood, and you need a different mindset of gameplay. There is also a surprisingly high CPU overhead because of some fairly hefty calculations going on; so it's fair to say that DW does exploit the technology, just in a different way.

I'm not singleing Linton out for his criticism, it's just that people said exactly the same about SC circa 2002-3, which against DW gets resurrected with wings and a size-9 halo as an example of the state of the modding art.

Linton 11-21-07 05:30 PM

I was not around in 2002-3 but look what happened with SC.We all ended up with a superior game far removed from the stock item.In fact if Dw had not come along where would we be with mods for Sc now?IF SCS would allow the same to happen with DW just imagine what we would have .Time moves on but SCS does not.The SCS rep has not even bothered commenting!

:FI:Rabitski 12-01-07 11:11 AM

This may seem as a stupid question, but if we take it as a given that you can't make any other platforms playable, but you can( although it seem's to be a bit of a grey area) replace one of the one's you have already have if you don't mind loseing one of them. Well where can you get or is there any mods out here that would give you a 212 or even Trafalgar class boat, that I could swap for the 688I.

Rotary Crewman 12-01-07 02:26 PM

Would love to have some RN ships/subs on DW, would really make my day

And a Nimrod instead of the P3 too

Oh and a Merlin Mk1

OneShot 12-02-07 05:51 AM

Quote:

Originally Posted by Rotary Crewman
Would love to have some RN ships/subs on DW, would really make my day

And a Nimrod instead of the P3 too

Oh and a Merlin Mk1

Sure ... would be nice. One question tho ... aside from the fact that there would be another image in the mission select screen and another 3D model ... would there any gameplay change ?? The Nimrod does the same job a P-3 does, as does a Breguet Atlantique. Even adding the equivalent "Red" units to the game doesnt bring anything new gameplay wise ... its still ASW, you are just "on the other side". It would be nice for mission builders to do some different setups instead of using "workarounds" but thats about it.

Just my 2cts

Molon Labe 12-02-07 10:51 AM

Quote:

Originally Posted by OneShot
Quote:

Originally Posted by Rotary Crewman
Would love to have some RN ships/subs on DW, would really make my day

And a Nimrod instead of the P3 too

Oh and a Merlin Mk1

Sure ... would be nice. One question tho ... aside from the fact that there would be another image in the mission select screen and another 3D model ... would there any gameplay change ?? The Nimrod does the same job a P-3 does, as does a Breguet Atlantique. Even adding the equivalent "Red" units to the game doesnt bring anything new gameplay wise ... its still ASW, you are just "on the other side". It would be nice for mission builders to do some different setups instead of using "workarounds" but thats about it.

Just my 2cts

Realistic confontations= FTW
Blue on Blue = FAIL


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