JamesT73J |
11-21-07 07:50 AM |
Quote:
Originally Posted by goldorak
Quote:
Originally Posted by JamesT73J
DW is a great title. It was always going to be a niche product, even if it looked as fruity as SHIII/IV.
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I'm not so sure on this particular point.
A good deal of marketing and stressing the "hunt for red october" cold war like experience goes a long way to opening this game to the masses.
Cold War theme is always interesting, its a genre that has been exploited quite a lot even before we started seeing 99,99% games based on WW II.
I think its time for a big publisher to go all out on a cold war subsim. (hopeing Ubisoft hears this :|\\ ).
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As Chock explained better than I did, it still won't work. WWII has worked so well for flightsims and Subsims because the technology of the era frames a very particular style of play. IL2 sturmovik allows fierce multi-aircraft dogfights where the sky can be filled with aircraft, fire, and debris - in fact this situation is the norm. Take another , highly playable and good looking title like LOMAC (pick your version) set in modern times and it's not so exciting, and in fact the above scenario won't happen unless you cook it.
The mechanics of SHIII/IV are basically unchanged from the days of Silent Service. Find a convoy, evade (or sink) the escorts, then attack it. Rinse and repeat. SHIII added a pseudo-rpg element in the form of renown, but basically the idea is unchanged.
From the days of Sonalysts 688i it's a different kind of game - everything happens under the hood, and you need a different mindset of gameplay. There is also a surprisingly high CPU overhead because of some fairly hefty calculations going on; so it's fair to say that DW does exploit the technology, just in a different way.
I'm not singleing Linton out for his criticism, it's just that people said exactly the same about SC circa 2002-3, which against DW gets resurrected with wings and a size-9 halo as an example of the state of the modding art.
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