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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

onelifecrisis 09-09-07 05:31 PM

Quote:

Originally Posted by Racerboy
OLC,

May I incorporate this into the SH4 effects for SH3 mod I'm working on? I haven't D/L'd it yet but I'm sold on the screenies. PM me if you would with details please.

It'd be my honour ;)

PM sent...

Shepelly 09-09-07 05:35 PM

Racerboy, that would be awsome:rock: thankyou very much:up:

TheDarkWraith 09-09-07 08:42 PM

Quote:

Originally Posted by Reece
Yes it's getting really exciting now!:yep::up:
Is there any way to reduce the flash or flash area without ruining the whole effect RB?
http://i66.photobucket.com/albums/h2...rightflash.jpg
If not don't worry about it!:D

Reece,

The cause of this huge cloud of bright blur is missing materials. I have since worked out all the missing materials. It took me the better part of the day to fix that and the really bright flaming debris. Now what you'll see is 4 flaming particles (normal flames and smoke) going in random directions, random bits of little debris (can be anywhere from 0-40 pieces of it) going in random directions and a brief flash of big oil fire and smoke (just after the torpedo impact). If you look under the water at the explosion I gave some eye candy there also. There are no more 'light boxes' or bugs that I have been able to find so far. I have to finish up the funnel smoke and reflections for it and then I'll release another version for you all to test and provide feedback on. :rock:

Reece 09-09-07 08:49 PM

Awesome RB, you certainly have devotion to your work:yep: (though the pay sucks).
Haven't checked underwater, but certainly will, looking forward to the new version.:D
Cheers.

TheDarkWraith 09-10-07 12:25 AM

ok, bugs fixed and more new 'features' added. This is going to be an Alpha for a little while as it needs testing and more testing and more testing to ensure I ported what has been ported correctly. I have about 30% of the Particles.dat and Materials.dat ported over from SH4 now.
You all have to check out the deck gun explosions. Fire a couple of rounds at a ship. I think you'll be pleasantly surprised.
Torpedo impact explosions will be even better in next release. I have to port over the xxxxxx_halo's for them next.
Here is Alpha version 1.04. From the readme file:

*** Racerboy's SH4 effects and more for SH3
This mod will bring SH4 effects to SH3. It will also add more realistic items that were missing from SH3 and SH4. It will work on all versions and all supermods installed on your system. It is JSGME ready so simply unzip to MODS folder, enable, and enjoy. It will be a WIP until completion. I will have the entire Particles.dat and Materials.dat ported from SH4 when this is complete.
Please report all bugs, concerns, etc. to me (subsim name Racerboy). Feedback, comments, and suggestions greatly appreciated!

This is version 1.04 ALPHA. This version includes the following files:
- TGAs needed (ports from SH4)
- Materials.dat
- Particles.dat
- OneLifeCrisis's improved wave textures mod's files

Version History:
1.00 Initial ALPHA release
1.01 Ported the following:
Fully ported the Splinter_Explosion and Splinter_Explosion_Halo for the particles.dat and materials.dat
Ensure you do not delete the TGAs that are included (\data\Textures\TNormal\tex). They are needed for this mod to work correctly!
1.02 Added Shell_fire_explosion
Added Shell_fire_explosion_ADD
1.03 Added ref_Torpedo_great_explosion
added torpedo_great_explosion
added torpedo_splash_L
added torpedo_splash_L01
added torpedo_splash_R
added torpedo_splash_R01
1.04 Increased life for torpedo splashes
Added reflections to torpedo splashes
Added flying debris to torpedo impact explosions (4 flaming large debris pieces, 0-40 possible small debris pieces)
Gave flying debris reflections and splashes when hitting the water
Included OneLifeCrisis's new wave textures
Gave brief oil fire and smoke to torpedo impact explosion
Added funnel_smoke but then removed it because I didn't like it. So I have included my funnel smoke mod instead. I did port the TGAs used in SH4 though.
Added flying debris to shell fire explosions (max of 4 particles possible)
Added shell_fire_explosion_halo
Added shell_fire_explosion_halo_ADD
Added small_splinter_explosion
Added splash_water
added deep_water
Fixed bugs noted by forum members

This mod is fully JSGME compliant. Delete previous versions of this mod, unzip, and copy new folder version to mods folder, enable, and enjoy!
The explosions are truly spectacular! More to come.

I would like to give credit to:

- OneLifeCrisis for his improved Wave textures that I have included in this mod

Copyright notice:
This mod (Racerboy's SH4 effects for SH3) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author.

I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or inlcude it in a mod you already have just ask me for permission and give credit where credit is due if permission is granted.

Racerboy

http://rapidshare.com/files/54609175..._ALPHA.7z.html

:rock: :|\\

When Filefront decides to calm down and behave I'll move the link over to it.

sh3rules 09-10-07 03:10 AM

Awesome mod!

:ping:

RB, your mod (like some other great mods) certainly makes the case for SHIV having been released as an expansion pack for SHIII. I cannot imagine how many hours of work you must've put into this.

Woof1701 09-10-07 05:24 AM

Very nice. Thanks. Can't wait till you've ported everthing :) Keep the updates coming. It's nice to stay on top of your progress! :up:

mkubani 09-10-07 05:33 AM

Lovely! So much looking forward to the final version. Great idea to put some debris to an torpedo impact.

Kar 09-10-07 08:04 AM

bug
 
I found a bug. Hight flying debris vanish before falling into water.

TheDarkWraith 09-10-07 08:16 AM

Quote:

Originally Posted by Kar
I found a bug. Hight flying debris vanish before falling into water.

I confirmed that bug also. Will fix in next release. Thanks for the heads up on it. Any other problems or bugs?

onelifecrisis 09-10-07 12:29 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Kar
I found a bug. Hight flying debris vanish before falling into water.

I confirmed that bug also. Will fix in next release. Thanks for the heads up on it. Any other problems or bugs?

Other than that I've spotted no bugs - looking good!

Funnel smoke is a tad excessive for my taste but that's just MHO. However I'd like to reiterate that I think funnel smoke should be reflected! When explosion smoke is reflected in the water and funnel smoke is not, it looks odd...

http://farm2.static.flickr.com/1386/...97e8e340_o.jpg

TheDarkWraith 09-10-07 12:56 PM

Quote:

Originally Posted by onelifecrisis
Funnel smoke is a tad excessive for my taste but that's just MHO. However I'd like to reiterate that I think funnel smoke should be reflected! When explosion smoke is reflected in the water and funnel smoke is not, it looks odd...

Because of the way the funnel smoke is made it can't be reflected. Even if I could work some magic and make it reflect do you know what the loading would be like on your system? Think of a convoy...the loading on the CPU doing the calculations on all the smoke particles for reflection purposes would make the FPS go WAY down and that's not even taking into account any damage smoke that it's already doing. I agree it would be nice to have but we have to think about game quality and performance also.
When the mod is officialy released you'll be able to tweak the funnel smoke to your tastes along with other areas.

onelifecrisis 09-10-07 12:58 PM

Oh I didn't know it couldn't be done... I thought it'd just be an easy setting somewhere. :oops: No worries! :up:

Edit: More testing - it's looking really good! :D I almost feel sorry for those guys who were standing next to the depth charges. On second thought... burn you ******s!

http://farm2.static.flickr.com/1138/...90c5b246_o.jpg

urfisch 09-10-07 05:17 PM

^^ which gui is that? the one you use...with the grey bar on the bottom.

TheDarkWraith 09-10-07 05:21 PM

Quote:

Originally Posted by urfisch
^^ which gui is that? the one you use...with the grey bar on the bottom.

Looks like my GUI that I custom made for myself and others.

That explosion looks fantastic above! Oh man, you just motivated me to port the smoke and oil fires right now.


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