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The Alvad is definitely already in the sim. I think the Kaman is too but under a diferent name and with Exocets instead of harpoons. Nothing wrong with fixing that. |
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Two other things that I find annoying:
1. When at "all stop" the screw continues to turn. 2. When at "all stop" the engine noise can still be heard. :up: |
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The Iranian frigate sunk in that battle was hit by up to three harpoons and four skipper bombs after it had the nerve to pop off a couple of SAMs at some USN A-6s. Another FF was damaged when it tried the same stunt- it was only hit by a single bomb. :know: |
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:up: |
Just 'reporting-in' - standing ready to support the 'next' LwAmi patch.
Edit: Update. AIS coverage query withdrawn. :know: |
Contact and Moored mines should have their warheads increased to something approaching 400-450 DP. These mines in DW are ment to be the type used by Iran in the 1980's (The contact ones are ment to be the ones found on the Iran Ajar which were Soviet M-08s). Most sources say the Samuel B. Roberts was "almost blown in half" or "Nearly sunk" and had to be towed to Dubai. So with the OHPs HP at 500 a HP of 450 should come close to disabling one.
More ships to research for damage info: al-Rekkahre AKA U.S. tanker Bridgeton- Struck Iranian mine, damaged. MV Sea Isle City, a reflagged Kuwaiti oil tanker- attacked with Silkworm missile, damaged. Both these ships suffered only minamal damage due to their double hull construction. Bridgeton limped out of the Gulf under the escort of US warships and Sea Isle City was patched up and on her way in a few days. |
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Ya cant point track moving targets, ya have to manually area track.. If ya r point tracking bombs are falling way off.. :D |
I got an idea to create some historical but real LWAMI mod covered 1970s or 1980s. My proposition is based on assumption there was some qualitative balance between Soviet and Western torpedoes in that period excluding American Mk-48, wasn't it?
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Hi, Molon!
Your new damage model is a crap. You forgot to include missile's remaining fuel detonation in overall explosion effect! |
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You must enlarge payload of all ASCM warheads by factor equals to fuel's explosion TNT equivalent. |
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Since there is no way to account for onboard fuel (or any other variable) in with the database architecture, the only thing that can be done is to enlarge the amount of damage done by the factors that we can account for. The method I used did exactly that. |
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So you must add three variables for each ASCM to calculate missile damage: kinetic enegry + warhead's TNT + TNT equivalent of remaining fuel for median of missile's maximum range. Of course, calculating fuel consumption for each ASCM will be difficult, so you must find some good sources and formulas to do that. However if successful, it should be enough! I underline these insufficiency in your calculations because remaining fuel is forgotten but often a key factor of ASCM damage capabilities. Note that even small Exocet misslie was able to sink British destroyer without warhead's detonation due to fire ignited by its fuel. Compare primitive Exocet "gnome" with some of the Soviet liquid-fueled giant ASCMs like Shaddock, Sandbox, Shipwreck (sole ramjet powered), Kitchen or Kelt in this aspect! I am afraid one Sandbox hit (a ton of TNT plus huge but unknown amount of fuel) could destroy US supercarrier, buddy... |
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