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-   -   Cold-War Era SH5 (https://www.subsim.com/radioroom/showthread.php?t=120266)

subsimlee 08-13-07 10:41 PM

SH-V should happen, BUT........
 
I agree to a SH-V but not cold war based, I was there in the mid sixties and it never had a vinegar stroke...TAKE THE WONDERFUL GRAPHICS OF SH-IV AND GO BACK TO THE BATTLE OF THE ATLANTIC !!! It was what a lot of us wanted prior to the UBI announcement that "4" would be about the U.S. Pacific campaign. Face it, it was SH-3 that re-kindled our love of the sub sim..ala DAS BOOT! A polished version of 4 applied to the stucture of 3 would be so immersive as to become a legend of game/simulation software. LETS GO BACK TO THE FUTURE!!!

jazman 08-13-07 10:43 PM

Quote:

Originally Posted by Iron Budokan
Imagine the heart-stopping excitement of a Cold War simlulation as you follow a Russian sub around, being a hole in the water and following it around as it performs its own secret mission of parking itself off the coast of the United States monitoring electronic traffic and then you get to follow the Russian sub back to its home base being a hole in the water and what pulse-pounding heart-stopping action that would be as you follow the Russian sub being a hole in the water I'm about to nut just thinking about it better take my blood pressure medicine I don't know if I can take the nervous tension of following a Russian sub around while I'm a hole in the water I mean it just doesn't get any more blood-pounding nerve-wracking that that, now does it?

You hide your excitement well.

WWI.

WWII subs AND ASW.

hellas1 08-13-07 10:44 PM

Time for a Silent Hunter for World War I!
 
Hello all, :|\\

I was just enjoying SH3 & SH4 and thought,
"What ever happened to WWI?"

I happen to highly enjoy WWI era tech.
It was both a kind of primative and avant guarde era, per se.
Airplanes, radio, Submarines, torpedo's, machine guns, etc.

I know this German dude is publishing a WWI sim mentioned on this forum.
I don't know how far he'll go. No disrespect ever meant however.

Ubisoft should aim for a WWI subsim. Such an era and not really covered.
:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:
Goodbye now, Bis Spate, Adieu (3 main players of WWI) hellas1 :|\\

geetrue 08-13-07 10:55 PM

I don't understand all of the complaints about the cold war not being exciting.

I was there from 1963 till 1971 ... USS Salmon SS-573 and USS Ethan Allen SSBN 608 and the USS Sam Houston SSBN 609.

I made a North Pac run on the Salmon that would curdle your ears ... 10 miles off the coast of Kamchata when we were called back to refuel on the same day President Kennedy was shot in Dallas November 1963. We all thought we were going to war on that one.

Boomers were a lot of fun too ... we ate a lot of good chow, saw all of the Mission Impossible, Star Trek and Clint Eastwood movies we could, sometimes we saw them more than once. We always knew when we were coming back so we knew the exact day called half way day. Half way day parties were known to get out of hand with a little smuggled vodka in the koolaid.

We had casino night all proceeds went to the ships recreation fund, but I think they cheated using Phillipinos for the black jack table. We had a local disc jockey do the news for us everyday. I was that disc jockey for two patrols. We had our own ships rag, that's what they call the newspaper.

We had family grams, radio even came into sonar and sang my family gram one time, "Your bird is dead" My wife had bought two birds and one of them died so that was the best way she could tell me.

A lot of excitment was available during the cold war. How could I ever forget being in the Med travelling along at 4 knots about 200' just outside of the sea lanes off the coast of North Africa when I heard a hissing sound, Russia nuc's sound just like that, he came straight at us just off the port bow and kept on going. We had lots of other contacts to report and the sound was gone before I could find it again. I asked the chief what to do and he said, "What the hey ... it kept on going they'll never know". You see we only had to report contacts that we had classified.

I almost forgot the whole Italian navy passed over the top of us one time too. They were pinging and everything and they just kept on going.

Yep, the cold war was really great for me ... I made it back. :up:

Misewell make SH5 for a space run, perhaps that moon off of Saturn, the one that has water on it, could use a space sim.

Make a modern sub sim that would have China, Russia, France, United Kingdom, USA get into each others stuff and cause a melt down ... A sim so good the Navy War College could use it.

In fact get the US Navy to fund it for a recruiting device ...

Yeah, I like that a game developer that is use to cost over runs ... :yep:

nattydread 08-13-07 11:55 PM

You'll never get a chance to fire a shot during the Cold-War Era. Everything is stalking, hiding and photographing.

Not to mention, I dont think anyone will do it better than Sonalyst! Cold-War Era will likly be more systems based since you wont spend much time on the surface. It''ll be your face in a panel reading, sweeping and plotting.

Kptlt. Neuerburg 08-14-07 12:11 AM

Quote:

Originally Posted by Pablo
Hi!

I think Dangerous Waters and the various Harpoon flavors pretty much have the modern and Cold War submarine and naval combat stuff locked up - at least there won't be lots reason to argue about "realism" because I'd guess the "real" info is mostly classified - so let's think about where Silent Hunter has gone so far:
  • Silent Hunter: U.S. in the Pacific
  • Silent Hunter II: Germany in the Atlantic, with a companion Destroyer Command for human vs. human.
  • Silent Hunter III: Do-over of Germany in the Atlantic
  • Silent Hunter IV: Do-over of U.S. in the Pacific
I think it's time for another do-over, but this time have one sim that allows you to take either side in a campaign: Allies (U.S., Britain, Soviet Union) or Axis (Germany, Japan). Throw in player-controlled destroyers for all sides, modifiable AI, and realistic flight models and behavior for the aircraft and I think you have a winner - an "IL-2" for World War II naval combat.

My $0.02

Pablo

Amen to that. I think that IL-2 was such a hit was that you could play on all side of the war and not this one sided crap. SH4 was almost a flop because its a do over of SH2. If the next Silent Hunter was like this I'd by it but with player operated DDs the name might have to be changed.I'm not calling SH4 the end of the line.

ryanwigginton 08-14-07 01:00 AM

The problem I see with incorporating surface vessels is that it always seems the more they try to model the less accuracy you get. It has the danger of decending into a Battlefield 2-esque action game. Personally, I'd rather have all the work put into say one sub model so they get it right on the mark, rather than 10 rushed with detail left out. I fear this is what will happen when people crave for more vessels.

ryoga_77 08-14-07 01:14 AM

My 2 cents on what SH5 should be
 
A cold war game would be rather bleak,the only sub kill I know of is the sinking of the Belgrano by the Royal Navy in the Falklands conflict. In my opinion Ubi would be best off to make SH5 a WW1 U-boat sim with a dynamic campign. It’s been done only once before to the best of my knowledge and should bear similarity to SH3 but be distinct enough to stand it’s own ground. If that ‘s not an option then I suggest a game which is essentially SH3 with SH4 graphics , ai co-operative wolfpacks , a message system which informs of war progress and orders being issued dynamically whilst on patrol , a pacific campaign with the proper patrol grids , milkcows and resupply options.

P.S. Yes I know this sounds like a GWX clone but this is a testament to all the GWX team has accomplished.

ryoga_77 08-14-07 01:15 AM

My 2 cents on what SH5 should be
 
A cold war game would be rather bleak,the only sub kill I know of is the sinking of the Belgrano by the Royal Navy in the Falklands conflict. In my opinion Ubi would be best off to make SH5 a WW1 U-boat sim with a dynamic campign. It’s been done only once before to the best of my knowledge and should bear similarity to SH3 but be distinct enough to stand it’s own ground. If that ‘s not an option then I suggest a game which is essentially SH3 with SH4 graphics , ai co-operative wolfpacks , a message system which informs of war progress and orders being issued dynamically whilst on patrol , a pacific campaign with the proper patrol grids , milkcows and resupply options.

P.S. Yes I know this sounds like a GWX clone but this is a testament to all the GWX team has accomplished.

cfox 08-14-07 02:27 AM

I would agree with those who suggest the idea of a WWI sim. Rather than going forward in time and getting very reliable equipment (theoretically?) it would add to the general experience to work with more primitive equipment and have to give far more consideration to the reliability of engines etc.

I also note that there has not been a British sub . It would be nice if a subsim could be designed for WWI era modelling all the major participants.

The General 08-14-07 02:47 AM

"This one's gonna be close!" - Jones (Sonar) in The Hunt for Red October

I'm sure a lot of top secret stuff went down in this era and the makers of a cold-war SH5 could devise a very interesting, exciting and dynamic campaign. Think of the possiblities!

http://img474.imageshack.us/img474/3...mainzh5.th.jpg

Payoff 08-14-07 03:09 AM

I like the idea of an all encompassing WWII sim. They already have the majority of models needed. Maybe SH5 could focus a little more on expanding the sub interiors with walkable compartments & active crew moving about. We spend 99.9% of our time onboard a sub, so give us a little more to do on board, like decipher a message, random breakdowns that need attention or morale boosters/training for the crew that actually manifest into a gain in performance. I think they are off to an amazing start, but just think how much more can be done in a WWII submarine sim.

robbierob2005 08-14-07 04:34 AM

Back to the Atlantic I say! Uboots!!!

Mostinius 08-14-07 04:43 AM

Quote:

Originally Posted by scrag
Most of the SOnar displays are crap (compared to reality)

Quote:

Originally Posted by tater
I see the graphic issue immediately. (...) A cold war sim puts you underwater. The firing solutions are gathered passively, no eyeballes except looking at a CRT. Surface watches? Putting in to port. Kills? Not observed, the proper data gathered.
Unless you play with all kinds of externals on all the time in a 3d person view the pretty view would be entirely inside the boat.

Well, I admit I'm not so hardcore as to reject external views - in fact for me, illogical though it might sound, I think they're essential to maintain immersion. So yes, I'd want external views similar to SH4's. Yes, there's an argument about whether the external view should show what's actually out there or just what you think's out there - but DW allowed for a switch between those options which I think deals with that question.

But also there's the graphics of the boat itself. Scrag says that sonar displays look crap. Well, I've never used a real scope so I don't know (which is to the makers' advantage: most players won't ever have used sonar for real). But the simple answer to that is to make the displays look better. In fact, allowing for certain things on modern boats being classified, I think a properly modelled interior, which you can move around, would be essential. And there's plenty of other work required, too - as Payoff suggests in relation to yet another WW2 sim:

Quote:

Originally Posted by Payoff
decipher a message, random breakdowns that need attention or morale boosters/training for the crew that actually manifest into a gain in performance

...there are plenty of things the game could require us to do on board even when we're not setting up firing solutions.

I seem to be turning into the Cold War era devil's advocate here. It's not that I'm that desperate to see a CW SH5, so much as that I really don't understand the objections that're being raised: Cold War sim would give us 'nothing to do' - yet Dangerous Waters/Sub Command have plenty to do; or the suggestion that a CW-era sim has to have poor graphics - but there's no reason for that other than that they always have. Most of the arguments against only really amount to "I wouldn't be interested in it" - which is fine, since after all my argument isn't much more than "I would".

Captain Nemo 08-14-07 04:57 AM

Quote:

Originally Posted by The General
Because the Silent Hunter series have been the best subsims and the majority of people (look at the Poll result) would like to see a Cold-war era setting done to the SH 3/4 standard or better. It's called progress and only a fool would attempt to stand in the way of it.

The poll result may have looked different when you wrote your post but as it presently stands 80 support your view and a total of 92 are against counting both of the other options together.

As mentioned previously, Sub Command (especially with SCX) and Dangerous Waters in my view have the cold war era wrapped up.

Nemo


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