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Hydrophone bug???
I installed the patch 1.3 without a clean install the first time. Forgot to uninstall my mods wich made it crash the second time i tried to start the game after patching.
i played one mission though before the game wouldn't work and I got sonar contacts while surfaced. I then uninstalled the game (keeping save files) and the did a clean install and patched to 1.1. - 1.2 - 1.3. Loaded the save game where i had those surfaced sonar contacts and I still have them. I hope, that its because of the save game and not a general bug. |
Besides "fuzzy white edges with AA", "transparent crew", "every base in blue" and "periscope & dive planes animations", i have noticed that no life boats apear after a ship is sunk...
At first i was thinking that maybe it was because the ship was a small freighter... but it hapenned the same once i sunk two Huge european liners:huh:... anyone is getting this?? Flack & deck gun "crew slots" are still missing in my Gato... There is still no sun glow with Ati cards... and i think that the propellers animation is still working backwards (Forward->back animation / Back->Fordward animation) At least now im not getting the entire japanese aircraft force behind me... |
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I reality US submarines could use sonar even when on the surface (they had hydrophones installed under the hulls as well as on the deck). When 1.0-1.2 were released there was a lot of concern expressed that this was not modeled in the game so the Developers have included it in 1.3. In my opinion it is a little over modeled, but given that this is closer to reality than not having it modeled at all, I will take it for what it is. JCC |
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JCC |
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greetz, Jaeger |
Does anyone remember before that if in a storm, you could see that the huge waves were only immediately around your own sub, not affecting others further away (meaning that if you looked you could see that beyond the close big wave it was calm waters)?
Has anyone checked this issue out in the latest patch? Is it the same or changed? |
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The drunk plane pilots continue Go to sub school, take the navigation lesson Go to external view, wait for first plane to fly nearby Track plane manually using external view It flys low over the coast, and smacks into the nearby hill :damn:
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reposting this since the "impressions" thread went out of fashion:
I fired up the Torp Attack training mission and noticed that my Attack Periscope is not visible anywhere in the interior of the boat. When I move it up/down I can see it from exterior F11 view and hear it and use it, but you can't tell its status from inside the boat. Whaddupwiddat? Also it seems like the estimate speed function is a bit slow. In the training mission, my torps would always hit aft quite a bit or miss entirely. After getting two range/bearing readings, I would estimate speed and it would be 5-6 knots. Only if I increased the speed a bit and sent that to TDC, engaged the position keeper quickly, and angle my torps about 5 degrees right, they would hit right where I would expect. Is it OK to engage PK before starting TDC functions? |
Your speed estimates are only going to be as good as your range and bearing estimates (GIGO).
There is a small cheat you can do to show it works perfectly.. Lock your target. Once you send your initial range go to the attack map. If the white X is not right on top of your target your range estimate was off. keep trying until you get it right. Then wait about 20-30 seconds and do another range/bearing. If this one is on the money too, then do the speed estimate. Enter that into the TDC, set off the PK and wait until it is time to shoot. Nuthin' but net! JCC |
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While you are in there you can go to the torpedo training mission , increase that plane's altituide too (it was a bad year for pilots), and move the Mogami further away (I used about 4 miles). Then you have more time to do your set up and approach. JCC |
AI still not up to par.
I installed the 1.3 patch and started a new career. On the 2nd mission I encountered a Japanese invasion force consisting of 3 light cruisers, 7 destroyers, and several small troop transports. I dove to 200 feet and manuvered at a 90 degree angle on the first light cruiser. To do this I occasionaly came back up to periscope depth while at a full stop to get a bearing and then dive back down. When within 800 yards I came to a complete stop and rose to periscope depth. Set torpedoes to high speed at a depth of 20 feet using contact/influence. I fired 2 at her and immediately dove to 200 feet again. She sank and the destroyers began a search pattern, did some depth charging at the wrong depth and then went about their business. I repeated this for every single unit and sank all warships and then surfaced to kill off all the transports. I should have never been able to move around so easily without detection with all those destroyers about. I use 83% realism. The weirdest part of it was that after sinking the first light cruiser all the rest of the ships (except 3 of the destroyers in the hunt) came to a complete stop. Was stopping a Japanese method of detecting subs better?
Rip Torn |
Well, one good advice: I uninstalled SH4 and looked that the directories were all gone. Also the savegames. Then installed SH4 again and put the patch 1.3 on it. No probs with my game so far. I've got probs to get near enough to do a shot because I allways get detected - even by the freighters.
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My saves dont work! :cry:
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