![]() |
Please optimize the 3D engine, if possible, before the 1.2 patch the game ran smoother.
|
Thanks
Thanks for the update Enaiba. If only you'd posted this a few weeks ago people would be bugging you less, LOL.
There's a major thread listing the bugs in the main WOTP forum but for my part I would just like the following fixes; - the stopwatch to pass speed data to the TDC (as it's supposed to). - the 'pencil' to work for adding labels at the nav/map station (as according to your manual) - the stopwatch NOT to appear during timewarps (it serves no purpose and is very annoying). - the horrible collision sound when the rubber raft touches the sub should be removed (I'd rather have no sound effect at all than that terrible metallic grinding) - parachutes and lifeboats NOT causing "ship spotted" from the crew - fix repetition of command acknowledgements when AA gun is manned - convoy reactions to attack need work (unrealistic) - aircraft flight model needs tweaking (unrealistic) Again, thanks for the update. No more posts from me now that I know something is being done. :D |
Quote:
|
Devs/UBI, thanks for not letting us down! Glad to hear 1.3 is in store for us :up:
These aren't "critical" bugs but I do find them a major "annoyance". Would be great if you could fix them! 1) The Event Camera drives me crazy, it always opens right over the torpedo settings window, so I have to close it in order to set up my next shot. Would be really nice if you could code it so if I drag it out of the way, it will remember that position and open there next time instead. 2) The "repeating radio" msgs - every time I load a saved game, I get the same message(s) over and over again. Lately, having done 6 or 8 loads in April 1942, every time I get the same msg about Doolittle's raid of Tokyo. I want to get these msgs, they add immersion, but once is enough! It tempts me to ignore the incoming msgs, and possibly miss convoy reports... DH |
The list looks good to me...I would vouch for map notes please...they are very handy and were supposed to be included anyways accord to the manual. thanks.
|
Sorry if its already been posted but what about
a) Bath tub effect when using AA guns ( shielding block view in certain angles) b) Transparent watch crew & ship (sun / lights visible through ship) c) as Captain on bridge you cant see all around you - you need to be able to move about or when in binocs NOT have any part of the ship block your view - to simulate you moving around the bridge d) dropping out of TC when the watch crew sees/hears aircraft / ships i.e. long before you get shot to heck. Thank you for taking the time to listen to my thoughts... Elphaba |
Bugs BUGS BUGS!
OK. I dont want to repeat all other posts, but I will say about things that I think are every important for SH4.
1 Properly working Chonographer which sends data to the computer. (I cant play without it) 2 Bugged bow dive planes which cut into Subs hall, with crooked hydrolic arms sticking out, pls fix this. Its very annoying. They move in horrible way which just drives me nuts. 3 I tried to terminate a lifeboat, and a pilot survivor with a Twin Machine guns, and nothing happened. @_@ Now I know how Americans ARE about sensorship and all that, and about Rules of Engagement on the battle field. But I am russian, why do I have to suffer this? :) If I decide that I want to terminate a lifeboat full of "helpless japanese humans" or a pilot who just tried to bomb my ass, It should be my right! :) 4 Something has to be done with Damage Control team, Sub sinks too fast, cant pump out water, crew working on something insignificant like radio antena instead of trying to safe the life of the sub. Also, howcome all SH series dont show all compatments of the subs, why cant we see crew quarters with sailors sleeping or resting. Engine room with people trying to tend to the engines, or torpedo rooms where you see crew reloading torpedos, I mean for all the work spent on this beautiful game, is it even possible that we in the future can marvel on a fully accessible submarines??? Thanks! |
There is a graphic glitch with the rudder of some boat, the rotation axe is wrong. Most of them are merchants.
http://dnddod.free.fr/Divers/badrudder1.jpg http://dnddod.free.fr/Divers/badrudder2.jpg http://dnddod.free.fr/Divers/badrudder3.jpg |
Stadimeter mast height only goes to 130 feet whereas some ships masts are as much as 166 feet.
|
ellestoy2007
seems to be a bug when u have the dual 20mm guns on when tracking a plane u suddenly loose sight as the bulkhead intervenesbetween the sights and urself this happens on both sides port and starboard can it be fixed or must we only use the single gun
|
Graphics Skewed
Along with all the other problems, here is my favourite (not). Whilst switching the External camera the graphics become 'skewed' making the external views useless. I get a similar problem occasionally with SHIII. I can resolve it in SHIII by saving and reloading the current file. This however does not appear to work with SHIV. The whole damn game has to be reloaded and sometimes a reboot is required. Is this a hangover from SHIII or is this problem peculiarly mine?
|
What I call the "On Eternal Patrol" bug where sometimes you do not get the message to change your base (even though it changes in the .rmr file) and you cannot dock anywhere, only refit.
JCC |
It's probably already listed (heck, think I posted it already once), but RAMMING DAMAGE is FUBAR.
Sub gets rammed by ship, sub should lose, end of discussion. Doesn't matter id ship also get hurt or not, because I should be dead and unable to tell the difference. (not lifeboats, rafts though, please ;) ) tater |
Bug: the Akita Maru's rudder is positioned incorrectly, which leads to problems when it tries to make a turn.
|
Men,
You have seen a lot of deleted post on this thread. The dev team asked for bugs to be reported on this thread only. I have deleted only posts that had nothing to do with bugs. No one was singled out for any reason other than a post that was non-related to bug reporting. As per request, please post bugs only. If you see a posted bug that is really not a bug, please PM that member and help with a possible fix for the issue. I have already had several PM requests to keep it clean and delete non-appropriate posts. I appreciate you efforts in this. Lets keep it neat and clean so the devs can dig into the really bad issues. It will pay off in the end. Proceed........ |
All times are GMT -5. The time now is 12:52 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.