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-   -   Beautiful Reflections and water by accident (https://www.subsim.com/radioroom/showthread.php?t=114596)

dcb 05-20-07 11:45 AM

@Reece
 
Quote:

Originally Posted by Reece
To those doing tests the most important thing is to keep all wave state (X, Y & Z) variables set to original SHIII version

Reece, I am trying to mod the file so that to get the 16k version of scene.dat, starting from the GWX file. You have read my post, so you are aware of the problems I encountered.
Could you please explain how you were able to bypass this gridlock: keeping x and y = 5 and still having waves in windspeed 1? Or, the other way round, to make the game render the neighbouring cells of the grid?
Or, if none of these was the case, what exactly have you made to mod the file?
Thx in advance.

Adriatico 05-20-07 12:49 PM

Bingo! Lets support Reece's mod!
 
Wellcome to cinema:
http://img388.imageshack.us/img388/9...atico16no7.jpg

http://img442.imageshack.us/img442/5...atico13yg7.jpg

http://img234.imageshack.us/img234/9...atico14wq5.jpg

http://img58.imageshack.us/img58/374...atico12dt4.jpg


http://img357.imageshack.us/img357/2...atico11ci0.jpg

Jimbuna 05-20-07 12:53 PM

Cool shpts...looks like the boat is skating on ice :rock: :up:

poor sailor 05-20-07 12:59 PM

Well, I'm just tried this mod and then switch back to GWX standard water. The reason for that is because I think that some things like moonlight reflections for example are like in old TGW (I think that the GWX team did the great job and fixed many things which came from old TGW), and water have too many reflexive effects for my taste, especially in harbours. But anyway interesting and promising mod, keep up the work on it, I'll try another future version of this mod.:up:

Adriatico 05-20-07 01:24 PM

I grew up on sea, and sea surface can not be too reflective, it is reflective by itself... especially on a calm sunny day.
But generraly, I liked even more the look of vaves and clouds (Bismarck single mission).
I respect your opinion, but be avare:
- that we played one old surface for years and months in this game... and our eye takes it as normal and common...
If one plays these new settings for a month (and set gradually visual perception) the old surface would look "a bit artificial"...

Keep in mind that this is "beta"... maybe even "pre beta" due to impatience of us supporters... Give them three months to work as a team...
I think there is no way back from this point!

poor sailor 05-20-07 01:45 PM

Quote:

Originally Posted by Adriatico
I grew up on sea, and sea surface can not be too reflective, it is reflective by itself... especially on a calm sunny day.
But generraly, I liked even more the look of vaves and clouds (Bismarck single mission).
I respect your opinion, but be avare:
- that we played one old surface for years and months in this game... and our eye takes it as normal and common...
If one plays these new settings for a month (and set gradually visual perception) the old surface would look "a bit artificial"...

Keep in mind that this is "beta"... maybe even "pre beta" due to impatience of us supporters... Give them three months to work as a team...
I think there is no way back from this point!

Maybe you haven't read my post carefuly. I said that the moon effects on water surface is like in previous "The Grey Wolves" mod, probably something is broke the original GWX moon effect, maybe in scenes.dat file, and for water probably you have right about the reflection if you said that you grow up on sea, I respect your opinion. And my last sentence in my previous post was "But anyway interesting and promising mod, keep up the work on it, I'll try another future version of this mod.":up:

poor sailor 05-20-07 03:19 PM

I made some picture what I mean in my previous posts, don't wanna sound like a criticism but just my opinion.

For the first I think that a shadow in water to big for that distance
http://img260.imageshack.us/img260/7...5589es8.th.jpg

Second, perfectly seen clouds shadow on water
http://img517.imageshack.us/img517/7...5863pn9.th.jpg

Third, I think that shadow of that side of wall is not real in water because of this two house which are in the almost same height as subpen.
http://img517.imageshack.us/img517/8...5740ha8.th.jpg

And finally the moon, which have a reflection I don't like
http://img508.imageshack.us/img508/3...0968vp6.th.jpg

And the last is the picture from originaly GWX reflection of moon which is much real to me
http://img508.imageshack.us/img508/6...7774dv0.th.jpg

As I said I would like to see the future versions of this mod and maybe with some corrected things. Keep up the good work!:up:

All the pictures are made in 1280x1024 resolution (SP2 res fix)

Adriatico 05-20-07 05:08 PM

Sailing beauty...
 
Believe me, one thing delighted me...
I've tried many mods and combos, but i never had such imersive, real feeling of cutting the water, ocean surface... it's so real life impresion!

I spent whole hour simply looking at surface sliding... and for carier missions it is great!
http://img525.imageshack.us/img525/9898/patrolpg6.jpg

CaptainNemo12 05-20-07 05:27 PM

Adriatico,

This may sound off-topic but where did you get that nice sub kin?

Paajtor 05-20-07 06:39 PM

Quote:

Originally Posted by poor sailor

Third, I think that shadow of that side of wall is not real in water because of this two house which are in the almost same height as subpen.
http://img517.imageshack.us/img517/8...5740ha8.th.jpg

I think that's actually supposed to be shadows from the smoke-stacks in the back?
But I agree...still looks odd.

Fender74 05-20-07 06:42 PM

it looks a bit odd to me,not very realistic at the moment.
as someone said it's early days but the stock reflections look better to me.
just my opinion though.:)

Paajtor 05-20-07 06:47 PM

Btw, about the legal issues: I think it would be a smart move by Ubi, if they would actually encourage this kind of scaling-up for SH3...by not making any legal concerns at all.

I'm sure the publicity would get a good number of new customers to this subsim-series...because when choosing, some will fancy the Uboat-war more, and pick SH3 of instead of SH 4.
And we all know, how pretty graphics can convince a customer. ;)

Go for transparant water too! :D

Reece 05-20-07 09:12 PM

Quote:

Reece, I am trying to mod the file so that to get the 16k version of scene.dat, starting from the GWX file. You have read my post, so you are aware of the problems I encountered.
Could you please explain how you were able to bypass this gridlock: keeping x and y = 5 and still having waves in windspeed 1? Or, the other way round, to make the game render the neighbouring cells of the grid?
Or, if none of these was the case, what exactly have you made to mod the file?
Thx in advance.
Go for it dcb, I only have the 8k version so if you can do the 16k version great.:up:

@ Poor Sailor I don't have the GWX tweak file for scene.dat or I would gladly edit it, I did one using standard tweak txt file but it's not good enough, & I don't want to upset GWX team by releasing a GWX version, I tested with stock GWX including env and the reflected size of the buildings is the same!

As I stated it is in it's early stages & the mod I released is for anyone to test/adjust etc, I agree with Poor Sailor that the reflections, especially for buildings need tweaking, for height & ripples etc, but we will get there, nice shots Adriatico, & where did you get that VIIC skin, looks great?:yep:
Can anyone with authority give a go ahead for testers to work on GWX files please?
Thanks & keep tweaking guys, & post your finds including any tweak settings!:up:
Cheers.

Reece 05-20-07 09:18 PM

@Paajtor, at the moment only SHIII files have been used, but is sure would be nice to have approval to use SHIV files as you say!:yep:

Adriatico 05-21-07 04:39 AM

Off topic:
 
VIIc skin:
I combined in Photoshop with some old downloaded skins for my fun (layers, transparences,...etc) so I can not upload it as my skin.
It is 80-90% hard work of original skinners (Fubar ? excuse me if I'm wrong... ) it is just my cosmetic finishing - to my taste.

I'd like to share it, for personal use, with other "criegsmariners"
...but how?


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