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-   -   [REL] Better Scopes 1.2 (https://www.subsim.com/radioroom/showthread.php?t=113551)

MONOLITH 05-29-07 08:36 PM

[quote=Mav87th]
Quote:

Originally Posted by MONOLITH
Beery would you surply the numbers for that camera to me to incorporate it...:yep:


*knocking on my monitor screen to get Beery's attention*

Beery 05-29-07 08:52 PM

[quote=MONOLITH]
Quote:

Originally Posted by Mav87th
Quote:

Originally Posted by MONOLITH
Beery would you surply the numbers for that camera to me to incorporate it...:yep:


*knocking on my monitor screen to get Beery's attention*

Just download RFB - all the camera settings are in the camera settings text file.

Mav87th 05-30-07 02:05 AM

:oops: Ahhh - now i just have to READ the damn readme.....

kv29 06-05-07 11:48 AM

this is a great mod.
I donīt know if this is a desired effect, but my scope size has gone quite bigger. This pics is from the observation scope, as you can see it looks quite cropped. is something wrong?
btw, Im running sh4 at 1440x900 (widescreen)

http://img231.imageshack.us/img231/3/76136617qm4.jpg

MONOLITH 06-05-07 02:56 PM

Oops. Nope, I don't think that was intended.

I'm guessing that's an issue with the cameras.dat file?

Mav87th 06-05-07 08:26 PM

Cameras.dat has nothing to do with how the 2d overlay graphics of the scope sight is presented. That would be something different like perhaps resolution settings etc.

kv29 06-05-07 08:46 PM

crap.... lethal, are you around?

Fearless 06-05-07 10:46 PM

Yep, nothing to do with resolution. My resolution is at 1024x768 and have the same problem as kv has.

kv29 06-05-07 11:09 PM

well, I compared the old periscope dds and the new one, both canvas are 1024x1024 but the first one occupies much less space inside than the later. Im thinking about resizing it (not the canvas, the scope itself).... btw, what are those lines modifying in the menu.ini file beside changing the overlays?

l3th4l 06-05-07 11:45 PM

sorry for not being around much lately ppl. i have to work out some crap in RL right now and am pretty stressed out and don't have much time on my hands.

it it correct that the scopes should be a tad larger than the original, after all, they're the window to our sh4 world ;) , however what you are seeing is due to the resolution (or rather the aspect ratio of it) you are using.
the resolution of this overlay is 1024x1024 (aspect 1:1) iirc.; I used a screen with the aspect of 5:4 (1280x1024) when creating this and tweaked it to fit that. ppl using 4:3 (1024x768,1600x1200) will see *almost* the same as me but a small amount of clipping will occur along the top and bottom nonethelesss. if the aspect gets changed to something narrow like some of those widescreen aspects you will see more clipping which results in the overlay appearing even bigger.
The same issue is occuring with the original overlay as well but might not be apparent because of its small size. the only way to "fix" that i can think of is creating a version for each aspect used...

i could also upload the source image so you guys with strange aspect ratios ;) can resize it to your liking.

Fearless 06-05-07 11:50 PM

Thanks for the heads-up 13th4l. It is something that can be got used to. :up:

kv29 06-06-07 10:17 AM

The stock scopes had a near perfect size for my resolution (if they were a little bigger, they would be cropped). Of course I like yours better. BTW, there is a little discussion about the observation periscope actually being brighter at night than simple naked eye observation (a periscopes is in fact a type of telescope). There is some data around that suggest this was true because it had a bigger apperture that allowed more light catching. Since your mod changes the opacity of the attack scope to "simulate" the difference at night, another good way would be leaving the stock opacity and make the obs scope to look a little brighter. Since the scopes are simply overlays, I dont know if this could be done without changing the whole visibility at night time outside the sub.

Perhaps Im asking too much and this canīt be done by a mod and should be hardcoded.

Anyway, I would be happy with the source images alone :up:

l3th4l 06-06-07 11:06 AM

i don't see how i could increase brightness since the overlay is a simple texture on top of the 3d scene. the scene isn't getting any brighter or darker but is simply obscured by the overlay more or less.

hang on while i upload the psd somewhere. for simple resizing i'd recommend increasing the canvas size, filling the gaps, and then downsizing the whole image again. some detail will be lost but that is unavoidable unless you redo the whole thing.

MONOLITH 06-06-07 10:17 PM

Just adding that I didn't realize until after I posted and went back ingame, I have the same thing, periscope screen cropped on top and bottom. Res is 1680x1050.

I can live with it though. It's not really a problem.

panthercules 06-06-07 10:39 PM

Funny - I didn't realize it until later either, but my Obs scope view is also cropped slightly at top and bottom (running 1024x768). Based on the research/analysis in this thread (http://www.subsim.com/radioroom/show...d=1#post559347 ), which indicates that the magnification and FOV of both types of scopes was apparently the same, it would seem that actually (assuming the data in the periscope manual cited in that thread is accurate) the view-circle size for the obs/night scope should be the same size as the attack scope, not larger as it is in this mod. If it were made the same size as the attack scope is in this mod, then it would not be cropped/clipped.

Is there an easy way to make the two view-circle sizes the same while still retaining the other differences between the two (in terms of apparent light-gathering, and cross-hair overlay lines, etc.)?


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