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-   -   [TEC] Pack3D and SH4... (https://www.subsim.com/radioroom/showthread.php?t=112162)

DivingDuck 05-17-07 01:17 PM

God kväll!
Quote:

Originally Posted by CaptainCox
CHEERS MAN! works...but, and there is always a but...

As you can see the rocks are smaller, but also only sort a hollow and half :p
I guess it has to do with those settings, but...what exactly?
...

You might want to check out my scaling wall.
http://img183.imageshack.us/img183/1...lenwandew4.png
It can be used to get the right scale used ingame. You may download it at my FileFront Site/ModdingTools.

Quote:

... sort of hollow and half...
That´s not an issue of the export settings. The SHIII engine flips all faces. So before exporting your new object make sure to turn your object´s inside out by flipping all faces!

Regards,
DD

CaptainCox 05-17-07 01:20 PM

Or does this have anything to do with the "import" settings maybe...
http://i10.photobucket.com/albums/a1...ORTSETTING.jpg

AHHHHH CHEEERS! was posting as you posted :p. Dam its great to have some 3D veterans around when U need em :up:

tater 05-17-07 01:29 PM

Once you're done with rocks, have a go at a reef :D

tater

CaptainCox 05-17-07 01:31 PM

HAHAHA. man I am taking baby steps here :p

@DivingDuck, revert/flip...faces DHO!...quick walkthrough or maybe a link...Searching on my own here OF COURSE! but...maybe a push in the right direction. Cheers!

DivingDuck 05-17-07 01:32 PM

@CC
these are the import settings I use:

http://img503.imageshack.us/img503/4...port001vm8.jpg

Regards,
DD

DivingDuck 05-17-07 01:36 PM

Hi UBoat,
Quote:

Originally Posted by UBOAT234
BUMP!
No news for import data of Occlusion Map?

sorry, no news so far. But I´m in contact with skwasjer. He seems to have a pretty good access to programming and analyzing. I hope he´ll succeed debugging the common file formats.

Regards,
DD

CaptainCox 05-17-07 01:39 PM

Quote:

Originally Posted by DivingDuck
@CC
these are the import settings I use:

http://img503.imageshack.us/img503/4...port001vm8.jpg

Regards,
DD

Again cheers a BUNCH MAN!

CaptainCox 05-17-07 02:00 PM

HM, flipping vertexes is for sure not my strongest discipline at the mo...DAM! I am used to complicated software but there is always a point when you just want to to this to the keyboard :damn: ...trying to grasp them :88)

CaptainCox 05-17-07 02:19 PM

THIS IS A SMALL STEP FOR...MAN, but a huge rock for CAPTAIN COX!

MAN I COULD KISS YOU...if I was not a guy:oops: :rock: :rock: :rock:
@DivingDuck LOVE YOU MAN....I REALLY DO!
http://i10.photobucket.com/albums/a1...ox/ROCKBIG.jpg

Gonna get going on this...work in the morn..half day but, and the Mrs is going to Swe for the WEKEED...oh glorious modding days indeed :)

DivingDuck 05-17-07 02:52 PM

Quote:

Originally Posted by CaptainCox
THIS IS A SMALL STEP FOR...MAN, but a huge rock for CAPTAIN COX!

MAN I COULD KISS YOU...if I was not a guy:oops: :rock: :rock: :rock:
@DivingDuck LOVE YOU MAN....I REALLY DO!
http://i10.photobucket.com/albums/a1...ox/ROCKBIG.jpg

Gonna get going on this...work in the morn..half day but, and the Mrs is going to Swe for the WEKEED...oh glorious modding days indeed :)

It would take you less than 45min to get here (SE of Darmstadt) to kiss me. ;) But I guess my wife wouldn´t agree. BTW, neither would I.

Quote:

...and the Mrs is going to Swe for the WEKEED...oh glorious modding days indeed :)
I always encourage my wife to see her parents in Northern Germany and to take our son with her. Sometimes my wish fullfills.

You´re welcome any time. Glad I could help you. Keep on modding.

Regards,
DD

UBOAT234 05-17-07 06:10 PM

Thanks
 
Quote:

Originally Posted by DivingDuck
Hi UBoat,
Quote:

Originally Posted by UBOAT234
BUMP!
No news for import data of Occlusion Map?

sorry, no news so far. But I´m in contact with skwasjer. He seems to have a pretty good access to programming and analyzing. I hope he´ll succeed debugging the common file formats.

Regards,
DD

Many thanks DD. I hope for all a good work. :up:

BEST REGARDS
UBOAT234

CaptainCox 05-18-07 12:15 PM

OK so I hit a wall with this. I think I need some HEXING as the file I am trying to run is bigger then the original=crashing. I know privateer wrote a tut on how to do this...been searching my ass off but can't find it again :( I basically just modified the officers hats to look more realistic in 3D MAX but as i said when loading the game it crashes, so it must be the size or something. Any hint/link would be very welcome!

Cheers guys!

DivingDuck 05-18-07 12:47 PM

Hi CC,

did you just import the new hat or did you hex edit it into the *.dat?
If importing the vertex data by hex you have to adjust the data block size indicating bytes as well.

Regards,
DD

CaptainCox 05-18-07 12:59 PM

Hi man.
No i basically just did what i did to the rock but i tweaked some surfaces etc. I the simply imported back as i did the rocks. No hex editing so far, just import/tweaked/export/....crash :p. Never did any "importing the vertex data by hex" or "data block size indicating bytes"...actually sound like classical Greek to me...if there is a tut or explanation of this stuff...please link:oops: ...please!

DivingDuck 05-18-07 01:28 PM

Did you try to import back the original object? I don´t think it is your model that causes the problem. If you don´t succeed you could send me your modded *.dat file. I´ll have a look at it sunday night.

Regards,
DD


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