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-   -   [REL] Browning .50 MG v1.1a (https://www.subsim.com/radioroom/showthread.php?t=111379)

Webster 12-29-08 11:39 PM

Quote:

Originally Posted by webster
@ keltos

just wondering have you had a chance to look at this mod yet?

Quote:

Originally Posted by keltos01
nope, been busy with the snorkel, then the Ko-Hyoteki etc.. I will sometimes though, but I'm working on my IJN stuff for now.

We'll need two machine guns for the Sen Taka (I-200) eventually ;) and someone to animate them when diving by lowering them in the hull as in RL !

Keltos

well i guess it wont get done any time soon then, maybe in a few months i will have time to have a proper look at it.

i was hoping it was just a simple editing error causing it not to work but i think it requires more than that.

Turbografx 01-22-09 09:02 PM

Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by webster
@ keltos

just wondering have you had a chance to look at this mod yet?

Quote:

Originally Posted by keltos01
nope, been busy with the snorkel, then the Ko-Hyoteki etc.. I will sometimes though, but I'm working on my IJN stuff for now.

We'll need two machine guns for the Sen Taka (I-200) eventually ;) and someone to animate them when diving by lowering them in the hull as in RL !

Keltos

well i guess it wont get done any time soon then, maybe in a few months i will have time to have a proper look at it.

i was hoping it was just a simple editing error causing it not to work but i think it requires more than that.

I have very little idea what I'm talking about but, do you think it might have something to do with the "weapons" upc file in Data\UPCdata\UPCunitsdata? The mod as it is makes no changes to this file.

Webster 02-08-09 02:27 PM

Quote:

Originally Posted by Turbografx
I have very little idea what I'm talking about but, do you think it might have something to do with the "weapons" upc file in Data\UPCdata\UPCunitsdata? The mod as it is makes no changes to this file.

not sure what the deal is really, it might be the newer versions of the game are different and the fix he used is not the way it works now. i havent had time to figure it out and i took down the mod i created because it didnt work.

maybe someone who has the time to look into it will solve this thing.

keltos01 08-13-09 07:47 AM

bump

link broken : does anyone have that mod for me ? I need that gun on the Narwhal early war, a .30 would be better but a .50 will do.

keltos

peabody 08-13-09 02:37 PM

Quote:

Originally Posted by keltos01 (Post 1149998)
bump

link broken : does anyone have that mod for me ? I need that gun on the Narwhal early war, a .30 would be better but a .50 will do.

keltos

You don't need a mod for the "Single .50 cal Machine Gun" (12mm_Browning_soclu) is already there it just needs to be enabled and a few changes listed below because a setting is incorrect. Unless you are talking about a different gun.

http://img188.imageshack.us/img188/3752/50cal.jpg

You will need to make four changes to the gun in library/ussubparts/Deckgun12mmBrowning.

1. In the .dat file select the "Dmy_12mm_Browning_Cam" node and set the Y value to .014 so you can use the notch sight.
2. Also in the same location set the Z value to -0.075 so the back of the gun is not clipped by the camera view.

3. In the .sim file select node 7.wpn_cannnon. Go to the "Elevation" and select
"anm_barrel=12mm_Browning_soclu" and change it to "anm_barrel=<12mm_Browning_Body>" otherwise the gun will not elevate.

4. In the ammo storage set the shell, it is only set to use AP, so if you want AA you need to add some.

#3 above is really the only one that MUST be changed for the gun to work. Without it the gun will go left and right but will not elevate.

One more suggestion: It was commented in a post above to change the UpgradePacks.upc

Quote:

[UpgradePack 7]
UpgradePackSlotType=USMGAA <changed to USLightAA <this is the line inside the file that you need to change and what you need to change it to


The problem with doing this is if the UpgradePacks.upc already has changes from a previous MOD it will mess it up. The better way to do it is on the sub itself, actually in most cases on the tower or Unitparts section. At the Flakgun entries for "AcceptedTypes=USLightAA, USHeavyAA" add USMGAA, so it is "AcceptedTypes=USLightAA, USHeavyAA, USMGAA
". It will now accept the gun without affecting the Upgradepacks.upc.

Correction made and files set to a mod for the gun and posted here on Subsim, please read the ReadMeInfo.rtf:

http://www.subsim.com/radioroom/down...=1298&act=down

Peabody

keltos01 08-14-09 03:38 AM

hip hip hooray Peabody ! :up:

great work, I couldn't have done it myself anyhow.

so now we can implement it in the Narwhal early war can't we ?

I might make a .30 Browning machine gun, as those were on ships at the start of the war and not the .50

when you think about it the 13.2 mm japanese machine gun for the early war period doesn't sound so bad now does it ? I mean compared to the .30

keltos

keltos01 08-14-09 05:21 AM

I just cloned the .50 files to make the .30 Browning machine gun,

could you help me with the files needed to implement it in game Peabody ?

having a .50 instead of a .30 simply doesn't cut it...

keltos


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