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i was hoping it was just a simple editing error causing it not to work but i think it requires more than that. |
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maybe someone who has the time to look into it will solve this thing. |
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link broken : does anyone have that mod for me ? I need that gun on the Narwhal early war, a .30 would be better but a .50 will do. keltos |
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http://img188.imageshack.us/img188/3752/50cal.jpg You will need to make four changes to the gun in library/ussubparts/Deckgun12mmBrowning. 1. In the .dat file select the "Dmy_12mm_Browning_Cam" node and set the Y value to .014 so you can use the notch sight. 2. Also in the same location set the Z value to -0.075 so the back of the gun is not clipped by the camera view. 3. In the .sim file select node 7.wpn_cannnon. Go to the "Elevation" and select "anm_barrel=12mm_Browning_soclu" and change it to "anm_barrel=<12mm_Browning_Body>" otherwise the gun will not elevate. 4. In the ammo storage set the shell, it is only set to use AP, so if you want AA you need to add some. #3 above is really the only one that MUST be changed for the gun to work. Without it the gun will go left and right but will not elevate. One more suggestion: It was commented in a post above to change the UpgradePacks.upc Quote:
The problem with doing this is if the UpgradePacks.upc already has changes from a previous MOD it will mess it up. The better way to do it is on the sub itself, actually in most cases on the tower or Unitparts section. At the Flakgun entries for "AcceptedTypes=USLightAA, USHeavyAA" add USMGAA, so it is "AcceptedTypes=USLightAA, USHeavyAA, USMGAA". It will now accept the gun without affecting the Upgradepacks.upc. Correction made and files set to a mod for the gun and posted here on Subsim, please read the ReadMeInfo.rtf: http://www.subsim.com/radioroom/down...=1298&act=down Peabody |
hip hip hooray Peabody ! :up:
great work, I couldn't have done it myself anyhow. so now we can implement it in the Narwhal early war can't we ? I might make a .30 Browning machine gun, as those were on ships at the start of the war and not the .50 when you think about it the 13.2 mm japanese machine gun for the early war period doesn't sound so bad now does it ? I mean compared to the .30 keltos |
I just cloned the .50 files to make the .30 Browning machine gun,
could you help me with the files needed to implement it in game Peabody ? having a .50 instead of a .30 simply doesn't cut it... keltos |
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