SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Things that were done right! (https://www.subsim.com/radioroom/showthread.php?t=110259)

ReallyDedPoet 04-15-07 10:46 AM

Quote:

Originally Posted by AVGWarhawk
Currently I run two mods, the reduced radio traffic mod and the green button mod. I do not want to install anymore mods until the patch comes. I sincerely appreciate the offer. I would have liked to have tried it. I have EE off and I do see that momolith of FPS death also. In a day or so all will be well in the land with 1.2:up:

The Ultimate Sound Mod is well done, as well as the mod that keeps Silent Running and Battle Stations in all screens.

Looking forward to 1.2 as well:up:

AVGWarhawk 04-15-07 11:19 AM

After 1.2 I go mod heavy:yep:

OddjobXL 04-15-07 11:30 AM

After 1.2 I hope my CTDs stop so I can play again. I do love this game. Hmm, well - I think everyone loves the career/dynamic campaign element. You really can't have a subsim (or any good game) without something along these lines. But the details are impressive. I haven't seen my crew during a DC attack but I just happened to flip through the control room last night when we heard a torpedo impact. The guys on the plane controls reached up and shook their fists, everyone was cheering! You just know they were thinking this was payback for Pearl. It wasn't "yay, go us" cheering, the sort of vibe I get from SHIII/GWX, but "that'll show the bastards!" vengence.

There are alot of details along these lines that makes this game so immersive. I miss the interactive crewmen and controls, hopefully someone will figure out how to enable them, but there's more than enough good stuff to make up for it. The visuals are fantastic. Once the bugs/CTDs are cleaned up I'm going to start installing, and figuring out how to work, all those great radio station mods I'm reading about too.

R3D 04-15-07 01:56 PM

Quote:

Originally Posted by fullmetaledges
I played the battle of samar last night and although not historically accurate after I sank 2 battlships I just sat back and watched the fighting, it was pretty cool. Also I like the fact that if a carrier is alerted to your presence it will send out planes to hunt for you.

ive surfaced next to a carrier and it never did that.. me think's your fibbing :p

-Pv- 04-15-07 07:55 PM

Anyone saddled up next to a coral reef in shallow water near the small islands? They look and act totally real. The detail that went into water, reefs and the ship models is spectacular. I couldn't have asked for better. The ship modeling simply has not been done better in any game.
-Pv-

ReallyDedPoet 04-15-07 07:57 PM

Quote:

Originally Posted by -Pv-
Anyone saddled up next to a coral reef in shallow water near the small islands? They look and act totally real. The detail that went into water, reefs and the ship models is spectacular. I couldn't have asked for better. The ship modeling simply has not been done better in any game.
-Pv-

Will have to check this out, yes they did a great job with the graphics, modeling:up:

DeepSix 04-15-07 11:41 PM

I vote for the improvements to the weather model. Much better than SH3, I think.:up:


All times are GMT -5. The time now is 11:36 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.