SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   SUBSIM SH4 Patch 1.1 Bug Thread (https://www.subsim.com/radioroom/showthread.php?t=107766)

Snakeeyes 03-21-07 05:41 PM

Anti-aircraft guns make a strange after-effect popping noise. Where's the popcorn coming from? Weird sound issue.

Radtgaeb 03-21-07 08:50 PM

oh, and yeah...the whole "no chronometer thing" is really beginning to piss me off. I've been matching course and speed for four hours and it's nucking futs. I hate it.

Also audio repeats and being unable to access my periscopes from my command deck :nope:.

SHIV bugs make me want to go cut myself.

castorp345 03-21-07 09:32 PM

here's another one: rain/weather sounds continue even when the boat is submerged ...

:nope:

edit: and even after the rain has passed, having resurfaced to fair skies, the sound of the rain persists.

how depressing.

'must be some pretty heavy rain...

edit2: quiting and reloading the sim took care of the problem, so i guess chock it up to the 'sound looping bug'.

KING111 03-21-07 09:59 PM

Will I just tried the single cloak and dagger mission
 
Will I just tried the single cloak and dagger mission
It started well but then about half way my man
On the bridge with me went thin well I thought it
Must be the half rations I put them on?
Then we saw a jap ship so I dived and found I was alone
With a sub fall of zombies they did not look nice at all
Then we got to the trop off point and they all started
Counting 1-3-4-3-6-7-2 and I thought where’s my SH3
I’m out of here

StandingCow 03-21-07 10:29 PM

The crew reporting voices make it sound like the sub is full of hellium... lol.

Quote:

Originally Posted by BananaBob
Bummer, the lack of FSAA is the showstopper for me as I work in screenshots, that's the reason I dumped the last version as Nvidia drivers just never worked with it also. I have an Nvidia 8800 and saved up for a while to be able to crank up AA finally in sims but this really makes no marketing since whatsoever. Ubi, your lack of FSAA really sux.:down::down::down: No Sale. Peace.

I am wondering if the lack of good drivers for the 8800 series is to blame here.. I am not noticing the lack of FSAA much at all.

Grey_Raven75 03-22-07 02:15 AM

Ships float... above the water.
 
Anyone been in rough weather yet? The ships and sub display almost no true seakeeping characteristics. They "float" above the troughs of waves and are easily buried in the crests, but they hardly pitch up or down at all. :nope:

fullmetaledges 03-22-07 03:17 AM

move of the same of what everyone else posted a few other things that i noticed
-see thru crewmembers only happen when there is fog around on my machine
-ppi radar button takes you to the a scope and the a scope button takes you to the ppi
-if your at the radar screen and you select sweep as soon as you leave the 3d radar screen it will go back to focus
-if it's raining and you go into the external free cam if you move away from your sub the rain sound stops
-periscope depth takes you about 2 meters to deep so all you see is waves breaking over the periscope lens

and again everything i noticed was already posted.

03-22-07 03:20 AM

Quote:

Originally Posted by Grey_Raven75
Anyone been in rough weather yet? The ships and sub display almost no true seakeeping characteristics. They "float" above the troughs of waves and are easily buried in the crests, but they hardly pitch up or down at all. :nope:

Entire convoys get sunk during storms. Just watch the map during a storm and see what I am talking about. :dead:

03-22-07 03:24 AM

Another bug: When running at high time compression and then slowing back down to x1, a lot of times the on screen pop-up compression clock won't disappear. Really annoying.

Immacolata 03-22-07 03:56 AM

Just got game.

1) Notice that the torpedo tube door bug is here again. When you open a torped door and select a new tube (using the keyboard or clicking on the torpedo panel) the old door closes. Makes it very annoying to set up for a fast spread shot.

Also the game gives no message for closing torpedo doors, but for opening.

2) Enemies in port at start:

Beginning patrol in Soerajba (spelling?) 1942 january and the harbour has a japanese gunboat and a merchant moored. Battle breaks out. Thats just ridiculous.

3) In same harbor I can get the game to crash if I activate the stadimeter while looking on the gunboat from up close. If I sail away a bit the game wont crash when using stadimeter. Odd.

4) Im getting radar contacts ALL THE TIME. But the funny part is, I dont think I have any radar on the porpoise?

5) Fuel consumption and battery drain seems too high. Not sure if this ties into crew experience or the porpoise being a real underperformer, but it just strikes me as noticeable less than in SH3. It is definitely a problem because Im told to patrol off Honshu!!!

6) Shift-F2 puts you into the graphics in an odd position.

7) Sonar handles are impossible to use and click on at sonar station. I can send a ping however.

8) Game crashes frequently using alt-tab.

9) Sounds loop indefinitely if Realistic sounds are turned on.

10) The submarine itself blocks your view when using the AA gun station and turning your view upwards. This is on the porpoise and very annoying.

11) Gun ranges are out of whack. When shooting in that harbour Soerajba I had to put range at 5500 to hit a ship that was merely 300 meters away. Otherwise the shots would land in the water.

12) Identification manual resets itself when you close it using N. VERY annoying. The manual also flips back to normal silhouette view when you turn a page. Also very annoying when you try to check the ship against the other profiles when turning pages. Click click click click.

13) View range seems to be at 8000m :damn:

14) Event cam slows my system down loads. When firing a torpedo and the mini cam opens the view, the frame rate drops nastily. Bug or not, its reason enough to turn off event cam.

Also the torpedo cam view tracks in a very odd way, going above the surface lots of times. It is just not pretty to look at.

danlisa 03-22-07 06:09 AM

Quote:

Originally Posted by Dowly
Quote:

Originally Posted by danlisa

Also, anyone noticed if the Dive Planes actually move?

Yeh, they retract to the hull when surfaced etc. ;)

:o Really? On all boats? I'll have to check my facts.;)

I'll have to check what boat my mate was in.

Dowly 03-22-07 06:18 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by Dowly
Quote:

Originally Posted by danlisa

Also, anyone noticed if the Dive Planes actually move?

Yeh, they retract to the hull when surfaced etc. ;)

:o Really? On all boats? I'll have to check my facts.;)

I'll have to check what boat my mate was in.

They US subs are named so silly that I cant remember which ones I´ve tried. But atleast they move on Gato. :yep:

danlisa 03-22-07 06:21 AM

Well, I know it was NOT the GATO. I can remember that name. I'll check later.

Dowly 03-22-07 06:26 AM

Quote:

Originally Posted by danlisa
Well, I know it was NOT the GATO. I can remember that name. I'll check later.

Ok, I think the Porpoise has moving dive planes too. :hmm:

danlisa 03-22-07 06:34 AM

Quote:

Originally Posted by Dowly
Quote:

Originally Posted by danlisa
Well, I know it was NOT the GATO. I can remember that name. I'll check later.

Ok, I think the Porpoise has moving dive planes too. :hmm:

LOL, I tell you what, just put a list of the subs that you can choose when starting at the beginning of the campaign from Pearl. I'll get it from that, it only has 3-4 letters in it.:D


All times are GMT -5. The time now is 09:21 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.