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ya i was just going to ask if GWX 1.03 was compatible with LRT 1.02.... Im going to try it out after i finish my career. I also had another question tho for NVDRIFTER
For the Depth Charge Shake latest version i noticed it changes the bouyancy components of the uboat that GWX had fiddled with. What exactlly changes?? I was going to install DCS and the file it came with it "No U-boat Positive Bouyancy" but i really like the current configuration GWX has. I love my boat tossing and turning everywhere. Also does the crew fatigue in heavy weather uneffected by Depth Charge Shake and No Uboat Positive Bouyancy? Anyway a response would be appreciated. |
Cheers for this Drifter - been missing this mod for my last couple of campaigns.
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bump. any1 wanna answer? :oops:
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I really want this mod, but couldn't find it posted at
http://hosted.filefront.com/aragorn155/ (the place listed on the first post). Has it been moved? Anyone know where i can get it? |
I can still see and download it under this link. Look in File Directories/SH3_Mods.
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wow....har...i had a senior's moment there. Got it now - thx.
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This mod is great, a missing piece in my immersive collection. Now it is really hard. But can't use it with GWX3... I want start my campaign for the 4th time. When reloading a game there is a problem with a damaged boat. For a long time it was simulating damage (braking glass etc) but it was ok than (surface). Everything repaired as it was a scratch. When I ordered crash dive... good bye at 30m... Don't even think about loading underwater!
Don't know how to adapt it to GWX3. As I compared cfg's there are a lot of changes not only to damage related things. Don't know which are from GWX2. I'd love to use it but sorry. Same thing with real battery life. U boat behavior is bad, wakes are bad etc. So I'm sentenced for stock gwx for now. |
Somehow it doesn't seem to have changed anything on my 1.03 installation. A freighter shot at my deck gun the other day - the crew was gone but the gun only had "yellow" damage and was repaired within minutes.
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Which is too bad because SH3Com. changes many nice things ;).
I will try this mod and see what I like more, LRT without SH3Com. or the other way around. :D |
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No pressing 'unroll' in SH3Com does no harm to your saved careers. In fact it is recommended to unroll SH3Com everytime you quit SH3.
In fact in fact I think SH3Com unrolls by itself when you load up SH3 the next time without having unrolled since the last SH3-shutdown. |
Sry, I ment "rollback", of course. ;) I'll have a try tonight, thanks a lot.
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Ah, worked very well: One destroyer shell now caused enough damage to keep the crew busy for 40 hours. Thanks a lot for the hint. :up:
edit: [ignore]But: Now the green stripe above the compartments, showing how effective the men in it are, is missing.[ignore] I guess it's not missing but just low - due to the reduced effency to make the longer repair times possible. :damn: |
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