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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   **Released** Longer Repair Times v1.32 for use with GWX v1.02 (https://www.subsim.com/radioroom/showthread.php?t=106928)

Ubåtskapten 06-02-07 09:14 AM

Quote:

Originally Posted by Steppenwolf
Yes, this mod and the "Late War Sensors Snorkel Antennas" mod both change the Basic.cfg file. You will need to copy the [COMPARTMENTS] section from this mod's Basic.cfg and replace that section in the "Late War Sensors Snorkel Antennas" mod's Basic.cfg file.

Does anyone know if this still works with GWX 1.03? At least on my installation JSGME still complains about Basic.cfg after I've done as described above.:hmm:

Salvadoreno 06-05-07 10:23 PM

ya i was just going to ask if GWX 1.03 was compatible with LRT 1.02.... Im going to try it out after i finish my career. I also had another question tho for NVDRIFTER

For the Depth Charge Shake latest version i noticed it changes the bouyancy components of the uboat that GWX had fiddled with. What exactlly changes?? I was going to install DCS and the file it came with it "No U-boat Positive Bouyancy" but i really like the current configuration GWX has. I love my boat tossing and turning everywhere. Also does the crew fatigue in heavy weather uneffected by Depth Charge Shake and No Uboat Positive Bouyancy? Anyway a response would be appreciated.

abel29a 06-06-07 07:49 AM

Cheers for this Drifter - been missing this mod for my last couple of campaigns.

Salvadoreno 06-08-07 10:29 PM

bump. any1 wanna answer? :oops:

Keelbuster 06-13-07 04:05 PM

I really want this mod, but couldn't find it posted at

http://hosted.filefront.com/aragorn155/

(the place listed on the first post).

Has it been moved? Anyone know where i can get it?

Henri II 06-14-07 02:28 AM

I can still see and download it under this link. Look in File Directories/SH3_Mods.

Keelbuster 06-14-07 02:15 PM

wow....har...i had a senior's moment there. Got it now - thx.

Hadrys 07-03-07 11:55 AM

This mod is great, a missing piece in my immersive collection. Now it is really hard. But can't use it with GWX3... I want start my campaign for the 4th time. When reloading a game there is a problem with a damaged boat. For a long time it was simulating damage (braking glass etc) but it was ok than (surface). Everything repaired as it was a scratch. When I ordered crash dive... good bye at 30m... Don't even think about loading underwater!

Don't know how to adapt it to GWX3. As I compared cfg's there are a lot of changes not only to damage related things. Don't know which are from GWX2. I'd love to use it but sorry. Same thing with real battery life. U boat behavior is bad, wakes are bad etc. So I'm sentenced for stock gwx for now.

Kaleun Cook 07-08-07 06:56 AM

Somehow it doesn't seem to have changed anything on my 1.03 installation. A freighter shot at my deck gun the other day - the crew was gone but the gun only had "yellow" damage and was repaired within minutes.

Hadrys 07-09-07 03:29 AM

Quote:

Originally Posted by Kaleun Cook
Somehow it doesn't seem to have changed anything on my 1.03 installation. A freighter shot at my deck gun the other day - the crew was gone but the gun only had "yellow" damage and was repaired within minutes.

You can't allow sh3commander to change any crew and damage behavior in basic.cfg

ichso 07-09-07 04:38 AM

Which is too bad because SH3Com. changes many nice things ;).
I will try this mod and see what I like more, LRT without SH3Com. or the other way around.
:D

Kaleun Cook 07-09-07 10:42 AM

Quote:

You can't allow sh3commander to change any crew and damage behavior in basic.cfg
Does that mean I would have to unroll SH3com to use LRT? Would that kill the running careers?

ichso 07-09-07 12:30 PM

No pressing 'unroll' in SH3Com does no harm to your saved careers. In fact it is recommended to unroll SH3Com everytime you quit SH3.
In fact in fact I think SH3Com unrolls by itself when you load up SH3 the next time without having unrolled since the last SH3-shutdown.

Kaleun Cook 07-09-07 01:42 PM

Sry, I ment "rollback", of course. ;) I'll have a try tonight, thanks a lot.

Kaleun Cook 07-09-07 03:35 PM

Ah, worked very well: One destroyer shell now caused enough damage to keep the crew busy for 40 hours. Thanks a lot for the hint. :up:

edit: [ignore]But: Now the green stripe above the compartments, showing how effective the men in it are, is missing.[ignore]

I guess it's not missing but just low - due to the reduced effency to make the longer repair times possible. :damn:


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