Ducimus |
02-16-07 03:11 PM |
Oh since the 7 vs 9 debate has come up (7 of 9? :hmm: treky i am not, but i couldnt resist), this old post of mine is probalby worth reposting here:
Quote:
i think one of the biggest draw's to type9's isn't just the boat by itself. I mean, yea sure, the fuel and torpedo's are big perks. and granted The view from the bridge might make you feel like your in command of a submersable destroyer or something, but i dont think thats it.
I think the biggest draw is in just how campaign games seem to be played out, as compared to a campaign in a type7.
You know what i REALLY dislike about type7's? Absotlutely nothing.
Infact, i love the way they look, i love their handling, i auctally enjoy having to not worry about all those externally stored torpedo's, and only 1 aft tube to worry about. Hence, not always looking for an opportunity to use my aft before my bow torpedos. I like not having to worry about that.
But all that said, i hate using them in campaign games. Nothing is as boring to me as sitting in some grid in the middle of the atlantic, waiting for a convoy to appear. A patrol grid in a type7 is just a formality. Theres really nothing special about a grid in a type7. You go there, you do your 24 hours, and then you move on. Yes, you do the same thing in a type9, however, the getting to the grid in itself is an accomplishment.
A grid in a type9 game, represents an entirely different theater of the war. If you get a CA grid, you know your going to the US East coast. If you get a ED grid, you know your going to the carribean. If you get a ES or ET grid you know your going to freetown, and the areas around the equator. If you get a GR grid, you have my sympathies, but you know your going to capetown an the south atlantic. So although you get a grid, and move on just like a type7 game, the grid itself represents a tangible objective because it represents an entirely new theater in the conflict.
So you have to get there, learn and work the area, and get back. Often patrolling in your theater of operations, you have smaller, more clear cut defnable objectives. Your more apt to find landmarks of one sort or another that create chokepoints or whatnot, that you can clearly see, "now theres an area i should check out". In a type7 career game, it just doesnt feel like that to me. Patrolling the A grids, to me sucks. Just this big body of water, and a whole lot of guesswork, with no destination, or clearly defined objective.
On top of all that, the passage of time to advance the games timeline in a type7 game is acutally longer then in a type9. To me passage of time, advancing later into the war creates a feeling of progression in the game. Now You can play a patrol for a 3 hours a night for 2 or 3 days, and have only advanced the gameclock by a couple of weeks. 30 days at best in a type7. In a type9, ive advanced the gameclock in the same amount of real life time, by about 2 or 3 months.
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