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-   -   LuftWolf and Amizaur's Realism Mod Poll #13: The Stallion (https://www.subsim.com/radioroom/showthread.php?t=104900)

Molon Labe 02-05-07 10:06 PM

Quote:

Originally Posted by LuftWolf
The active SL is going to stay where it's at for consistency with other mines, at least for now.

In terms of changing the torpedo search mode from circle to snake, I like that idea, and it would work very well for the ranges the mine is set for.

I don't want to reduce the firing range too much, since I want the user to be able to place the weapons with a reasonable spread and still know they are going to fire. I think a bit under 4nm with a little overlap is a good spread range for these weapons when laid in a field. With these parameters, a single P-3 can still lay an effective barrier that isn't unreasonably large or small.

Cheers,
David

PS I'm also going to try to tackle the TIW message for missile launch tonight. A nice side effect of this change is that I can make A/C's and helos detectable on sonar again, yippie!

Well, the shooting ranges I'm getting in testing are closer to <1nm as is.
I wouldn't go to a snake unless there is some way to detect these things prior to firing. That would be the coin-toss situation I think we should avoid.

LuftWolf 02-05-07 11:35 PM

Well, I've set the Mk46 Torpedo payload for the CAPTOR to use a snake pattern.

Here is the updated ALPHA test:

[link removed, see below for current version]

Cheers,
David

LuftWolf 02-06-07 06:59 AM

Well, it seems I've been able to add verbal TIW messages for underwater missile launches.

Ludger's new editor allows us to edit a parameter that was previously locked, and so I can get the Sim to do it by itself without any extra mechanics.

Since I've done the fix in a different way than I thought, I couldn't make the A/C's and helos detectable on sonar, but we've lived this long. :)

I just have to check each missile type to make sure it works before I pronounce it done, but I've got a good feeling.

Cheers,
David

XabbaRus 02-06-07 07:10 AM

Active sonar ping on the CAPTOR should work. AFAIK the CAPTOR in SCX had it and it worked fine so I don't think it is the game engine getting confused because the mine has an active sonar attached.

LuftWolf 02-06-07 07:16 AM

It really isn't working properly, Molon confirmed it. The Sim just isn't registering the pings correctly on Active Intercept.

In terms of the SCX CAPTOR, Thomas set it so the weapon does one ping and then fires its torpedo and shuts down. I've set it so the torpedo fires in the direction of the target and enables immediately, so the effect is practically the same, although it's not an all-aspect ping, although I'm not sure why that feature would be necessary.

I'm sure Thomas had some inside line, but I can't get it to work properly and the function is essentially the same, so I don't think it's necessary.

Cheers,
David

Bellman 02-06-07 07:29 AM

Tested the AUUV and its not functioning as flagged-up.
Perhaps it has not been fully implemented yet in LWAMI.v 3.06. Alpha 01 ?
Maybe I did something wrong with my install but the partial working suggests not.

Speed control:
Click 1 - Stops as specified.
Click 2 - 6 knots (5 shown in Nav 'Truth')
Click 3 - No change.
Click 4 - Stops.
Click 5 - 6 knots.

Depth Control:
Click 1 - Nothing as specified.
Click 2 - Goes to preset depth but immediately returns and cycles launch/preset depths.
Click 3 - Cycles as 2.
Click 4 - Launch depth as specified.

Depths and speeds checked with SW running in formation.
Each function tested seperately on a UUV with no mixed or combined control requests ie.
Only speed changes or depth changes per UUV test run.

PM me if any copy files are required to confirm I have'nt screwed things up.
PS. I had Amis ATC functioning correctly on another installation.

Dr.Sid 02-06-07 08:09 AM

Why does not CAPTOR fire as soon as it detects the target ? With snake pattern I mean. That would give enough time to react ..
Why does it need active ? Is it raelism option ? Or is it to limit CAPTOR attack range ?

LuftWolf 02-06-07 08:22 AM

Quote:

Originally Posted by Dr.Sid
Why does not CAPTOR fire as soon as it detects the target ? With snake pattern I mean. That would give enough time to react ..
Why does it need active ? Is it raelism option ? Or is it to limit CAPTOR attack range ?

Well, the long and the short of it is that we really don't know how this weapon works, so I've modelled it to be about as effective as I would suspect that it would be, in the context of DW.

Since it's done from scratch, there might be future tweaking that needs to be done.

@ Bellman, I just tested the UUV on my machine and it works fine. It's the same doctrine from last june, so it's pretty well vetted up to this point.

Try this new version.

For this version, I have enabled TIW messages for underwater missile launches and corrected the search speed of the APR to 40kts, as I guess I had previously forgot to save that change when it was my intention to do it originally.

Here is the link: [link removed, see below for final pre-release version!]

Let me know what you find!

Cheers,
David

Bellman 02-06-07 09:04 AM

AUUV Alpha_05

Speed control now perfect thanks. :rock:

Problems persisit with depth control:
Tested SW Launch 495 ft Preset 200 ft

Click 1 - 'Nothing'
Click 2 - Climbs to preset but immediately dives back down to launch depth and cycles between both depths.
Click 3 - Initiated when UUV at 200 ft - climbs to 90 ft but immediately returns to 200 ft and then dives to launch depth. Cycles.
Click 4 - Initiated when UUV at preset - dives deeper than launch then climbs to launch and cycles.
Click 5 - Resets.

LuftWolf 02-06-07 09:17 AM

Quote:

Originally Posted by Bellman
AUUV Alpha_05

Speed control now perfect thanks. :rock:

Problems persisit with depth control:
Tested SW Launch 495 ft Preset 200 ft

Click 1 - 'Nothing'
Click 2 - Climbs to preset but immediately dives back down to launch depth and cycles between both depths.
Click 3 - Initiated when UUV at 200 ft - climbs to 90 ft but immediately returns to 200 ft and then dives to launch depth. Cycles.
Click 4 - Initiated when UUV at preset - dives deeper than launch then climbs to launch and cycles.
Click 5 - Resets.

I can't reproduce this on my machine at all. :-?

Be sure you don't click the button more than once every second.

Like I said, this is the exact same doctrine from the LWAMI 4.xx playtest from back in July, so if it worked for you then, it should still work now...

Cheers,
David

Bellman 02-06-07 10:02 AM

I'm pretty used to the 'advanced' clicking technique by now after ATC, and it works ok for A05s 'enable' speed control - one definite click, in testing, then wait and observe results. New APR fine so it looks as if its just the UUV depth control is screwed (at my end !)...strange. :hmm:

I installed Alpha_05 over 3.06 Alpha 01 which had itself been installed over 3.05 with
Quickfix 2 :arrgh!: For now I'll just settle for speed control ! But thanks anyway.

Molon Labe 02-06-07 10:07 AM

I just got a TIW when the 2nd stage of a -27 ASM lit off.

UUV speed and depth controls are working as expected.

Bellman 02-06-07 10:28 AM

AUUV Not entirely working as expected.

I solved the problem - the above depth tests were carried out with the UUV at 4 kts -
now when I run her at 12 knts everything does indeed work as flagged.

Try it you can replicate the low speed anomaly. Its no great problem unless, as should be expected, the increased speed means higher dectability.

LuftWolf 02-06-07 10:36 AM

Quote:

Originally Posted by Molon Labe
I just got a TIW when the 2nd stage of a -27 ASM lit off.

UUV speed and depth controls are working as expected.

That is from the first stage hitting the water, before it disables.

Cheers,
David

LuftWolf 02-06-07 10:49 AM

Quote:

Originally Posted by Bellman
AUUV Not entirely working as expected.

I solved the problem - the above depth tests were carried out with the UUV at 4 kts -
now when I run her at 12 knts everything does indeed work as flagged.

Try it you can replicate the low speed anomaly. Its no great problem unless, as should be expected, the increased speed means higher dectability.

Perhaps, I've never actually tested it at 4kts. :oops:

Yep, I confirmed it, indeed it is unstable at 4kts.

There is nothing in the doctrine that would cause this... so I assume it has something to do with the Enable button and Preenable button in the interface. Thanks for finding this (you are going to finally get a testing credit with Molon and TLAM in the readme, BTW :) ), I'll be sure to note in the readme that "the UUV has a depth oscillation function, which is an unsupported feature, when left at 4kts, which allows it to automatically search between the preset depths." :cool:

That's called spin... :yep:

Ok, I've got some database trimming to do, then the readme, then the distributions, and it would appear I'm ready to go live with LWAMI 3.06!

Cheers,
David


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