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-   -   GWX Fixes to be Released Later Today... (https://www.subsim.com/radioroom/showthread.php?t=102551)

andy_311 12-28-06 06:40 PM

I installed the patch today and all seems well however apart from one small thing the Scharnhorst misson (the one were you have to sink the Duke of York) it seems every time I try to load it it CTD's I tried opening it in mission editor and run it in there and it CTD's in there too any ideas anyone?

JScones 12-29-06 12:13 AM

GWX webpage updated with latest links.

bigboywooly 12-29-06 02:41 PM

Quote:

Originally Posted by andy_311
I installed the patch today and all seems well however apart from one small thing the Scharnhorst misson (the one were you have to sink the Duke of York) it seems every time I try to load it it CTD's I tried opening it in mission editor and run it in there and it CTD's in there too any ideas anyone?

Will look at that but the patch touched nothing on that mission or those ships

EDIT

Try this Andy
Its JSGME ready

http://files.filefront.com/Updated_S.../fileinfo.html

andy_311 12-30-06 10:29 AM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by andy_311
I installed the patch today and all seems well however apart from one small thing the Scharnhorst misson (the one were you have to sink the Duke of York) it seems every time I try to load it it CTD's I tried opening it in mission editor and run it in there and it CTD's in there too any ideas anyone?

Will look at that but the patch touched nothing on that mission or those ships

EDIT

Try this Andy
Its JSGME ready

http://files.filefront.com/Updated_S.../fileinfo.html

Thanks d/loading and will try it later on, sorry to be nit picking here but last night I went into LE nov 3rd 41 and the Hospitail ship was ablaze and listing on some buildings will post a pic of what I mean later.

http://img412.imageshack.us/img412/2...talshipbq7.jpg

bigboywooly 12-30-06 10:43 AM

May just be a drift issue but will take a look

andy_311 12-30-06 05:39 PM

The Scharnhorst mission works great thanks.

bigboywooly 12-30-06 05:54 PM

Hmm thanx for the pic
I dont think there were any changes in LE from GW except for some capital shipping
No problem though - will adjust that

Georg_Unterberg 12-31-06 12:58 PM

enjoying GWX very much - thanks to the team for a fantastic mod!

Found a little problem with ship traffic during "operation Hartmut" around Norway (1940/04). Some ships appear in mainland. Until now I had this happen with 2 enemy task forces and 2 freighter contacts who were reported on terra firma - please check image:

http://img365.imageshack.us/img365/4...r001gi9.th.jpg

Maybe some waypoints set wrongly??

bigboywooly 12-31-06 03:28 PM

Hmmm will have to check that
April 40 right ?

JerM 01-01-07 02:12 PM

hey,

first off i would like to say that i suck at learning how to mod this game. i have JSGME and i unzipped the dec 23 patch into my mods folder. i can't enable it using JSGME. i mean when i load it all i have is two blank windows. how r u suppose to enable????:88)



thanks


jeremy

Paajtor 01-01-07 02:32 PM

That's odd.
If you've installed GWX over SH3 1.4, then you would see a couple of additional GWX-mods in the left window of JSGME.
Those mods are also mentioned in the GWX-manual.
This is also the place where the Dec23rd-update should show, as an available mod.

Question:
Did you get a 2nd SH3-shortcut on your desktop - called Silent Hunter III - GWX, after installing GWX?
Somehow I get the impression that GWX didn't install the right way.

bigboywooly 01-01-07 02:35 PM

Hi
If the mod is in the Mods folder then when you open JSGME it should be in the left hand view
As well as all the other mods that came with GWX

JSGME was installed by GWX and will be in your SilentHunterIII directory
Along with the MODS folder

The address should read C:\Program Files\Ubisoft\SilentHunterIII\MODS\GWX - Dec 23rd Corrections then the data folder

JerM 01-01-07 03:52 PM

Quote:

Originally Posted by Paajtor
That's odd.
If you've installed GWX over SH3 1.4, then you would see a couple of additional GWX-mods in the left window of JSGME.
Those mods are also mentioned in the GWX-manual.
This is also the place where the Dec23rd-update should show, as an available mod.

Question:
Did you get a 2nd SH3-shortcut on your desktop - called Silent Hunter III - GWX, after installing GWX?
Somehow I get the impression that GWX didn't install the right way.

hey

this is what i am doing

ok yes i have the icon silent hunter 3-gwx on desktop. it runs fine minus the schranhorst mission. ok now on to jsgme. everytime i click the icon jsgme (on desktop) my comp says "do u want to run this program" and i hit yes, then i get two blank windows. when i click on the jsgme icon i always get a folder created called MODS. is it suppose to do that. i know i had to screw up somewhere.

jeremy

bigboywooly 01-01-07 03:57 PM

Quote:

Originally Posted by JerM
Quote:

Originally Posted by Paajtor
That's odd.
If you've installed GWX over SH3 1.4, then you would see a couple of additional GWX-mods in the left window of JSGME.
Those mods are also mentioned in the GWX-manual.
This is also the place where the Dec23rd-update should show, as an available mod.

Question:
Did you get a 2nd SH3-shortcut on your desktop - called Silent Hunter III - GWX, after installing GWX?
Somehow I get the impression that GWX didn't install the right way.

hey

this is what i am doing

ok yes i have the icon silent hunter 3-gwx on desktop. it runs fine minus the schranhorst mission. ok now on to jsgme. everytime i click the icon jsgme (on desktop) my comp says "do u want to run this program" and i hit yes, then i get two blank windows. when i click on the jsgme icon i always get a folder created called MODS. is it suppose to do that. i know i had to screw up somewhere.

jeremy

lol
Ok the JSGME icon you want to click on is in

C:\Program Files\Ubisoft\SilentHunterIII

There is already a MODS folder in the same directory

bigboywooly 01-01-07 04:02 PM

Oh JerM

Updated Scharnhorst mission here

http://files.filefront.com/Updated_S.../fileinfo.html

enable through JSGME
If you get it to work :hmm:


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