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-   -   GWX is out! (https://www.subsim.com/radioroom/showthread.php?t=102098)

Subwolf 12-21-06 07:25 AM

The realistic GWX...autopilot... :rotfl: :rotfl:

DCdodger 12-21-06 08:41 AM

Quote:

Originally Posted by danlisa
Quote:

In the first silent hunter game, the crosshair moved in accord with the barrel, why is it different now?
In stock SH3 there was no movement due to weather conditions/sea state therefore the deck gun was 'lazer sighted'.(what you see is what you hit) and you would not notice if the two weren't moving together.

Simply put, the cross hairs and gun were never sync'd, it's just that now you notice it.

The azimuthal angles are sinchronised (of course). The angle in yz plane (y is parallel to the barrel and z is "vertical") between the optical axis of the aim optics and the axis of the barrel must be held constant if you ever wish to aim precisely. If it is not, you can only guess what vertical angle your rounds will go. In SH1 you could set the elevation of the gun according to the target distance and shoot when the horizontal line of the crosshair aligns with the horizon. In sh3 gwx you set the distance then watch the barrel's movement and when the barrel seems to be at halfway, shoot.

poor sailor 12-21-06 08:43 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by AVGWarhawk
Auto pilot?????????????:o I did not know that there is a function like this:o

RTFM :rotfl: :rotfl: LOL

That Kiel plotting mod is from NYGM v.2.0 and originaly call "NYGM Kiel Canal navigation mod" but I can't find in GWX manual that explanation (maybe I'm blind).I'm not trying to critize but I think that should be in manual by original idea of NYGM team, or something like that. Some people didn't know for that maybe and probably think that excellent discovery of this is by GW team. Tell me if I'm wrong, maybe I can't find that in manual.

AVGWarhawk 12-21-06 09:37 AM

Quote:

Originally Posted by poor sailor
Quote:

Originally Posted by danlisa
Quote:

Originally Posted by AVGWarhawk
Auto pilot?????????????:o I did not know that there is a function like this:o

RTFM :rotfl: :rotfl: LOL

That Kiel plotting mod is from NYGM v.2.0 and originaly call "NYGM Kiel Canal navigation mod" but I can't find in GWX manual that explanation (maybe I'm blind).I'm not trying to critize but I think that should be in manual by original idea of NYGM team, or something like that. Some people didn't know for that maybe and probably think that excellent discovery of this is by GW team. Tell me if I'm wrong, maybe I can't find that in manual.

Yeah, what of this auto pilot? Is there such a beast we can use. I stay away from Kiel because of having to pilot the canal myself.:hmm:

mr chris 12-21-06 10:08 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by poor sailor
Quote:

Originally Posted by danlisa
Quote:

Originally Posted by AVGWarhawk
Auto pilot?????????????:o I did not know that there is a function like this:o

RTFM :rotfl: :rotfl: LOL

That Kiel plotting mod is from NYGM v.2.0 and originaly call "NYGM Kiel Canal navigation mod" but I can't find in GWX manual that explanation (maybe I'm blind).I'm not trying to critize but I think that should be in manual by original idea of NYGM team, or something like that. Some people didn't know for that maybe and probably think that excellent discovery of this is by GW team. Tell me if I'm wrong, maybe I can't find that in manual.

Yeah, what of this auto pilot? Is there such a beast we can use. I stay away from Kiel because of having to pilot the canal myself.:hmm:

Yes mate just after you fire up your engines and leave your berth just click on the navagation button then patrol coruses tab and you will see kiel in and kiel out tabs just click on the kiel out one and it will auto plot your course through the cannal.:up:
On your way back you will see on the map a point call kiel inbound when you get there just click the kiel inbound tab and it will auto plot your course back through the canal.

poor sailor 12-21-06 10:12 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by poor sailor
Quote:

Originally Posted by danlisa
Quote:

Originally Posted by AVGWarhawk
Auto pilot?????????????:o I did not know that there is a function like this:o

RTFM :rotfl: :rotfl: LOL

That Kiel plotting mod is from NYGM v.2.0 and originaly call "NYGM Kiel Canal navigation mod" but I can't find in GWX manual that explanation (maybe I'm blind).I'm not trying to critize but I think that should be in manual by original idea of NYGM team, or something like that. Some people didn't know for that maybe and probably think that excellent discovery of this is by GW team. Tell me if I'm wrong, maybe I can't find that in manual.

Yeah, what of this auto pilot? Is there such a beast we can use. I stay away from Kiel because of having to pilot the canal myself.:hmm:

Well, You should first do this: click on your navigator officer icon, then search pattern and then Kiel Outbound, You must do this when you start (when your sub is docked and not moving, because You only then have a precise plotting. Then You have to order speed and then again on navigator and select option return to the course.
Also when You return through the Kiel canal, you must be in 90 degree course to the last dot named in map (in GWX "Kiel canal inbound point), (in NYGM you must add x when you high zoom map on that place) and then again select navigation officer and search pattern and now "Kiel Inbound" option, and that's it. Enjoy in your trip. In NYGM manual v.2.0 is better described with picture, but the procedure is the same I described to You. I hope you will understand, because my English is not perfect.

AVGWarhawk 12-21-06 10:26 AM

Cool, I did not know this was there. I'll give it a try:up:. I would stay away from Kiel because of that canal navigation. I did it once and it just took to long for the eager captain.

mr chris 12-21-06 10:28 AM

Quote:

Originally Posted by AVGWarhawk
Cool, I did not know this was there. I'll give it a try:up:. I would stay away from Kiel because of that canal navigation. I did it once and it just took to long for the eager captain.

If you use SH3 Commander mate you can even change the TC so you can go faster through the canal should you wish. Just click on options.:up:

Brag 12-21-06 10:40 AM

Hi Munson,
 
Quote:

Originally Posted by Kpt. Munson
Hi Brag, I'm glad that you're enjoying GWX and you have your Gramaphone sorted out. :D

Yeppers, gramo works great!-- see my review thread. Wanting to see what the action was like, got tangled up with a convoy in low vis. Don't anyone do it! :roll:

AVGWarhawk 12-21-06 10:45 AM

Quote:

Originally Posted by mr chris
Quote:

Originally Posted by AVGWarhawk
Cool, I did not know this was there. I'll give it a try:up:. I would stay away from Kiel because of that canal navigation. I did it once and it just took to long for the eager captain.

If you use SH3 Commander mate you can even change the TC so you can go faster through the canal should you wish. Just click on options.:up:

Well, it is really not the fact of time but laying it out and hoping you are not heading into a object or something. So if it is layed out for me I can kick back and enjoy the trip on the conning tower.:up: Furthermore, that is what my nav officer is for....that lazy bum. He is a drinker too:nope:

mr chris 12-21-06 10:48 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by mr chris
Quote:

Originally Posted by AVGWarhawk
Cool, I did not know this was there. I'll give it a try:up:. I would stay away from Kiel because of that canal navigation. I did it once and it just took to long for the eager captain.

If you use SH3 Commander mate you can even change the TC so you can go faster through the canal should you wish. Just click on options.:up:

Well, it is really not the fact of time but laying it out and hoping you are not heading into a object or something. So if it is layed out for me I can kick back and enjoy the trip on the conning tower.:up: Furthermore, that is what my nav officer is for....that lazy bum. He is a drinker too:nope:

Good stuff and be sure to keep the vodka away from him you dont want to go bumping into bridges now.:up:

Koranis 12-21-06 11:05 AM

Friends, sorry for being a pain, but I would really appreciate some input from the devs regarding my problem. Same page, just some posts above... :) Thank you gentlemen!

mr chris 12-21-06 11:07 AM

Quote:

Originally Posted by Koranis1979
Friends, sorry for being a pain, but I would really appreciate some input from the devs regarding my problem. Same page, just some posts above... :) Thank you gentlemen!

Are you runing with SH3 Commander?
Did you save your game submerged?
Did add a mod and not roll back commander first?
Did you save your game while in sight of a convoy?

Sailor Steve 12-21-06 11:30 AM

I've always laid my own waypoints through the Canal, long before there was an "auto-plot. I don't see why everyone is whining so much. Just lay out waypoints, use SHIII Commander to up the TC to 64 or even 128 near land and go for it. It's really not hard.

robj250 12-21-06 11:51 AM

Quote:

Originally Posted by Koranis1979
Friends, sorry for being a pain, but I would really appreciate some input from the devs regarding my problem. Same page, just some posts above... :) Thank you gentlemen!

Hi Guys: Would someone please answer Koranis' question above at the top of this thread page.

Rob


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